CosmicComet
Senior Member
Because your analysis is based on a gamplay mechanic. We have no idea how much time is supposed to be passing during that fight, i.e. we do not know if it was actually real time or not.
We DO however know what Hermes' top speed is, and we don't assume he's going slower than what he's capable of, especially if he's fighting for his life. If Hermes was allowed to numerically move at the same speeds he does in the cutscenes I'm talking about, then Kratos 'hit boxes' or whatever you would call them, would have trouble connecting at all. That's a gameplay mechanic/consideration. Just as in DMC, where the actual game moves slower than the canonical speeds possible.