So, God Hand
Seen it mentioned, so I know some people here played this.
I just cleared the chapter with Dr. Ion, and picked up the Hand Plant Kick. I hear it's supposed to have invincible frames, which sounds useful..
To be honest, I'm not seeing the usefulness of juggles. My usual play style is trying to trigger a guard, than guardbreak. Trying to keep a guy in mid juggle is pretty difficult, since he can escape it, and the HPK's animation is long enough where I can't even land many attacks anyways.
Plus, juggles tend to leave you stationary while you're doing them, compared to using hit and dodge tactics.
So basically what I'm saying, is hitting a guy in mid air is basically the same as hitting them when they're on the ground, except you're reducing your mobility.
Any real tactical advantage to using jugglers, aside from just switching things up for varieties sake?