~Enyalus' Analysis of the Match (Con.)~
I wish I could see more advantages for PG, but I don't. I was going to give him the edge in flat out speed, as I agree completely with him that Pip's mode of teleportation is far superior (speed-wise) to Spot's. I think that the drainer may knock out the Spider-Sense when he teleports in...but it may not. And I'm leaning towards the latter. Why? Because Spider-Sense has been shown to detect teleportation prior to the opponent arriving. Therefore the Spider-Sense should warn Digi's amalgam before the drainer materializes into his location to dampen the Sense. At least, that's how I broke it down. So the Spider-Sense plus his superhuman reflexes make up for Spot's slower mode of travel, and I'd give the speed department a push for both combatants.
One other advantage I tried to give PG when breaking things down was the Power Drainer itself, as a OHK basically. The thing is a game changer, afterall. Two problems with that, though: some of Digi's attacks are also OHK to Dr. Trollbot. The glidercide, for example. Secondly, the way I broke Digi's amalgam down, even if his powers were shut down, he would still be Green Goblin with all of GG's equipment, plus the Iron Spider's suit. Basically, PG's power drainer is not an Armageddon-esque, ruin-my-entire-strategy-and-my-character- type deal, as it was against his other opponents. Clever move by Digi. I would have preferred Lockheed the Dragon, but that shows what I know. I've read PG's other matches throughout the tourney. Always before I've had an issue with his lack of offense and offensive gameplan. It's always "I turn off your powers and shoot you dead." TBH, PG seems to have less offense with this incarnation of his team than he did with Punisher. And the "turn off your powers and shoot you dead" doesn't work here, with GG and Iron Spider suits protecting him.
That's what it boiled down to for me. Is PG going to be able to find his opponent faster? Yes. But once Digi uses his spots, Dr. Trollbot isn't automatically going to be able to relocate him. It'll take a few seconds or whatever. Does he have enough offense to take Digi's character out if he does shut down his power? I can't say he does. Mono-a-mono, GG had a great showing against a Sentinel. Rex's suit definitely isn't on that level, nor on Titanium Man's.
PG came up with a great plan and evidence towards the end though to make up for some of these shortcomings: namely amping the drainer, teleporting to the middle of the battlefield and dropping it. Spider-Sense wouldn't be triggered via the teleport, and I'll go ahead and buy that it'd affect the entire radius of the battlefield. Still leaves the glider, pumpkin bombs, finger lasers, and Lunatic Laugh, all of which could now destroy the exposed drainer. Plus, 2 1/2 minutes of uninterrupted time to modify it. Uninterrupted. I don't think Digi will let him have that with the barrage of weapons at his disposal. Moreover, I have absolutely no clue on how to resolve Digi's first line of defense - the Spot-Shield. I can't decide how it should behave. I think the drainer spreads out in a kind of, semi-circular pulse of sorts, like the blip on a radar or maybe how the amplified neural disruptor behaved in PG's scan towards the end. If true, it should probably hit the Spot-Shield before reaching Digi's amalgam and be shunted into the Dark Force dimension. The drainer is genetic in nature - it affects the person directly. A weak example would be that even though the drainer caused Spider-Man to weaken and fall off his webbing, it didn't destroy the webbing itself. Similarly, I don't believe the drainer would kill/take out the Spot-Shield until it struck Digi's amalgam himself and he could no longer maintain his Spot abilities anymore. Also, from New Avengers #55, the drainer doesn't really seem to work 100% immediately. Pretty sure Spider-Man was the first one to fall, but he looked pretty close. Bucky and Clint and Jessica seemed to be able to take a lot more exposure before collapsing. How soon would Spot's abilities cease to work? Multiple layers of armor and his spots might very well dampen the effect long enough to open up a spot and leave the area. I couldn't say for certain, but I'm pretty positive PG couldn't, either.
And....Spot's teleportation has just so much more aggressive capabilities. It was built to be offensive. He can open six or seven spots under the ice or wherever Dr. Trollbot is located once he finds them, and send iron pincers or stingers or pumpkin bombs or lasers or his entire glider at him. More offense in spades, good defense, negating the one-shot capabilities of the drainer via GG and a push in speed means that I feel Digi will definitely have more options to kill his opponent with and should win the match eventually.
Sorry for the abysmally long match synopsis. As you can probably tell, I went back and forth several times and had difficulty in deciding how certain aspects of the fight should behave.
Good luck to Digi and PG and the rest of the judges in placing their votes.
EDIT: Stupid second page. Stupid 10,000 character rule. Stupid long-winded opinions. Damnit.
I should have just given Digi the win based on Post #1, where he quoted Ochocinco's "Child, please," used the phrase 'pumpkin-rape' and referred to his ability as 'awesomesauce.' I laughed so hard during reading that.