Well look, as I said, it's not like I'm a huge fan of KotOR 2 and Obsidian or anything, and I really wouldn't say it was super deep or complex or original etc..., however to deny any of the above would be rdiculous. It told a philosophically deep (Kreia will routinely lecture the player on a number of philosophical matters), layered story (lots of dimensions to the story; conflicting motivations often operating at once in the story with events that change the way you look at a large portion of the game's events) with deep and intruiging characterisation (Kreia in particular, who's probably the most intruiging character to ever appear in a WRPG), and had an original and creative outlook on The Force and based an original story about it (Kreia's belief that the Galaxy would be a better place without it and her plan to use wounds in The Force to attempt to remove The Force from existence altogether). Everything that you've stated would apply to the first KotOR, not the second. It's by far the deepest, most complex work in the entire SW universe. The first is probably the more polished game, but the second tells a far superior story.