Street Fighter X Tekken

Started by Frisky Dingo28 pages

Originally posted by StyleTime
The entire universe obviously.

Part of the strategy is in the things you do to avoid getting juggled. You're oversimplifying this. It's like saying the strategy in a fighting game is "win." Strategy entails all the various things you do in your attempt at victory.

Definitely not.

It's true though, so I wouldn't fault you for it. You don't start with the opponent getting free hits in most games. People who complain about that stuff are usually just whining.

What's the name of this universe? It intrigues me.

That's the same line of logic for any game that has tactics worth avoiding. The core of what I mean is, the depth in the evasive/defensive strategies present in T6 are lacking. There isn't much to do. Not that it's easy, it's just shallow.

Enlighten me then. Besides the basics, present in all traditional fighters, the systems of bound and rage, where is the depth in strategy?

😆 You're right. But since I'm positive I'm not at a tourney level playing for money, that's crap to me.

Originally posted by Frisky Dingo
What's the name of this universe? It intrigues me.

That's the same line of logic for any game that has tactics worth avoiding. The core of what I mean is, the depth in the evasive/defensive strategies present in T6 are lacking. There isn't much to do. Not that it's easy, it's just shallow.

Enlighten me then. Besides the basics, present in all traditional fighters, the systems of bound and rage, where is the depth in strategy?

😆 You're right. But since I'm positive I'm not at a tourney level playing for money, that's crap to me.


Oh, it's this one.

I disagree, although maybe we have different definitions of "deep."

I think I understand you a little more now. When you say "basics", I think of simple stuff like knowing the movelist. You're talking about the more universal options, like blocking. Lots of fighters share similar elements, but it doesn't detract from strategy. For example, sidestepping isn't difficult to do and is present in several 3d fighters; however, only higher level players can make proper use of it.

Yeah, I don't expect everyone to want to get extremely competitive; still, don't you hate it when people complain because they can't adapt?

Originally posted by StyleTime
Oh, it's this one.

I disagree, although maybe we have different definitions of "deep."

I think I understand you a little more now. When you say "basics", I think of simple stuff like knowing the movelist. You're talking about the more universal options, like blocking. Lots of fighters share similar elements, but it doesn't detract from strategy. For example, sidestepping isn't difficult to do and is present in several 3d fighters; however, only higher level players can make proper use of it.

Yeah, I don't expect everyone to want to get extremely competitive; still, don't you hate it when people complain because they can't adapt?

Impossible! 😠

I think we are just holding T6 at two different standards.

Yes, blocking, side stepping, ground rolls, frame study, [back]dashing, and etc. The little nuances that get very deep but are all, or should be, present in every decent competitive fighter. That's what I mean when is say "basics". T6 gets points of for basic depth.

I ignore those people, they usually don't even have the patience or time to even invest in learning how to cope, or are just coming to conclusions too fast. Although, my case with T6 is, I have adapted and realized I didn't like how I had to play. I was like, "This isn't Tekken 5!". Same with MVC3.

Originally posted by Frisky Dingo
Impossible! 😠

I think we are just holding T6 at two different standards.

Yes, blocking, side stepping, ground rolls, frame study, [back]dashing, and etc. The little nuances that get very deep but are all, or should be, present in every decent competitive fighter. That's what I mean when is say "basics". T6 gets points of for basic depth.

I ignore those people, they usually don't even have the patience or time to even invest in learning how to cope, or are just coming to conclusions too fast. Although, my case with T6 is, I have adapted and realized I didn't like how I had to play. I was like, "This isn't Tekken 5!". Same with MVC3.


😛

Maybe.

If you see it that way, I guess I can't blame you. I also factor in how well each element is executed, even if it appears in other games.

If it's not your cup of tea, that's cool.

You guys just keep going on and on...

I always loved SF, but the flashy endless 99+ hits combos of MvsC and other xovers 😐... I can't stand them.

Tekken isn't like that and that's why I prefer it over SF... and it will always be that way

for the record: T4 kinda sucked! 😛

Originally posted by Frisky Dingo
Scaling doesn't matter. The fact that bound exists messes up the strategy and sheer excitement of the game. It's just as bad as MVC3. Far 2 much focus on juggles and retarded LONG combos.

And that 2nd piece is just wrong. Wrong N every way. U can't even prove what U claim 2 B fact.

bound doesn't mess up the strategy, it enhances it, and allows for a plethora of different combos before and or after to occur. the bound system is ill. i love it.

and dude, the fact that it's a 3d game alone, amoung many other things, makes it a more involved game moreso than a linear 2d fighter would be for starters.

anyway, in the end, like z said, it's a matter of what you like or not.

Originally posted by StyleTime
😛

Maybe.

If you see it that way, I guess I can't blame you. I also factor in how well each element is executed, even if it appears in other games.

If it's not your cup of tea, that's cool.

Your opinion has transformed into something that is understood and can be respected.

Originally posted by FistOfThe North
bound doesn't mess up the strategy, it enhances it, and allows for a plethora of different combos before and or after to occur. the bound system is ill. i love it.

and dude, the fact that it's a 3d game alone, amoung many other things, makes it a more involved game moreso than a linear 2d fighter would be for starters.

anyway, in the end, like z said, it's a matter of what you like or not.

You have lost all credibility.

It is a FACT that it is the exact opposite of what you just said. Any player worth a penny will tell you this.

Oh jeez. Let's not start the 2D vs 3D debate. That argument practically requires its own subforum and causes violence within the fighting game community.

Originally posted by FistOfThe North

and dude, the fact that it's a 3d game alone, amoung many other things, makes it a more involved game moreso than a linear 2d fighter would be for starters.

👇

Originally posted by StyleTime
Oh jeez. Let's not start the 2D vs 3D debate. That argument practically requires its own subforum and causes violence within the fighting game community.

Indeed. That said debate shouldn't even be allowed to exist anymore, at this point.

I aint sayin that 2d or 3d is better, but what dude said above is true. 2D fighters require more skill, technical no how, and depth. That's why they take so long to make and are so difficult to balance. Hell, even side steppin, and defensive rolls have been done in 2D fighters. Don't know many 3D fighters where overhead cross ups and plinkin is possible, just to start things off. The only thing 3d fighters usually have that is more in depth at base levels, are move lists. Each game adds depth by their own unique systems, but I'm just comparin the stereotypical 2d and 3d fighters.

Surzly...read about it. http://insomnia.ac/commentary/domination_101/2d_vs_3d/ and more http://insomnia.ac/commentary/domination_101/2d_vs_3d_seth_responds/

Being technical and demandin in skillz aint always a good thing, tho.

Are those articles/pages made by some 3d hating nostalgics? If so, I'm probably not reading them.

Okay so I think we all should calm down, even if just a little. I know this forum is famous for its' rage fights, but this game is simply the Street Fighter IV engine with a couple of tweaks e.g. tagging in and out & joint special moves. I don't think anyone should be expecting any more or less given Capcom's recent direction with Marvel Vs. Capcom 3 and the Street Fighter franchise itself.

I personally cannot wait for this game as I have been anticipating it for a long time. when I started out at KMC all I used to do was debate with people whether certain characters would win. I later discovered that they arten't comparable because different games have different power measurements.

So this game will allow us to use the characters in our fantasy matches without putting either canon down.

Can't wait!

Originally posted by No End N Site
http://insomnia.ac/commentary/domination_101/2d_vs_3d/ and more http://insomnia.ac/commentary/domination_101/2d_vs_3d_seth_responds/

I remember these. Outstanding write ups!

Originally posted by Ridley_Prime
Are those articles/pages made by some 3d hating nostalgics? If so, I'm probably not reading them.

No. It's actually written up by Seth Killian, A.K.A s-Kill, fighting enthusiast/guru, before he was hired by Capcom. He is one of the co-founders of EVO, the greatest fighting tourney on the western half of the planet, and a co-founder of SRK. He has the credentials.

Thusly, I wouldn't read these articles if I were a casual fan. It gets into a lot of details and specifics that would put most casuals to sleep. READ ONLY IF YOU ARE INTERESTED.

Well I'm no casual fan, so I guess it'll be of my best interest to check it out later. 😛

This game looks like shit now.

YouTube video

The graphic for tech throwing in this game is about the most retarded thing I've ever seen (the lifebars are also stupid as hell). And the fight mechanic is basically a carbon f*cking copy of Tekken Tag Tournament.

Thanks for bitching about it not being 'Tekken' enough, Namco fans...you just ruined this game for all SF fans. There's a f*cking reason why there's TWO games being made, not ONE.

If you don't believe me when I say that this is the result of Namco bitching, LOOK AT HOW EX-FIREBALL IS EXECUTED. LOOK.

Cole MacGrath from the Infamous games (yes, he's gonna be a playable character exclusively to the Playstation versions).

YouTube video

Can't smile about this one. Just seems too random.

Originally posted by DarkC
This game looks like shit now.

YouTube video

The graphic for tech throwing in this game is about the most retarded thing I've ever seen (the lifebars are also stupid as hell). And the fight mechanic is basically a carbon f*cking copy of Tekken Tag Tournament.

Thanks for bitching about it not being 'Tekken' enough, Namco fans...you just ruined this game for all SF fans. There's a f*cking reason why there's TWO games being made, not ONE.

If you don't believe me when I say that this is the result of Namco bitching, LOOK AT HOW EX-FIREBALL IS EXECUTED. LOOK.

It looks terrible. Even slower than SF4 and...well it kind of looks like the capcom side is getting the short end of the stick.

Reminds me of Capcom vs SNK 1 with the uber SNK cast

LOL @ Team Bob Sagat! 😆 😂 🤣