Devil May Cry reboot...

Started by Demonic Phoenix15 pages

Originally posted by Th3birdman
LOL

Everything I stated was a part of gameplay. The plot could go to hell ( see what I did there?), Beowulf was in reference to the gauntlets, and the sin demons were how you put said gauntlets to use.

LOL

When I mentioned gameplay, I was talking about overall style & mechanics, not weapons and enemies. In which case, nothing really stands out as 'awesome' in the DMC series, barring perhaps the Devil Arm Nevan.

Overall style and mechanics in DMC= enemies and ESPECIALLY it's weaponry.

For example, take away the weapons and enemies. What do you have? ( already said the plot could go to hell, so I'm not including that, and remember Virgil IS AN ENEMY)

Kinda laughed when folks at Twitter said that the new Dante looks like "Jack Skellington's boyfriend." Tbh, the idea of a reboot gives me mixed feelings.

Originally posted by Nemesis X
"Jack Skellington's boyfriend."

Lmao!

Wait.....Jack Skellington IS NOT gay!

Originally posted by Th3birdman
Overall style and mechanics in DMC= enemies and ESPECIALLY it's weaponry.

For example, take away the weapons and enemies. What do you have? ( already said the plot could go to hell, so I'm not including that, and remember Virgil IS AN ENEMY)

No, overall style and mechanics in DMC includes the survival factor in the first game or the extreme action oriented combat (with several techniques such as jump-canceling, buffering, 'comboing' etc.) in the 3rd that is obviously aided by the weapons and enemies, but with the weapons & enemies themselves not being noteworthy in any way.

Also, Vergil as an gameplay boss is not awesome. Vergil as a character however, is.

"Vergil as an gameplay boss is not awesome."

I almost broke my neck with the double take I just did. You obviously didn't play the special edition on Dante Must Die. But I'm curious- how'n the hell can you combo in that game without the weapons? Let me let you in on a secret- weapons are designed first, then combos after. Ergo, you needed those weapons for those combos.

Originally posted by Th3birdman
"Vergil as an gameplay boss is not awesome."

I almost broke my neck with the double take I just did. You obviously didn't play the special edition on Dante Must Die.

The boss fights with Vergil weren't changed significantly in the Special Edition of the game.

On DMD, Vergil just uses his Summoned Swords in all three battles, and DT's more often in the second and third battles. Nothing much else differs from DMD and the other difficulties, apart from the usual differences of increased health, attack, defense and such.

Originally posted by Th3birdman
But I'm curious- how'n the hell can you combo in that game without the weapons? Let me let you in on a secret- weapons are designed first, then combos after. Ergo, you needed those weapons for those combos.

"extreme action oriented combat...in the 3rd that is obviously aided by the weapons and enemies, but with the weapons & enemies themselves not being noteworthy in any way."

Clearly you failed to grasp the meaning of the statement.
Yes, you need weapons and enemies for the combos. Nowhere did I imply otherwise.
However, the fact that the combat and comboing is essentially free-form in the game is what I implied was noteworthy, not the fact that you can simply combo with the weapons, or the weapon designs themselves.

Or to put it in a much simpler way: I have a sword which is ordinary. However, my combat techniques (i.e. what I can do) with the sword are extraordinary. Get the picture?

Sigh*

Well agree to disagree on Virgil being an awesome boss fight.

However I'm not convinced that, without the weapons, freeform gameplay mechanics in Devil May Cry would even exist. Granted, DMC 2 doesn't really shine, but the mechanics AFFORDED to the weapons was what I meant. Example- The different styles. Like you said, a sword is ordinary. But give me ONE ordinary weapon in DMC. The weapons make DMC stylish. The mechanics of the weapons make DMC what it is, barring plot.

So what's up guys?

I'm kinda hoping this guy..who I refuse to call Dante...is kinda like a Nero deal, except this guy just THINKS he's Dante and then he finally meets the real Dante..and gets stomped to hell..like...you can't win the fight...you meet real Dante..get completely destroyed...and it's the end of the game 😐...As unlikely as my situation may seem I'll continue to think that xD...

Gah...with this "Dante" looking so haggard Ive basically just decided nothing will surprise me in this game..if Virgil shows up in an Orange Gi with black hair and his can hair turn golden, Id be like "this seems familiar..although it's better than that...man..thing..with the guns I've been playing as" xD...sorry just..wow..this is like them changing Ryu or one of their other main characters...."Well this new Ryu will look completely different and not even have the same hair or face..BUT HE CAN STILL PULL OFF HADOUKEEEENSSS ;D!!"

It's like they gave Phoenix Wright curly hair 😘

The new version of Dante found in DmC: Devil May Cry -- you know, the one who has retroactively ruined every previous game in the franchise by having black hair -- was inspired by another refresh of a popular franchise, which also involved exciting new innovations in the field of hair color. Specifically, the Daniel Craig version of James Bond.

"When you see the Casino Royale remake," Capcom's Alex Jones explained to Eurogamer, "you see Bond before he's actually killed anyone, and it's a really traumatic event. He's rough-hewn, he's not polished or debonair, but you can see the essence of what that character will become. That's what we want to do with Dante. The core of him is there, it's just a rougher version. It's a becoming. He's not fully actualised." So this Dante might be surprised the first time a sword flies directly into his torso of his own accord.

"Of course long-time fans are worried about us handing over such a big title to another company, another development team," Capcom's Hideaki Itsuna said. He expressed his confidence in Ninja Theory and his belief that "they're very serious about making this game good." Itsuna explained that the reboot is intended to increase the fanbase by bringing in new buyers as well as Devil May Cry series fans. Well, at least those who aren't hung up on the hair color thing.''

Some notes from another site;
''Jones added that part of the redesign also has to do with "making the game relevant to the current times."
"Look at the (Christopher Nolan's) Dark Knight," he said. "That went from the Gothic fun house of the earlier Batman movies, to a fairly dark look at Chicago crime today.''

"We want to update and mature the tone of Devil May Cry."
''Jones promises that Dante's new look isn't arbitrary. There is reasoning, a story behind why the young Dante looks so different than his older self.''
''He did say that DmC will be an origin story and explained how that impacted the character design.

"Part of the ethos of a reboot or retelling of an origin story is to go back and find out why certain totems of a franchise exist," Jones said, talking about Dante's famously white hair. "We want to tell those elements of the story."

Guess that flash to a red eyed, white haired Dante was him later on in the game.

Also see QTE's in this game.

Originally posted by Demonic Phoenix
LOL

When I mentioned gameplay, I was talking about overall style & mechanics, not weapons and enemies. In which case, nothing really stands out as 'awesome' in the DMC series, barring perhaps the Devil Arm Nevan.

Enemies in the first game were great. The Boss fights with Nightmare in DMC1 rank as one of the most awesome boss battles of all time.

As for new ‘Dante’:

Man, to hell with what he looks like. I'm more interested in the gameplay. If it's anywhere near DMC 3's progressive and deep combat system, consider it 3 Blu-Rays I wont be able to buy.

Also-- Dante is awesome..... you'd think he'd be more respected for creating an entire genre...

Being the first does not make you the best.

Also, what genre is that, just so we are clear?

I'm not trying to flame- I'm making this clear, because from most of what I've read from you, Neme, that's your thing.

To answer you question- the 3rd person stylish action genre.

DMC is to Hack and Slash as The Matrix is to bullet timing.. ish.

And the stylish combat that doesn't come around often. (No things like GoW can only get close)

DMC came before GoW, so I see his point.

Nevertheless, GoW was >>>>>>>>>>>>>>>>>>>>> DMC.

Which DMC and which GoW? I'll compare, what are in my opinion, the two best games of thei respective series, DMC 3 and GoW.

Story/plot
GoW >DMC,

Main Character
GoW >DMC

Weapons
DMC >GoW

Combos
DMC >GoW

Difficulty (for the Hard mode fans)
DMC >GoW

Ease of play
DMC >GoW

Don't get me wrong, I love GoW... I'm a Sony guy, after all. I just am of the opinion that DMC 3> all other hack and slashers that have come after it so far. Sure, they've made Dante into a ridiculously overused anime anti-hero with a snarky attitude, but dammit, isn't that the only characterization the Japanese come up with?? *joke*