Character Skeleton
Name: Uri Maverick
Gender: Male
Orientation: Heterosexual
Height: 6ft 2in
Weight: 165lbs
Age: 24
Appearance:
Alignment: Evil, Von Karma
Village: Fields of Deru/Introduced in Varastad
Class:
Heavy User: As the name implies, the Heavy User enjoys the heft of big weapons. The bigger it is, the harder they hurt follows the basic creed of the Heavy, and not much more is in common among them. From Great Warhammers to massive Claymores, the Heavy controls the battlefield by making sure none survive their deadly swings.
Orbs:
Elemental
Fire: Grants the user the ability to create and control fire. This control can take many forms, such as summoning blazing fireballs, or firing scorching rays of intense heat.
Water: Gives the wielder the power to create and control water. From a simple fountain to drink from to great deluges, any number of uses can come from controlling this orb.
Spirit
Space: Space, the area within everyone moves and interacts. The power of this orb lets you move things without needing to actually handle them. Lift a box, a crate, a barrel, a person! Move yourself twenty feet in any direction instantly. Make an invisible barrier to protect you from harm. Takes about ten seconds to use the orb's power again after.
Weapons
SteamWorks Claymore: A 2-Handed Sword made specifically for the combination of Fire and Water Elemental Attacks. The sword uses the power from the Fire Orb and Water Orb to unleash powerful artes without the use of magic. The sword itself can compress both elements when used cooperatively to create a Steam Element which blasts the enemy with intensely heated mist that will burn the flesh even from very durable beings. The sword will not accept the manipulation of any other element then fire or water; thus it is almost useless for any other elemental orb user.
Orb/Class Techniques
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Claymore + Fire Orb Techniques
-BurningEdge: The blade of the claymore becomes superheated and can tear through most metals.
-Flamethrower Blade: Directing the flow of the Fire Orbs energy, the sword unleashes a flamethrower in whatever direction the blade is pointing.
-Flame Wheel: Taking hold of the claymore in one hand, the user rotates the blade rapidly as the fire orb unleashes flames from the blade. This gives the appearance of a spinning wheel of fire that burns whatever it hits.
Claymore + Water Orb Techniques
-Water Serpent: Directing a stream of water with the blade, water is manipulated to move in whatever way the user dictates with their blade acting as a designator. (Wherever he points his blade while this power is active, the water follows.)
Claymore + Space Orb Techniques
-Space Splitting Piercing Thrust: Stabbing the claymore forward while using the space orbs ability, he can attack anywhere within 20ft instantly by creating a shift in space that reopens wherever he chooses. Requires a visual on the location.
-Warp Gate: The user slices the air and creates a tear in space. This is used to block physical attacks, magical attacks, and can be used to trap people and things inside.
Claymore + Water Orb + Space Orb
-Water Summoning: Because his water technique requires a body of water, he created a means of summoning it. This technique connects the space orb to a large body of water and can create a rift in space to summon forth any amount of that water for his use.
Special Technique: Steam Awaken: Elemental Synergy
Requires: Fire Orb + Water Orb + SteamWorks Claymore
Igniting the SteamWorks Claymore simultaneously with the Fire Orb and Water Orbs power, Uri creates almost a flamethrower of intense steam. This works to apply both heavy pressure and heat that will burn away at anything it hits.