I believe that the core gameplay for Prototype was awesome. Alex Mercer was a really cool character and was fun to play as. But the game was brought down because of how underbalanced his powers were. His claws were pretty much useless after you got anything else. And they needed way more enemy types. Only 2 enemies were challenging, Those big pink things and the super soldiers. Otherwise tanks and helicopters were not fun to engage.
Also, the place itself was bland. Just streets and blocks you could run on. It would be better if you could play alex in the Just cause 2 city (panau).
I kinda like the turn they took with the plot--introducing a new, semi-sympathetic protagonist out for revenge against the last game's protagonist makes for a cool twist that could really make things alot less black and white on the moral scale, and that's always good imo, because it can open up for more interesting discussions as to whose side you're on as the player watching the story.
I didn't like the first game for a variety of uncommon reasons. Mercer is supposed to be a hero yet could indiscriminately kill innocent bystanders, I mean where is the tension controlling a hero with no conscience?
There's supposed to be something that's in jeopardy in a super hero game. The rest of his powers were ok, but certain aspects of targeting were off. Also there needed to be a more visceral feel to hitting things.
If I hit a 180 to 250 pound man I want to feel it, the sense of weight at hitting such a body as I send him flying 50 m away would've added to combat in a minute but quite significant way. That sense of impact would've obviously gone up with the bigger targets (vehicles and monsters).
His story at least in the beginning set him up as a hero. A man with amnesia stuck in a city infected with monsters, while possessing monstrous abilities of his own.
He's not a werewolf that can't control his powers, he's fully in control of his abilities, there's no reason why he'd treat innocent bystanders like cattle. Hell, most of us treat cattle better.
The game lacked a sense of tension, as nothing was put in jeopardy, everything was game. So the unending military enemies got boring quick, as did the nondescript monsters.
Not much we didn't already know.
I know its a abit all but.
YouTube video
A very chilling trailer.