THE ELVES
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Palidan, Noldor Mage, played by tptmanno
Level 2 (28000 xp)
STATS
Strength: 5
Agility: 15
Constitution: 10
Intuition: 10
Intelligence: 15
Presence: 25
SKILLS
MOBILITY
Unarmoured: 25 (Base level: 10. Agility bonus: 15)
WEAPON SKILLS
One-handed edged weapons: 20 (Base level: 15. Strength bonus: 5)
Missile Weapons: 20 (Base level: 5. Agility bonus: 15)
GENERAL SKILLS
Ride: 15 (Base level 5, Intuition bonus 10)
Swim: 25 (Base level: 10, Agility bonus 15)
SUBTERFUGE SKILLS
Stalk/Hide: 35 (Base level: 10. Presence bonus: 25)
MAGIC SKILLS
Read Runes: 39 (Base level 20. Intelligence bonus 15. Mage level bonus:4)
Use Item- 54 (Base level 15. Intelligence bonus 15. Noldor bonus: 20. Mage level bonus: 4)
Directed Spell Use: 41 (Base level 20. Agility bonus 15. Mage level bonus: 6)
Base Spell bonus: 4 (Mage Level bonus: 4)
OTHER SKILLS
Perception: 25 (Base level: 15. Intuition bonus: 10)
Defence: 15 (Agility bonus: 15)
Body Development: 35 (Base level: 15. Default bonus: 20)
SECONDARY SKILLS
Leadership: 35 (Base level: 10. Presence bonus: 25)
BACKGROUNDS
Magical staff: +6 power points
BASIC EQUIPMENT
Short Bow
Missiles
No armor
No shield
SPELLS
I Galu o Varda
Level 10
I Chir o Nen
Level 2
I Vellas o Sern
Level 2
I Thurin Naur
Level 5
I Valan o Heleg
Level 5
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Ellothiel, Half-Elf Animist, played by Lana
Level 2 (20595 xp)
Strength: 10
Agility: 10
Constitution: 10
Intuition: 15
Intelligence: 5
Presence: 5
SKILLS
MOBILITY
Unarmoured: 15 (Base level 5. Agility bonus: 10)
Rigid Leather: -5 (Base level: 15. Agility bonus: 10. Armour penalty: -30)
Chain -30 (Base level 5. Strength bonus: 10. Armour penalty: -45)
WEAPON SKILLS
One-handed edged: 20 (Base level: 10. Strength bonus: 10)
Missile Weapons: 40 (Base level: 20. Agility bonus: 10. High quality bow: 10)
GENERAL SKILLS
Climb: 22 (Base level 10. Agility bonus: 10. Animist level bonus: 2)
Ride: 30 (Base level: 15. Intuition bonus: 15. Animist level bonus: 2)
Swim: 22 (Base level: 10. Agility bonus: 10. Animist level bonus: 2)
SUBTERFUGE SKILLS
Stalk/Hide: 20 (Base level: 15. Presence bonus: 5)
MAGICAL SKILLS:
Read Runes: 15 (Base level: 10 Intelligence bonus: 5)
Use Items: 22 (Base level 15. Intelligence bonus: 5.
Base spell bonus: 4 (Animist level bonus: 4)
OTHER SKILLS
Perception: 32 (Base skill: 15, Intuition bonus: 15, Animist level bonus: 2)
Body Development: 45 (Base level: 15. Constitution bonus: 10. Default bonus: 20)
Defence: 10 (Agility bonus: 10)
SECONDARY SKILLS
Herbalism: 27 (Base skill: 10. Intuition bonus: 15. Animist level bonus: 2)
BACKGROUNDS
+5 to a stat (Intuition)
‘Spell Adding’ focus (small staff: +3 power points)
Item of Quality - Elvish bow +10
SPELLS (Chanelling preferred)
I Alu o Elbereth
Level 2
I Cherdir o Levain
Level 8
I Cherdir o Selaib
Level 4
I Gam o Este
Level 6
EQUIPMENT
Short Sword and shield (free)
Elvish Bow (from background) and arrows (free)
Rigid leather armor (free)
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Lacharon, Silvan Ranger, played by bardock42
Level 1 (15000 xp)
Strength: 0
Agility: 25
Constitution: 10
Intuition: 10
Intelligence: 5
Presence: 10
Starting Skills
Unarmoured (Ag) - 5 + 5 + 25 - 35
Soft Leather (Ag) - 0 + 5 + 25 15
One-handed edged weapons (St) - 5 + (2 * 1) + 0 - 7
Missile Weapons (Ag) - 15 + 10 + (2*1) + 25 - 52
Climb (Ag) - 10 + (3*1) + 25 - 38
Ride (Intu) - 5 + (3*1) + 10 - 18
Swim (Ag) - 15 + (3*1) + 25 - 43
Track (Inte) - 0 + 5 + (3*1) - 13
Pick Lock - 0 + 5 + ? - 5
Stalk/Hide (Pr) - 20 + 5 + (2*1) + 10 - 37
Read Runes (Inte) - 5 + 5 - 10
Perception (Intu) - 15 + 5 + (2*1) + 10 - 32
Body Development - 5 + 10 - ?
Hunting - 0 + 5 + (1*1) + ? - 6
Pathways - 0 + 5 + (3*1) + ? - 8
Spell choice - 1 + 1 - 2 ?
Money (Pack Animal - Wolf)
Stat + 5 Agility
Pain Resistant (don't know if that's a good choice, how does it work exactly?)
Item Bow + 10
THE MORTALS
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Talin, Dwarven Warrior, played by Captain Rex
Level 3 (34895 xp)
STATS
Strength: 15
Agility: 10
Constitution: 15
Intuition: 0
Intelligence: -5
Presence: 0
SKILLS
MOBILITY SKILLS
Unarmored: 35 (Base level: 15. Agility bonus: 10. Nimble bonus: 10)
Rigid Leather: 5 (Base level: 15. Agility bonus: 10. Nimble bonus: 10. Armour penalty: -30)
Chain: 20 (Base level: 40. Strength bonus: 15. Nimble bonus: 10 Armour penalty: -45)
WEAPON SKILLS
One-handed concussion: 79 (Base level: 40. Strength bonus: 15. Warrior level bonus: 9. Reflexes bonus: 5. High quality item bonus: 10).
Thrown Weapons: 39 (Base level: 15. Agility bonus: 10. Warrior level bonus: 9. Reflexes bonus: 5)
One-handed edged weapons: 44 (Base level: 10. Strength bonus: 15. Warrior level bonus: 9. Reflexes bonus: 5. Quality weapon bonus: 5)
GENERAL SKILLS
Climb: 28 (Base level: 15. Agility bonus: 10. Warrior level bonus: 3)
Swim: 23 (Base level: 10. Agility bonus: 10. Warrior level bonus: 3)
SUBTERFUGE SKILLS
Stalk/Hide: 10 (Base level: 10)
Pick Lock: 0 (Base level: 5. Intelligence penalty: -5)
Disarm Trap: 15 (Base level: 15)
OTHER SKILLS:
Perception: 10 (Base level: 10)
Body Development: 119 (Base level: 84. Constitution bonus: 15. Default bonus: 20)
Defence: 15 (Agility bonus: 10. Reflexes bonus: 5)
BACKGROUNDS
1 point to Money (Metal Armor)
1 point to Item of Quality (One-handed concussion weapon)
1 point to Nimbleness
1 point to Lightning Reactions
EQUIPMENT-
One-handed Axe
Throwing Axes
Chain Armor
Rhudarian Nobleman's sword (+5)
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Anglomir, Gondorian Warrior, played by Bespin Bart
Level 3 (30000 xp)
STATS
Strength: 15
Agility: 5
Constitution: 5
Intuition: 10
Intelligence: 0
Presence: 0
SKILLS
MOBILITY
Unarmoured: 25 (Base level: 10. Agility bonus: 5. Nimble bonus: 10)
Soft Leather: 10 (Base level: 10. Agility bonus: 5. Nimble bonus: 10. Armour penalty: -15)
Rigid Leather: 25 (Base level: 40. Agility bonus: 5. Nimble bonus: 10. Armour penalty: -30)
Chain: -15 (Base level: 5. Strength bonus: 15. Nimble bonus: 10. Armour penalty: -45)
WEAPON SKILLS
One-handed edged: 69 (Base level: 35. Strength bonus: 15.Warrior level bonus: 9. High quality item: 10)
Thrown weapons: 34 (Base level: 20. Agility bonus: 5. Warrior level bonus: 9)
Missile weapons: 19 (Base level: 5. Agility bonus: 5. Warrior level bonus: 9)
Polearms: 44 (Base level: 20. Strength bonus: 15. Warrior level bonus: 9)
GENERAL SKILLS
Ride: 33 (Base level: 30. Intuition bonus: 10. Warrior level bonus: 3)
Climb: 13 (Base level: 5. Agility bonus: 5. Warrior level bonus: 3)
Swim: 18 (Base level: 10. Agility bonus: 5. Warrior level bonus: 3)
SUBTERFUGE SKILLS
Stalk/Hide: 15 (Base score: 15)
Disarm Trap: 15 (Base score: 15)
OTHER SKILLS
Perception: 20 (Base score: 10. Intuition bonus: 10)
Body Development: 102 (Base level: 77, Constitution bonus: 5. Default bonus: 20)
Defence 5 (Agility bonus: 5)
SECONDARY SKILLS
Leadership: 20 (Base level: 20)
BACKGROUNDS
3 points to Money (Lesser Warhorse)
1 point to Nimbleness
1 point to Item of Quality (Ancestral Gondorian Sword)
EQUIPMENT-
Ancestral Gondorian Sword (+10)
Shield
Throwing Knives
Rigid Leather Armor
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Menelacar, Dunadan Warrior, played by Mithlond
Level 2 (22072 xp)
Dunadan man, a nobleman from Belfalas in the South of Gondor. He is an ancestor of Galador, who founds Dol Amroth a few centuries after the game is set.
As such, his combat style is similar to that of a knight – a capable horseman who can handle himself in battle. He is also a capable diplomat, and it is these skills that Earnil II, the King of Gondor, has identified and he has sent Menelacar as an emissary to Arthedain to work with the Gondorian Ambassador, Turambar.
As he is still young, his father has given him a family heirloom as a ‘coming of age’ gift: Chainmail forged by the Elves.
Strength: 15
Agility: 5
Constitution: 15
Intelligence 0
Intuition: 5
Presence: 10
MOBILITY
Unarmoured 15 (Base level 10. Agility bonus: 5)
Rigid Leather: -10 (Base level: 5. Agility bonus: 5. Armour penalty: -30)
Chain: 10 (Base level: 35. Strength bonus: 15. Armour penalty: -45. High quality item: +5)
WEAPON SKILLS
One-handed edged: 56 (Base level: 35. Strength bonus: 15. Warrior level bonus: 6)
Thrown Weapons: 16 (Base level: 5. Agility bonus: 5. Warrior level bonus: 6)
Missile Weapons: 26 (Base level: 15. Agility bonus: 5. Warrior level bonus: 6)
Pole-arms: 36 (Base level: 15. Strength bonus: 15. Warrior level bonus: 6)
GENERAL SKILLS
Ride: 22 (Base skill: 15. Intuition bonus: 5. Warrior level bonus: 2) +20 with Horses
Swim: 12 (Base level: 5. Agility bonus: 5. Warrior level bonus: 2)
SUBTERFUGE SKILLS
Stalk/Hide: 20 (Base level: 10. Presence bonus: 10)
Disarm Trap: 5 (Base level: 5)
MAGIC SKILLS
Read Runes: 5 (Base level: 5)
OTHER SKILLS
Perception: 15 (base level: 10. Intuition bonus: 5)
Body Development: 98 (Base level: 63. Constitution bonus: 15. Default bonus: 20)
Defence: 5 (Agility bonus: 5)
SECONDARY SKILLS
Influence Others: 35 (Base level: 15. Presence bonus: 10. Charisma bonus: 10)
Backgrounds: Animal Empathy (Horse), Charismatic, Quality Chainmail
Ok, we are open and running! Please let me know of any errors.
I need to check if Talin ever applied things for being level 3. I am sure he was MEANT to be level 3, but a lot of what was up there did not reflect it.
Palidan- did you give me an answer on whether you want a better sword or a better staff? Weapon skills for Mages have gone, but I converted your development points from Langauges into weapon skills.
Ellothiel- you have two development points for Languages at Level 1 to either use for Languages or convert.
And then finally, Ellotheil, Anglomir and Menelacar need to spend their development points for levelling up! I've added everything else in, including body development.
Okay, I have like no clue what I'm doing here...so I'm just going to list the stuff I want to increase, I guess. Heh.
- One development point in mobility - Rigid Leather
- One development point in Weapon skills - Missile Weapons
- Two development points in General skills - Ride. Second point to increase Perception.
- One development point in Subterfuge skills - Stalk/Hide
- Two development points in Magical skills - Use Items. Second point to increase Herbalism.
- Two development points to spend on improving any language - I'll get back to that, since I have two levels worth of points to spend...
Spells:
I Alu o Elbereth
Level 3: Bless (Aura)
Level 4: Resistance (Aura)
I Cherdir o Levain
Level 7: Greater Familiar
Level 8: Far Seeing
I Gam o Este
Level 3: Stun Relief
Level 4: Blessing of Este
Level 5: Salve
Level 6: Cure Disease
I Cherdir o Selaib
Level 3: Plentiful Ingredients
Level 4: Balm
(yeah, that means I do have one spell twice...but I've a feeling that the healing stuff will come in handy.)
okeydokey,
Three development points in Mobility- Chain (+10)
Three development points in Weapon skills 1 handed edge (+10), and 1 eachto Missile weapons and pole arms (+5 each)
One General point to Ride (+5)
One subterfuge point of stalk/hide (+5)
One general point shifted to Perception(+5)
one subterfuge point to Influence others (+10)
Should I also have Read Runes 5?
Note I am just putting in the levels for spells now, to save room.
However... you magic types actually get five development points in the category 'spells'. You can spend them on buying spells or you can re-invest them elsewhere on the normal 2 for 1 basis. Would either of you choose to have invested elsewhere on that idea? Seeing as you cannot use many of those spells yet.
(I'll update character creation to say that, and I'll integrate the magic rules into the main rules at some point)
Mostly done!
I made a mistake with secondary skills- they only go up by 5. I'd doubled twice; the way in which they go up twice as fast is that you only need to divert one point to them, not two points as you normally do for diverts.
Also- Menelacar, Mobility points are much more flexible; three in Chain would actually put it up by 15. Or you could put two in chain for the +10 and put another point elsewhere.