STAR WARS: RETROSPECTION- Rivalry (Con)

Started by Bardock426 pages

That's probably smart. Where does the Senator sleep usually?

The Senator's bedchambers are toward the rear of the complex. It is still consider to be in the deeper interior. The rear is mainly the living spaces for the Senator, while the front is mostly meeting spaces, the security room, the Senator's library, etcetera.

I will be posting a drawn map of the house's layout when I can.

I assume my quarters will be close by?

Yes. Just down the hall slightly. You will be the only member of the private team that will actually being staying on site at all times when the Senator is in the complex. Otherwise, the other guards just change shifts.

Excellent, shift change will be the perfect time for me to assassinate the Senator.

Wait...

Anyways, is there anything about the political situation I should know, maybe?

They've anticipated that and stagger the shift changes so that not everything changes at once. Smart move.

"The Senator is just generally unpopular with other politicians on our world," Torman says. "The people voted him in looking for change and protection. It has been impossible for him not to step on toes with the reforms he wants to introdue."

"What sort of reforms is he working on?"

Mainly, the reforms are being leveled at taxation and government transparency. He is also looking at term limits for the Parliament (which are virtually non-existent) and is trying to weed out corrupt politicians so he can throw them out of office.

And his political opponents employ criminals? Or are the criminal organizations basically in charge?

The majority of his political opponents are squarely in the pockets of the Mafia, and if they are not, then they are in things for their own gain, or they have been cowed into not opposing those politicians that the Mafia influences.

Does he have any allies?

There are some that support the new Senator's attempt at reform, but most are too afraid to openly voice it.

Alright, well I have no idea what to do (And Con doesn't either, good thing he didn't mention that during the interview). So I'll suppose he'll just drag along with what Torman wants to do, and then prepare for the day tomorrow, staying vigilant during the night.

Thankfully Con is not expected to change the political situation, just make sure the Senator stays safe. Though I'm sure the Senator wouldn't mind if Con took initiative. Maybe opportunities will appear?

In any case, Torman is going to introduce you to the security team. Most of them are on the perimeter patrol right now, so he only assembles a handful of them to get you introduced.

The Senator's security staff is operated entirely by mercenaries! They are all loyal (to the Senator's wallet) and Torman made sure to grab them from all sorts of groups to avoid employing one cohesive group, in case somebody bought out their figurehead.

Con is being made that figurehead, and they are all a little wary of working with a Jedi.

The good news is that they are all pretty deadly and intimidating types, and they are working for you. Every merc mook has a Guns pool of 6, and there are a handful of Supermook mercs of varying talents.

What sort of talents do they have?

Basically, higher pools and Gun Schticks.

Does Torman think Con should address the mercenaries? I guess since they are bought they don't really need much speeching.

Torman doesn't think it would hurt. Other than the general niceties and saying hello, they don't seem much interested in you.

I think Con will pass on the speech. But he'd be interested in finding out the plans for tomorrow. Routes, layout, where the guards are supposed to be positioned, etc.

Tomorrow, the Senator will be going to Parliament to discuss (read as: argue) his reforms with the multitude of representatives of Tutalone's states. They will travel by speeder convoy, with the Senator riding in the armored speeder you were brought here in, along with Torman and some of the mercenaries. The rest of the mercenaries will take other speeders and travel with him.

Once at Parliament, there will be defensive checkpoints in the main chamber, so that the mercenaries can prevent anyone going in or out without identification. This will be in conjunction with the security already present, provided by the police.