The Senator's bedchambers are toward the rear of the complex. It is still consider to be in the deeper interior. The rear is mainly the living spaces for the Senator, while the front is mostly meeting spaces, the security room, the Senator's library, etcetera.
I will be posting a drawn map of the house's layout when I can.
They've anticipated that and stagger the shift changes so that not everything changes at once. Smart move.
"The Senator is just generally unpopular with other politicians on our world," Torman says. "The people voted him in looking for change and protection. It has been impossible for him not to step on toes with the reforms he wants to introdue."
Thankfully Con is not expected to change the political situation, just make sure the Senator stays safe. Though I'm sure the Senator wouldn't mind if Con took initiative. Maybe opportunities will appear?
In any case, Torman is going to introduce you to the security team. Most of them are on the perimeter patrol right now, so he only assembles a handful of them to get you introduced.
The Senator's security staff is operated entirely by mercenaries! They are all loyal (to the Senator's wallet) and Torman made sure to grab them from all sorts of groups to avoid employing one cohesive group, in case somebody bought out their figurehead.
Con is being made that figurehead, and they are all a little wary of working with a Jedi.
The good news is that they are all pretty deadly and intimidating types, and they are working for you. Every merc mook has a Guns pool of 6, and there are a handful of Supermook mercs of varying talents.
Tomorrow, the Senator will be going to Parliament to discuss (read as: argue) his reforms with the multitude of representatives of Tutalone's states. They will travel by speeder convoy, with the Senator riding in the armored speeder you were brought here in, along with Torman and some of the mercenaries. The rest of the mercenaries will take other speeders and travel with him.
Once at Parliament, there will be defensive checkpoints in the main chamber, so that the mercenaries can prevent anyone going in or out without identification. This will be in conjunction with the security already present, provided by the police.