"Several reasons! For one, the Senator himself likely is supporting his own criminal activities. Even if he isn't, it will be nearly impossible for him to reign in the activities of the Mafia. He cannot oppose them and it is ludicrous that he is trying."
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The Elder is unwilling to allow other assassins to help you. He is confident you can do this on your own.
Rylph explains that the Mafia is not really very united as a criminal organization. It is subdivided in territories and run by a whole rogue's gallery, ranging from brutish enforcers to petty thieves to criminal masterminds.
"It is more of a term used to cover all the interconnected criminal groups," Rylph says. "'The Mafia is everywhere,' that sort of thing. Not much crime exists on Tutalone that is not tied back into that idea somehow."
He thinks it possible that you may find some help within the criminal underworld with your plot.
"Hmmm," Rylph says. "You may need to investigate that once you arrive on Tutalone. I am not familiar with the likes of the Mafia, though the Fellowship has performed dealings with them. I may be able to provide a contact for you. Otherwise, you are on your own as soon as you step foot on Tutalonian soil."
There is a hatch that lets you out onto the freighter's top.
Sure enough, the spacer is approached and asked for his business.
You have some options. There is a maintenance door next to the ship that leads into the starport's innards. Or you think you could clear jump onto the bay's roof, where there is an assortment of stuff you can sneak behind.