STAR WARS: RETROSPECTION- Rivalry (Relle)

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"No," Relle says.

-

Also, Relle wants to see if there are any other personnel she can enlist to help her with her assignment. Unless the Elder wants her to do it alone.

"Several reasons! For one, the Senator himself likely is supporting his own criminal activities. Even if he isn't, it will be nearly impossible for him to reign in the activities of the Mafia. He cannot oppose them and it is ludicrous that he is trying."

-

The Elder is unwilling to allow other assassins to help you. He is confident you can do this on your own.

Hmm.

"What can you tell me about the Mafia?" Relle asks. "Perhaps I can use their dislike of the Senator to my advantage."

Rylph explains that the Mafia is not really very united as a criminal organization. It is subdivided in territories and run by a whole rogue's gallery, ranging from brutish enforcers to petty thieves to criminal masterminds.

"It is more of a term used to cover all the interconnected criminal groups," Rylph says. "'The Mafia is everywhere,' that sort of thing. Not much crime exists on Tutalone that is not tied back into that idea somehow."

He thinks it possible that you may find some help within the criminal underworld with your plot.

Relle is pleased with his answer about finding assistance in the Mafia, but not with the vagueness of the Mafia.

"Are there no figureheads that I could approach? Nobody notable?"

"Hmmm," Rylph says. "You may need to investigate that once you arrive on Tutalone. I am not familiar with the likes of the Mafia, though the Fellowship has performed dealings with them. I may be able to provide a contact for you. Otherwise, you are on your own as soon as you step foot on Tutalonian soil."

"That would be much appreciated," Relle says gratefully, though annoyed that he was unable to tell her anything more useful about the Mafia's operations. "Is there anything else I should know about the Senator or his opponents?"

Rylph cannot think of anything extremely important.

Mkay.

Relle is going to get underway then.

Okay! The Fellowship is willing to ferry you off of Wa in order to get you to the main space travel routes; after that, you are on your own getting to Tutalone. Fortunately, Tutalone is close to many spacer lanes.

Does Relle have funds for getting to Tutalone?

If she can, she'll take a private ship to Tutalone, enlisting the help of some smuggler or spacer that can fly her there.

Otherwise, she will sneak aboard a public transport going that way. They can't trace me if I never signed a registry.

Relle has been given some meager funds, just enough to get her to Tutalone. The Fellowship tries to avoid leaving money trails.

Easy enough to find a private ship, with plenty of spacers and smugglers on the trade routes.

Relle will try to enlist an innocuous, uninteresting spacer without reputation in order to get the Tutalone, not wanting someone that will draw attention.

It doesn't take you long to find someone like that, some down on his luck spacer willing to take you wherever for a lump sum of credits. He asks no questions and says little other than telling you where to go and when he's leaving.

And so you are en route to Tutalone!

Relle will meet with the spacer at the designated time and place and board the ship, ready for the journey.

It does not take long. Soon the ship is soaring through space, jumping into hyperspace, and dropping out into the orbit of Tutalone.

Relle looks out the viewport onto the planet, knowing that she is about to cause a great deal of trouble for it.

"Take me in," Relle says. "I intend to sneak out of the starport undetected. Can you distract them for me?"

"I mean, I already have business down there...." the spacer says. "Just slip out the back while I talk to port authority."

"Right."

Relle will find a hatch that she can slip out of and wait until whoever comes to talk to the spacer has done so, so she can be sure that they are distracted when she gets out of here.

Then she is going to leave the starport and explore the city she has landed in.

There is a hatch that lets you out onto the freighter's top.

Sure enough, the spacer is approached and asked for his business.

You have some options. There is a maintenance door next to the ship that leads into the starport's innards. Or you think you could clear jump onto the bay's roof, where there is an assortment of stuff you can sneak behind.