Originally posted by K1ll3r
[B]How is that inconsistent? We can attribute that to the fact that Sephiroth NEVER used it outside of game play. I am going to assume you meant not need it, however using Supernova would do MORE damage than he wanted compared to Meteor. Pre-ACC Sephiroth doesn't have a light-speed ability.From visuals it is as powerful as a real supernova, in every aspect we have seen it, it is literally the sun exploding. The plot, well he never wanted to destroy the planet, let alone the solar system.
By visuals, it destroys the solar system multiple times. He uses it once, solar system destroyed, then he uses it again, and the solar system is magically back only to be destroyed again? The fact that they return each animation just indicates they were never really destroyed. Not to mention it visibly covers earth or midgar or whatever, and very clearly does not destroy it, when everything about it says it should. The planet is literally placed inside the star, and you expect me to believe this is a representation of what is actually happening?
No, Supernova is a powerful spell, but clearly not as strong as you want it to be. The fact that Sephiroth never uses it indicates it's not as useful as something like that would be. By plot, more damage would equal more lifestream, right? So there's no point in Meteor slowly plodding along when Supernova can cause a hell of lot more damage much more quickly.
Is it? I thought if a fighter is incapable of continuing he loses, otherwise Sephiroth could just continually regenerate himself, he can't really die unless you destroy his will, I mean he took over the body of another being when he was 'flesh' (Falling into the Life-stream).Is it? I thought if a fighter was unable to fight he loses, otherwise Sephiroth could just continually regenerate himself or even take over another body, or create another body.
True, but that was just another example which I didn't intend seriously.
Mmm, does plot need to confirm it? Plot, especially in games usually does not match up to any ability a character has. Look at Kratos, at one point he stops a massive dudes hands crushing him and another point he has trouble keeping a normal human in a hold and smashing his face barely does any damage. Do visuals need to confirm it if the people who make the plot, who form the canonical universe say it is? How can you determine that it wasn't supposed to be taken literally?This is implying an abilities name will always denote what the ability is.
If plot does not confirm it, it either means the character is an absolute moron for not using it, or somehow is unable to. It'd be better to go with the one that makes a given character not dumb, unless they canonically are. I know little about Kratos, but the latter sounds like he's just messing with the guy. Visuals should hold with descriptions given, and if they differ should go with the one overall more consistent with the character.
As for names implying the nature of the ability, it is the exact same thing for Sephiroth and Supernova. You might have had a point if the move's description didn't also say it was light speed, but alas. Are you going to accept a given description when visuals and plot blatantly show it to be false?
I fail to see how the game needs to indicate it.I don't understand how either of those things conflicts with anything in Metroid.
For one thing, that gravity would make Samus physically stronger than Freiza Saga Goku, and her weaponry does not, in fact, destroy a city every time she fires her arm cannon. It conflicts with all of Samus' shown feats and is ridiculously inconsistent with everything else in Metroid. I would love it if every shot Samus made put a sizable dent in a planet or she could overpower Kratos, but she does not, and an inconsistent description won't change that.
I was also referring to Triforce.I was also referring to Triforce as well. (Saying nothing can defeat the power or wish of the Triforce is a no-limits fallacy)
Unless it is actually described as omnipotent, which it is. That's what omnipotent means: all powerful; can do all. The Triforce is actually stated in game to be both omnipotent and omniscient (all knowing.)
Which, as you kindly pointed out, is yet another example of my point. The Triforce is described as omnipotent, legitimately giving it a free pass for that fallacy, since the description outright states it has no limits. But you don't like that. Why?
Would it be because the description and visual showings of the Triforce don't match up? That's sounds a bit like Sephiroth, now doesn't it? The description says one thing (omnipotent) but the visuals, plot, and everything else show this to be false. Again, reminds you of Sephiroth's descriptions and visuals/plot not matching up, doesn't it?
"Developers exaggerating" could then also be applied to cut-scenes. Lol, look at the clip again...Look at the point where it looks slowed down by about half. You can't even see Sephiroth move. You can't tell where one attack begins and the other ends. Light is still reflecting off his blade when he has already made an attack elsewhere. The only way they could have re-inforced it is to obliterate Cloud because of the force imparted on him, or maybe knock him xxxxxxxxxxxxxxxx of kms away which would break the plot and they couldn't do that this doesn't mean he doesn't have the ability that is stated to move at light-speed or that it is slower than stated.Lol, you could also use this as "The developers just wanted the scene to look cool, even though the character can't take 10000s of tonnes of force on their legs". Which can then be applied to...almost anything.
It is true, developers (ESPECIALLY ARTISTS) don't sit down and go, okay this is how powerful we are REALLY making this character when this cut-scene takes place *does up maths*, but when they sit down and go this attack is light-speed, they are, literally that is what they did while writing or revising the design doc! Making a statement about an ability is more true than a cut-scene in this regard.
I'm sorry, I was reading your post, but I was distracted by something amazing. Did you just say that we can see "light reflecting off of Sephiroth's blade" during an argument for why Sephiroth moves at the same speed light does? There's a multitude of reasons why that just doesn't work. Not the least of which being that light is hitting him in the first place, so Sephiroth shouldn't even be visible there unless he's slow enough for light to hit him, then reflect back to our eyes. Even if he appears to be in two places at once, you don't need to be light speed to do that. Heck, you don't really need to be faster than sound for afterimages to appear.
But in any case, what exactly are you arguing for Sephiroth? He can move at light speed, but evidently for only one specific attack that Cloud can block by holding his sword in front of him? You tried to argue that Sephiroth had to be durable to take moving at that speed, but where is the durability shown? They might show it by everything exploding as even fractions of light will do that, but they didn't. I believe rule 14 says that characters use their abilities "as they are presented." So...where is this stuff presented? Where does it show Sephiroth as durable because he can move at that speed? Where is it presented that Sephiroth will use this speed (he's never shown anywhere else) except for during that one attack that just hits around a character? Argue what you want, but as it stands, Sephiroth has only shown that rather pathetic display.
Which would, of course, make him an idiot since he doesn't use it all the time. Or, in respect to his character as a thinking individual, he is simply unable to use something that would have been so useful as to break the plot. Rather than try to make excuses, just go with the simple answer. The devs wanted him to be fast, so they picked a buzzword for fast: lightspeed. The devs wanted Sonic to be fast, so they picked a buzzword: lightspeed. The devs wanted Zebes to be big or Samus' weapons to sound strong, so they picked arbitrarily high numbers.
They're all the same exact thing. A lack of scale or scientific knowledge in an artist. We can't fault them for that, but if what is shown or told doesn't match the character or otherwise doesn't work, don't try to shoehorn physics into it. The devs wanted Sephiroth to have a fast attack that hit multiple times, so it's the same thing here. It is demonstrably not the planet wrecking fireball it should be, nor is it a durability feat for Sephiroth. It's just a fast attack that hits multiple times.