New Nintendo console - Wii U

Started by Smasandian21 pages

Except when MS and Sony release a new console a year after the Wii U with even better graphics and capabilities.

In the end, the success of the Wii U depends on if gamers are willing to stop playing 360/PS3 and buy the new console, or the casual gamers buying it. It's pretty obvious but it doesn't matter what the graphics are.

Here's how to get people, especially older gamers to buy the Wii U. Bundle in a special limited edition game called "Super Mario Super All-Stars" or some such thing. Have it include the following on one disc:
-Arcade perfect ports of Donkey Kong, Donkey Kong Jr., and Mario Bros.
-The GBA version of Mario Bros.
-The All-Stars version of Super Mario Bros.
-The All-Stars version of The Lost Levels
-16-bit remakes of Vs. Super Mario Bros., Super Mario Bros. Special, and the extra features from Super Mario Bros. Deluxe
-All-Stars and Advance versions of Super Mario Bros. 2
-The Advance version of Super Mario Bros. 3 including the battle mode from All-Stars, unlockable extra-items and features, and all the E-Reader levels.
-The Advance version of Super Mario World.
-The best high quality music for each game.
-Rumble support for each game.
-Local and wifi multiplayer for each game where applicable.

The Lost Levels and E-Reader levels alone should keep gamers occupied for a month or two.

People are still playing the 360 and ps3. I see no room for this console at the moment.

Originally posted by Darth Jello
Here's how to get people, especially older gamers to buy the Wii U. Bundle in a special limited edition game called "Super Mario Super All-Stars" or some such thing. Have it include the following on one disc:
-Arcade perfect ports of Donkey Kong, Donkey Kong Jr., and Mario Bros.
-The GBA version of Mario Bros.
-The All-Stars version of Super Mario Bros.
-The All-Stars version of The Lost Levels
-16-bit remakes of Vs. Super Mario Bros., Super Mario Bros. Special, and the extra features from Super Mario Bros. Deluxe
-All-Stars and Advance versions of Super Mario Bros. 2
-The Advance version of Super Mario Bros. 3 including the battle mode from All-Stars, unlockable extra-items and features, and all the E-Reader levels.
-The Advance version of Super Mario World.
-The best high quality music for each game.
-Rumble support for each game.
-Local and wifi multiplayer for each game where applicable.

The Lost Levels and E-Reader levels alone should keep gamers occupied for a month or two.


I agree. They should do more collections like the zelda gamecube collection. It would add next to nothing to the cost and makes a great freebie. They need to do a double bundle with one being a collection game and one that exploits the Wii U gimmicks. Now there's a special treat!

I've mentioned this before but considering it's the most popular and best selling game in the series, it's ridiculous that no one outside of Japan has been able to legally play a complete version of Super Mario Bros. 3

I don't see how the Wii U will be able to attract 360/PS3 users, unless they are able to somehow get a hold of the better "hardcore" exclusives.

And to be honest, Microsoft's and Sony's R&D dept are most probably in the process of developing consoles that will far surpass everything in the Wii U's spec sheet.

You can always speculate on that but the fact is when such theoretical beasts come out. The fact remains that as it stands the Wii U is set to be released in a competitive time frame and you can't dismiss it by saying 'better things will come later'.

Wii U Conspiracy:

http://www.gametrailers.com/video/the-wii-mega64/717627

Originally posted by Ushgarak
You can always speculate on that but the fact is when such theoretical beasts come out. The fact remains that as it stands the Wii U is set to be released in a competitive time frame and you can't dismiss it by saying 'better things will come later'.

well the VITA can be used as a PS3 controller, so it kinds of steal some of Nintendo's thunder... even if it could be argued they're "copying it"
...and only if developers support it.

anyways:

No Wii U Price Or Release Date This Year
No news until 2012, confirms Iwata.

Nintendo fans will have to wait until next year to know the release date and price of the Wii U, confirmed company President Satoru Iwata.

Speaking to investors as part of a recent Q&A published today, Iwata stated Nintendo has to regain consumer trust before the launch of Wii U. The early price cut of the 3DS could force consumers to hold off on buying the new console at launch.

"I feel greatly accountable for it," he said of the 3DS price cut. "Our decision of the price markdown this time has a side effect that, at the launch of the Wii U, people may feel that the price might drop in the near future if they wait.

"Nevertheless, we have decided to cut down the price of the Nintendo 3DS as we consider it as a necessary decision now. What we will be able to do to recover the consumers' trust before the launch of the Wii U is very important to us."

The Wii U isn't expected to launch until the start of Nintendo's next fiscal year, which begins April 1, 2012. Iwata said news of the console's price and release date won't be coming until sometime next year.

"Since the Wii U we showed you at the E3 show in June was still in the development phase without very specific proposals on the software titles, we are going to announce the release date and the price next year when we are able to explain the specific proposals," he said.

April at the earliest.

You can't really argue that Sony is copying the Wii U considering it hasn't been released yet.

The sixaxis begs to differ 😛

though I don't care... is just that I'm pretty sure someone will come along crying that SONY copies everything 😐

I thought the Vita being used as a controller was confirmed with that Kojima "Transfaring" jazz from E3?

No one really quite understood that transfaring thing anyways

the thing is it wasn't mention in Sony's own conference.

I like the idea though, Vita supports multitouch, wii2 doesn't 😬

Originally posted by S_D_J
The sixaxis begs to differ 😛

though I don't care... is just that I'm pretty sure someone will come along crying that SONY copies everything 😐

What does that have to do with what the Vita does?

Originally posted by Smasandian
What does that have to do with what the Vita does?

huh? 🤨

Well, in a shift form where we were before, rumours are now coming that Nintendo is in development issues here and the release date might be slipping later and later into 2012. Dangerous, of course, as the later it releases the more danger it is in of being close to any upcoming Xbox or PS release.

Just googled that said rumor, and this article page here is my basic response to it, aside from the 3DS part at the end.

http://www.zeldainformer.com/2011/09/the-wii-u-is-fine-folks---developer-issues-are-common-place-with-new-hardware.html

Is it true that the Wii U have better graphics than the ps3 and the xbox 360?

That's really impossible to tell as it stands. Better is very possible but not drastically so.

TGS: Play Killzone 3 on Your Vita
Live Remote Play demo straight from Japan.

Earlier this morning, friend of Podcast Beyond and President of Sony Worldwide Studios Shuhei Yoshida gave a keynote to a large group of Tokyo Game Show attendees. Yoshida, along with a number of other Sony executives, spoke on the Vita and various Vita games in the wake of the official press event yesterday.

During the keynote, Yoshida demonstrated a live Remote Play session where PlayStation 3 content was played remotely on the PlayStation Vita. Besides two brief hitches during the gameplay session, Killzone 3 ran smoothly on Sony's upcoming handheld. The back touchscreen was used to supplement the Vita's lack of two additional trigger buttons. Touching the right side of the rear screen aimed down the weapon's sight, and touching the left side of the rear screen while moving caused Yoshida's character to sprint forward.

Yoshida also spent time discussing some of the Vita's other capabilities, including data sharing via cloud services with the PlayStation 3. ModNation Racers users, for example, can use content on the Vita previously created on the PlayStation 3 version.

This data compatibility also extends into cross-platform play. Yoshida presented an additional live gameplay session in which he played LittleBigPlanet 2 on a Vita while a fellow Sony representative played on the PlayStation 3 version. Together, the two cooperatively completed a King Kong-themed level which incorporated the Vita's touch functionality.

Sounds like Wii2 to me.

Of course SONY already had Remote Play with the PSP, it was relegated to a few games and PS1 classics, but Killzone 3?

Color me impressed!