Originally posted by -Pr-
You're really surprised?This happens to pretty much EVERY game company. People expecting it to be ready out of the box surprises me, tbh.
For a high profile online game, I agree.
An SP game? I wouldn't agree to that.
But Rockstar has said there will be issues with the online portion.
Originally posted by LeonBuco666
Has anyone been playing then? I had to wait a few days, some others waited less, some are still waiting. I was playing it last night for hours.
currently at level 11. Love it, though the economy is messed up. Got into an impromptu deathmatch challenge with some random while free roaming. I've gotten into a few before so nothing new, except when it was over I got over $10k off my account due to medical bills, for something that lasted less than 5 min. wtf?
They need to re-balance those medical costs, I've heard you also get charged when dying in proper death-matches. you're best off doing races.
And so far, tried to get in for about an hour the first night it launched (Tuesday), I couldn't get pass the introduction video. But the next day I had no trouble logging in and haven't so since then, I guess I'm lucky. Haven't even had to go through that awful character creation neither.
lots of people have their characters and progress disappear, some say they have corrupted single player files. I haven't checked that since I've done nothing on singleplayer except Franklin's first mission
Bigfoot can be found in story mode once you reach 100%
Originally posted by -Pr-
You're really surprised?This happens to pretty much EVERY game company. People expecting it to be ready out of the box surprises me, tbh.
As an IT Professional who has a team of devs, I can tell you that it is unacceptable to release an incomplete product into the "production environment." There are controls in place to ensure a complete product has not only been tested for the designed functions during the development phase, but it also goes through bug testing and redesigned many times. Even after all of this, it still goes through a UAT (User acceptance testing) and/or OAT (OAT is where baseline readjustments would occur and possibly statistics used to determine that, clearly, they would not have the hardware resources in place to meet the demand for the online play).* In the case of games, the UAT can be internal and pre-release, second party (same company, different division), or third party (independent contractor) quality assurance teams (game testing).
When I see games released that are clearly incomplete or excessively buggy, I recognize it for what it is: poor project management and immature SDLC implementation. It means that the management team did not follow a mature software development life-cycle. That, or they did, but put them down as acceptable risks and forced the software development through the next phases (this probably occurs more often are larger organizations like EA and Activision...I'll explain why in the footnote).
Have you noticed that some game devs make higher quality products than others? I am not talking about the "graphics" (such as the art or visual presentation), but the lack of bugs and what seems like very nicely polished game mechanics? That occurs because of phased software development that has a correcting system in place with a robust change control process.
This is not to say that GTA V is a low-quality game. It clearly isn't. But Rockstar could stand to use a bit more SDLC in their development processes. Then we wouldn't end up with incomplete or buggy features. Hey, it could be worse: remember Diablo III's release? Hyuck hyuck
*Since online play was disabled, something tells me the knew EXACTLY what type of load they would be experiencing and didn't give enough shit about the end-consumer to make it work out of the box. "Those dumbasses will buy our shit, anyway."
Originally posted by dadudemon
As an IT Professional who has a team of devs, I can tell you that it is unacceptable to release an incomplete product into the "production environment." There are controls in place to ensure a complete product has not only been tested for the designed functions during the development phase, but it also goes through bug testing and redesigned many times. Even after all of this, it still goes through a UAT (User acceptance testing) and/or OAT (OAT is where baseline readjustments would occur and possibly statistics used to determine that, clearly, they would not have the hardware resources in place to meet the demand for the online play).* In the case of games, the UAT can be internal and pre-release, second party (same company, different division), or third party (independent contractor) quality assurance teams (game testing).When I see games released that are clearly incomplete or excessively buggy, I recognize it for what it is: poor project management and immature SDLC implementation. It means that the management team did not follow a mature software development life-cycle. That, or they did, but put them down as acceptable risks and forced the software development through the next phases (this probably occurs more often are larger organizations like EA and Activision...I'll explain why in the footnote).
Have you noticed that some game devs make higher quality products than others? I am not talking about the "graphics" (such as the art or visual presentation), but the lack of bugs and what seems like very nicely polished game mechanics? That occurs because of phased software development that has a correcting system in place with a robust change control process.
This is not to say that GTA V is a low-quality game. It clearly isn't. But Rockstar could stand to use a bit more SDLC in their development processes. Then we wouldn't end up with incomplete or buggy features. Hey, it could be worse: remember Diablo III's release? Hyuck hyuck
*Since online play was disabled, something tells me the knew EXACTLY what type of load they would be experiencing and didn't give enough shit about the end-consumer to make it work out of the box. "Those dumbasses will buy our shit, anyway."
I knew all that, and I agree.
I just know that when it comes to games, they almost ALWAYS underestimate one facet of their online needs.
Originally posted by -Pr-
I knew all that, and I agree.I just know that when it comes to games, they almost ALWAYS underestimate one facet of their online needs.
That was my way of respectfully disagreeing with your statement about 'People expecting it to be ready out of the box surprises me, tbh.' The real surprise, imo, is that we should be expected to consume unfinished projects and horribly tested products. $100+ million and they couldn't do a tiny bit more research?
When some gaming companies get it right, it is nice. When they get it wrong, we notice. Wish more people noticed polished games so developers would give us polished games from the big-budget titles.
Originally posted by dadudemon
That was my way of respectfully disagreeing with your statement about 'People expecting it to be ready out of the box surprises me, tbh.' The real surprise, imo, is that we should be expected to consume unfinished projects and horribly tested products. $100+ million and they couldn't do a tiny bit more research?When some gaming companies get it right, it is nice. When they get it wrong, we notice. Wish more people noticed polished games so developers would give us polished games from the big-budget titles.
I didn't say that I liked it. Or that I agreed with it. I just accept that, until these guys get their shit together, launch problems for online games are a sad fact of life in most cases.
I'm not saying people shouldn't complain. I just find it amazing that people were actually expecting a flawless experience. Most bugs don't get fixed until shit goes public anyway.
Originally posted by Kazenji
Its stupid these days how its become the norm to accept unfinished products.....people need to wake up and voice their opinion.
I agree and especially with a title like GTA that has such a vast and loyal following I really can't figure out what another week or two would have mattered. There obviously has to be a reason because regardless of the release date the game was going to sell. The only reason I can think of is because they wanted to get the game out before the new consoles release as soon as possible.
I don't think we will ever see this trend stop. Not in the age of patches. However, if the unfinished game does receive timely patches and the developers keep an open communication with their fans I am more likely to over look the rushed release. I do understand that many developers work under time restraints and budget limits set by their publishers but in regards to companies like Rockstar and Bethesda I believe they definitely need to do better.
I don't expect any game of this era to be perfect when considering the sheer scope of some of these games. However, when your game is plagued with game breaking bugs and glitches and you don't do everything you can to address the issues, that tells me that you either can't because it's to complex of an issue to fix with a patch or you just don't want to spend the money. I'm looking at you Bethesda 🙄
PC version supposedly coming next year
http://www.gametrailers.com/side-mission/63343/report-grand-theft-auto-v-for-pc-in-2014
Originally posted by Kazenji
PC version supposedly coming next yearhttp://www.gametrailers.com/side-mission/63343/report-grand-theft-auto-v-for-pc-in-2014
Noice. I'm holding out for the PC version. Since I knew for sure it wasn't coming out for the next gen systems.
For your consideration..
The full list of Guinness World Records now held by the game is as follows:
1.Best-selling action-adventure videogame in 24 hours
2.Best-selling videogame in 24 hours (selling 11.21 units)
3.Fastest entertainment property to gross $1 billion
4.Fastest videogame to gross $1 billion
5.Highest grossing videogame in 24 hours
6.Highest revenue generated by an entertainment product in 24 hours (it managed $815.7 million)
Alongside these feats, it's also become the UK's fastest-selling game of all time, outsold GTA IV's lifetime sales in the UK in just three weeks and also overtaken The Last of Us to become the PlayStation 3's best-selling digital title...
Not bad. Not bad at all.
Now imagine if gta5 came out for the next gen console and PC simultaneously..
What would that look like sales and record wise..