Originally posted by REXXXXI thought he was pretty decent with a gun 😛
You aren't sure that Trax has much melee capability. He isn't even very good with a gun.Xorn is nearby; he has been observing other fights, preferring to spectate instead of get his robes dirty.
Xavier takes a moment to remember his friend isn't the best fighter before going voer to Xorn.
"You and me are going to team up and fight," Xavier tells Xorn.
With a lower pool, probably the better option.
Xorn is going to take a point of armor, putting on some light stuff like gauntlets and grieves for mild protection. He's a little more nimble and flippy than you are, as you learned in your first encounters with him.
Your first opponents are going to be a pair of bald monks in red robes wielding flaming swords. The fire just looks like a stunt, to you, but they have the look of killers.
I can give a little bonus for originality, there; you roll a 6 on your Dexterity roll, for an extra die (on top of the +2 you get from Melis using Assault). You kick mud into Melis' face, who flinches, giving you ample opportunity to plant your kick in his chest. You roll two successes on your attack, but plenty of 1s, triggering a Feint. You roll three 6s there.
That first kick wasn't your real attack, it seems, but the second kick that you connect with his jaw when you spring forward and off the ground.
Melis takes 6 damage.
His response is a wild series of hacking motions in your general direction. He rolls two successes, for 4 damage.
Xorn keeps his attack simple, sidestepping an opening swipe from Thoros and landing a targeted chop to his upper arm to hamper him. He delivers 5 damage.
Thoros returns the hit in kind, smacking Xorn's forearm with the flat of his sword. The monk put some weight behind the blow with Power Attack, putting in 6 damage to Xorn.
----
TEAM MELEE (Round 1), Start of Turn 2
Arena of Muddy Death
Xavier (C9): 2(1A)/37 [MA FT DW] [SF AS FB] (5F)
Xorn (C8): 3(1A)/0 [MA FA DU] (7F)
Thoros (C8): 3/5 [PA DU]
Melis (C10): 2(1A)/6 [AS DW]
----