A brief glimpse at some gameplay including the loot system and traversal, and we get a glimpse of Death riding Despair (I prefer Ruin's design), as well as the first dungeon's boss.
Looks solid. First game was good. This one looks like it is going to be awesome.
I do think the sequel is looking better than the original.
The first had a deeper mythology than it let on at first glance, and despite the gameplay borrowing from other, better games, it played solidly enough. I liked the concept and the world, and I suppose the potential of those things is greater than what was actually experienced.
If they can refine the gameplay to be more of its own thing, which it does look like they're doing, I think they could make it work.
Doesn't hurt that as protagonists go, Death looks more interesting than War.
Originally posted by General Kaliero
I do think the sequel is looking better than the original.The first had a deeper mythology than it let on at first glance, and despite the gameplay borrowing from other, better games, it played solidly enough. I liked the concept and the world, and I suppose the potential of those things is greater than what was actually experienced.
If they can refine the gameplay to be more of its own thing, which it does look like they're doing, I think they could make it work.
Doesn't hurt that as protagonists go, Death looks more interesting than War.
Pretty much.
As far as the mythos goes, Darksiders is rich, even if the first game did not explore a lot of it. They'll be going into greater detail in the second game.
Not to mention, it has a fantastic art-style. They're moving on to more fantasy-based settings now.
Take-Two boss: "THQ won't be around in six months"
http://www.eurogamer.net/articles/2012-04-05-take-two-boss-thq-wont-be-around-in-six-months