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MULTIPLAYER ELEMENTS:1. Multiplayer is now named Infinity, a new 3Km long ship based on Forerunner technology containing a virtual simulator with Spartan IV's. The reason red vs. blue in multiplayer.
2. Spartan Ops is a new Halo take on weekly episodic story based missions from the Infinity with Spartan IV's. Includes cut scenes and story progression each week as well as support for up to 4 co-op players. This is basically replacing firefight.
3. Elites not playable in multiplayer, the focus is on Spartan IV's. No details given on Elites in campaign or spartan ops yet.
4. No armour lock ability, it’s gone.
5. 3 multiplayer maps are confirmed, Warhouse and Wraparound (placeholder names). The unnamed third map has Frankie saying contains his favourite aspects of Blood Gulch & Waterworks.
6. Dynamic random map spawns, not completely random but a set number of fixed spawns around the map with randomisation on which one is the spawn at a given/random time. Screenshots also show indicators and this a predictable system that experienced players have new mechanics similar to old map spawn control/timing. Only for certain game types or playlists.
7. Multiple playlists but details are yet to be confirmed.
8. New class of enemy weapons confirmed but without details as yet.
9. Player spawns are instant but not instant in objective games, tap X to respawn.
10. Not using TrueSkill in the same way as Reach did.
11. New gametype “Regicide” which is a variation to Free For All (FFA). The leading scorer is “king” where every kill raises the “bounty” of the king then players that king the king receive the reward.
12. Team Slayer gametype confirmed.
13. 4 player split-screen online.
14. Custom games & custom colours.
15. CTF objective confirmed, mentions revising all "classic" gametypes.
16. 16 players.
17. More XP the better you play = faster ranking = more spartan points = more unlocks.
18. Assassinations.
19. Levels in Halo 4 are designed for this faster mobility.
20. Community members who have played Halo 4 in the last few days state using D-pad to pick your ordnance drop. Details of how player was selected for drop "control or earned" are unclear as yet. This appears to be in addition to map timed spawns and changes based on gametype too, this will change a lot in future and playlists/settings.
21. CTF now details who stole which flag and some notification about what to do about it, further details unknown.
22. Man cannons.
23. A pause menu for customising loadouts in case you forgot too at the start of the game.
24. NO dedicated servers.
25. NO bots.
26. Female Spartans returning.
27. Ranking System: NO Arena ranking like Reach. NO 1-50 ranking like Halo 3. There is a new system based on the similar metrics and TrueSkill but no details yet or whether ranked, social and/or progression system(s).
NEW SPARTAN OPS MODE1. New mode from main menu.
2. 5 weekly missions from the Infinity ship with Spartan IV's.
3. Weekly cut scenes and story progression.
4. Support up to 4 co-op players, allows single player or replay missions too. Unsure on 2 or 4 split screen on same console.
5. Difficulty levels similar to campaign.
6. Earns Spartan points.
7. FREE to play and equal scale to campaign.
8. Same custom character between Spartan Ops & Infinity.
9. New CG story tied into Spartan Ops.
http://halo.xbox.com/Forums/yaf_postst74939_Nothing-But-Unbiased-Facts--Updated-05-14-12.aspx
Some additional info on the live-action series
gameplay:
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