Sound Of Battle
The Sound Of Battle
"Fate:Forsaken". They were a normal metal band, a group of friends and rivals, just starting to play in bigger concerts. It was in their biggest gig up till then that it happened. Was it the intense music? The bond of friendship between the band members? The roaring chants of the crowd? No matter what was the cause, it happened. The smoke generator that the band used in their entrances went haywire and the stage disappeared in darkness. When everything finally cleared up again, the band was gone. Neither they nor their instruments remained. All that was left on the stage was an unknown symbol that had been etched into it. And then, even the stage itself burned to ashes before anybody could take a closer look at the mysterious symbol on it. As Earth slowly began to forget what was thought about as an experiment to see if a band's early and dramatic disappearance could further sales, the band emerged in a different world.
This world, known as Tenac, could be seen as a medieval world if it weren't for one thing: here, good music kills stuff. Well, alright. Bad music does as well. Don't ask me why. It just works like that. Has for centuries, will for centuries. All the better for the band, who doesn't have much except their instruments. But they also have eachother. And while one of them alone might only be able to hold off a handful attackers, two can already wreak havoc upon an organized force. But that is, if they can get along. Some may get along wonderfully, others may hate eachother. Funny gameplay factor: everyone sends PM with someone they hate and someone they get along great to me before I put up the OOC. Do not discuss amongst eachother. I do not want relations to be spread equally among the band. However, since they support the band without taking personal opinion into account, bassist and roadies are exempt from having their abilities negated by being close to someone they can't get along with. Do not PM me the name of a roadie or my own. Note that there can be multiple people you dislike/like! However, only two are so (dis)likeable that your playing is affected. Send those two to me. Due to certain people (you know who you are) refusing to cooperate, this system has been abandoned.
Of course instruments don't make the same sounds and neither do they create the same effects in this strange world. Here follows a CS and a list of the roles:
CS:
(Place img here. I'd prefer anime. Instrument can but doesn't have to be included.)
Name/Stagename: (State both. Nicknames will be made by other players as it would happen in real life.)
Instrument: (Yes it comes second, that's how important it is. Please don't state any specifics, brand name etc. Just what you play.)
Gender: (No questions I hope.)
Age: (Between 16 and 22. This band is youg and so are it's members.)
BF/GF: (I am not homophobic and will kill anyone who is, so do not fear if you want to pursue a non-hetero relationship. ^^)
Bio: (Just a para or two, why did you join the band etc. And when I say one or two, I mean one is min and two is max. Giant bios are a pain.)
Roles:
Vocalist
One would assume that this profession is the easiest because everyone has a voice. But it is quite the opposite. As a vocalist you need incredible charisma. Your voice needs to twist the minds and souls of your enemies from the first to the last lyric. It needs to ring true to your allies and friends. Though they are also capable warriors, their voices breaking the enemy mentally and physically. Before anything else, a vocalist is a shining beacon for their army, leading those following them to victory with hymns that will often be accompanied by the chants of the crowd, increasing the effect.
Increases allied morale and decreases that of the enemy to the point where weaker troops will either switch sides or commit suicide, realizing they cannot stand against such power.
Guitarist
They are known for working alone more often than any other role. But this doesn't mean that they don't work well with the others. Commonly standing by the vocalist to follow them into the depth of frontline combat, guitarists tear apart the enemy with riffs and chords. Using the brute, overwhelming force of their guitars, they sunder flesh and shatter bone. But if you think that that is all that they can do, then you are sorely mistaken. When they have some free space and time in the heat of battle, guitarists will often take a moment to gather themselves before unleashing a solo, a piece of art that for it's duration is louder than any other noise, not permitting anyone to share with it this moment of glory.
Simply destroys the enemy. Should they remain standing at the end of an attack, the enemies are most probably stunned. Will easily overrun any position held by weaker troops, leaving behind a trail of chaos and obliteration.
Bassist
You do not notice the figure that calmly walks the battlefield until it's too late. They don't seem as threatening as the gods of war that storm through your lines with similar weapons, so you ignore them. But then you turn back to the flank that you left unwatched after a while and realize that it's gone. Next you will start to notice the tone hidden underneath all others. A deep sound, ominous and foreboding. Then you connect the two events and fear grips you. As the figure closes in on his louder friends, their chords seem even more devastating. Finally your brain connects all the loose end and calculates the outcome of this. Defeat, followed by death.
Amplifies other musical roles while steadily and subtly wearing down the enemy. Only rarely uses actual attack chords and almost never lets loose a solo on the enemy. But those few moments are filled with people being blown into bloody pieces and spattered across the battlefield.
Drummer
Having tamed a beast to carry them and their equipment, Drummers advance across the battlefield on it's back. Their attacks rumble throughout the fields of blood, shockwaves rushing out from them, pummeling all that stand in the way. But staying in a distance to escape the havoc wreaked by beast and rider isn't a solution either. For drummers have an uncanny ability. They focus the energy of their solid beat and send it into the sky. With a one final flourish of their drumsticks they then send it crashing down upon whoever believe themselves safe by staying away like a coward.
Responsible for damage on a wide area. Whether they are crushing all that is gathered around their mount or they are eliminating the little ants that scuttle about in the distance, it doesn't matter. Before the drums, all are equal, none are spared.
Keyboarder
The fingers move swiftly across the keys. Such elegance can only be that of the keyboarder as they play a piece to add to the music played all over. The effect even less noticeable than that of the Bassist at first, the melody played from behind the lines doesn't damage the enemy, not directly. But, unbeknownst to them, their strikes are weaker, their armour more brittle than before. The work of the keyboarder is the weakening of the enemy. Some may think this task unimportant but that opinion will rapidly change when they watch a horde of massive brutes turn into a bunch of harmless additions to target practice.
Debuffs are the region this role specialises in. Though also capable of attacking it's main personal combat weapon is the power to play until the opponent has been turned into an insult to any halfway decent warrior. This indirect form of combat is not to be underestimated, lest one wishes to be soundly defeated.