The Last of Us

Started by S_D_J6 pages

Wow, nobody has posted here since a year ago... 😑

Well I've got my copy now, got a phone call from my local store and just got back with the disc. phuckers got it since yesterday, but just today started giving out the copies.

It's been getting rave reviews, Contender for Game of the Year already.

I haven't finished Infinite yet, I'm in the Hand of the Prophet chapter, so I'm confident I'm done with it today and tomorrow I'll start with this.

Infinite is quite good, but TLOU just looks fantastic all around.

Now just wait for GTAV in September

Crazy first 15 minutes.

And I just love how you can, "reload encounter" and it's almost instantly. Handy if you misheard conversations.

Just beat it. Phenomenal game. It leaves the Uncharted series in the dust.

A few hours into it. The first 20 or so minutes are incredible. Right up there with Half Life and Bioshock as the best intro sequences in gaming.

I'm taking my sweet time with this.

I'm at Chapter 5 - Pittsburgh (I play a chapter a day) and usually take long enough to soak in the scenery and loot everything insight (collectibles and whatever)

Wonderful game. At first I reloaded checkpoints to do things differently, but I think it's best to get beat up and then look for supplies afterwards to heal yourself and load up on ammo. It adds to the tension and keep the immersion, besides the game flows naturally anyway you do it letting you deal with your decisions and how they can bite your ass back later on.

A few nitpicks:
- How come you can't stock up on food you come across? your backpack holds a rifle, shotgun and a bow, but can't pack up a few cans or candy bars?
- Human enemies have guns, you killed them and they don't drop ammo? The game is about surviving with what you can find, but the guns at least should have a couple of rounds left. this could be consider moot later on since you end up stocking on more ammo than you can carry for handguns, but at first is totally jarring.
- Ally AI. Bill's heavy boots tromping the floor in front of clickers, or just casually running in front of them to get to cover, when you're still crouching slowly to hide from them. It's nitpicky since they can very well help you out while in combat, but still breaks immersion somewhat.

Can't wait to finish it and jump into multiplayer

Wish my Ps3 didn't die.

This is priceless

http://imgur.com/a/6TYLG

This honestly might be the darkest game I've ever played, both tonally and thematically.

My god. I'm just so in love with this game. Never before have I been so emotionally vested in a video game.

Furthermore, I manged to complete my Survivor+ play through last night. Hardly ever do I play a single player game twice and I certainly do not beat one twice in a single week like I did TLoU. And funnily enough, I still want to play it again.

All in all, this defiantly seems to be the PS3's swan song. And it is beautiful, a perfect way to end the console.

I just completed it. This game is an extraordinary achievement. Beautifully developed characters; a haunting, tense atmosphere; a wonderfully crafted and layered story that is relentlessly dark but never to the point that it wallows in its own bleakness and a stunning ending.

Also of course very solid gameplay and outstanding level design along with gorgeous graphics.

I feel like this is a fitting swan song to an entire generation. A generation where we saw games really "grow up". With games like Bioshock, The Walking Dead, Mass Effect, Red Dead Redemption, The Last of Us, Spec Ops: The Line and others we have seen video games come of age in a way I didn't think we'd see for a long time. By really showing the potential the medium has to offer in regards to story telling and the power that video game stories can hold because of the interactive nature of the medium.

A wonderful game and a brilliant final hurrah for what has been arguably the best generation of games thus far.

Don't count out GTAV just yet...

though The Last of Us is just amazing in every regard. I love Infinite, but there's something about TLOU that's just... sublime.

There's also Beyond, but that depends on how much you like David Cage and "emotions", though the latest E3 trailer looked sweet, just that don't know for sure how it plays.

I loved the game. Fantastic. I can't wait for another Naughty Dog game on the PS4.

But I still think I like Uncharted 2 better. I will have to play The Last of US again in a few years to see if the it still has the same impact.

One thing I will say that is the game does break the immersion quite a bit. For instance, any time your in a room with clickers, the NPC are flying around top speed right past them. It's the same with human enemies. Your sneaking around and then your friend runs right by them.... it was just a strange sight. There is a few other things that felt gamey as well. It kind of doesn't gel with tone of the game. Also, the game gets much better once you leave Pittsburgh. While I was in Pittsburgh, I was getting kind of bored with the constant open areas where you stalk your enemies.

But it does a lot of things really, really well. The story is awesome. Characters are really well developed and the intro sequence sets the tone for the rest of the game. I like how sneaking in the game is a fight for survival. I like how the boss fights are unique. I like how fast to reset the game is so failure isn't annoying.

Overall fantastic game. I'm really happy I played it. It does a lot of things really, really well but it could of been better if the game didn't break the immersion for me. There is a room for improvement and I'm hoping the next game turns into Uncharted 2ish. (I mean a sequel that improves the first game)

It was unfortunate that the companion AI was so bad at times, that was really the only problem I had with the game.

You mentioning how quick the game is to restart when you die made me think of another really great but subtle thing with the game, and that is it has an excellent checkpoint system. Bad checkpoints can really ruin an otherwise great game - one of my pet peeves is dying and then discovering that the last checkpoint was several minutes before I died and I have to redo all the content that I already bested up to the point where I died, but with Last of Us you pretty much just have to redo the section where you died and nothing before it. It was a great way to do things.

Personally, I hope there isn't a sequel. I think the game stands beautifully on its own and am afraid that turning it into a trilogy or something would hinder the ending of this one and make it much less powerful.

Naughty Dog seemed to learn how to make checkpoints better. In the Jak and Daxter trilogy they were awful. You'd get to the very end of a mission, die, and then sometimes you'd have to start the entire thing over.

Originally posted by BackFire
It was unfortunate that the companion AI was so bad at times, that was really the only problem I had with the game.

You mentioning how quick the game is to restart when you die made me think of another really great but subtle thing with the game, and that is it has an excellent checkpoint system. Bad checkpoints can really ruin an otherwise great game - one of my pet peeves is dying and then discovering that the last checkpoint was several minutes before I died and I have to redo all the content that I already bested up to the point where I died, but with Last of Us you pretty much just have to redo the section where you died and nothing before it. It was a great way to do things.

Personally, I hope there isn't a sequel. I think the game stands beautifully on its own and am afraid that turning it into a trilogy or something would hinder the ending of this one and make it much less powerful.

Yeah, that's the only thing that was wrong with game but it was important as well. The reason the Half Life 2 and beyond was so good was because Alyx as a companion worked really, really well. In Last of Us, your companions hinder it because a. your suppose to be sneaking and they are running and yelling b. they got in your way. There was a few times where I was patiently waiting for a guy to pass and I couldn't really move well because companion took my cover away. For such a thoughtful game, I'm surprised they AI was bad.

Don't get me wrong, I'm glad that there was companions because it made for a much more interesting game. The conversations between the two characters was interesting and heartfelt.

One thing I thought they did a good job was the pacing. For instance, when you get to Pittsburgh, you only faced infected and just before it got a bit stale, humans entered the picture. Then in Pittsburgh, once the whole "open area with a bunch of guys and you casually picked individuals off" got stale, they added a chase sequence, and then the wilderness with infected. Once that got stale, they added the sniper bit. Basically, whenever something overstayed its welcome, they changed it up with environments or some small game play bit.

I still think I like Uncharted 2 better just because when I played that, I couldn't put it down and the time was lost on me. With Last of Us, it wasn't as prevalent.

As for a sequel, I assume they're will be one. I don't think it will be a "trilogy" thingy but more like a new story set in the same universe with new characters. I think.

The 15 minute opening sequence left me speechless and teary eyed, since I'm a father. However, I'm not saying non-parents won't be affected by the emotion of the scene.

I'm an hour and a half into the game and I am loving every minute of it. This is definitely a sneak-up-and-sucker-punch of a game because I didn't see this coming at all!

I was the same way as a father as well. And a daughter too boot!

I just finished the hotel level and the scene where Joel

Spoiler:
gives Ellie the rifle as he stealthily picks off the bandits.

I f*cking love the dialogue in this game. Ellie and Bill talking shit to each other had me rolling.

This game is too good.

I can't wait to see what happens next.

Should be getting this within the next three days.

Probably the first game since Bioshock Infinite that I'm actually tempted to buy a full price. I rented it first a quickly grew to like both Joel and Ellie....but mostly Ellie. Also the mechanics took a bit for me to get used to and I really didn't care for the companion AI but the story and character development along with the interesting take on the "survival horror" theme was made up for that in spades.

But I do find it a tad funny how

Spoiler:
All the black characters die. Also Nolan North was in this game and I didn't find that out until the end credits