STAR WARS: RETROSPECTION- Teachings of the Shaman

Started by HereticalDruid16 pages

"What I am supposed to do if you don't?" Azarl asks. He is becoming more irritated.

"Find your own way," says Salcazar. "Mine are not the only records on Vudes..."

"What do you mean?" Azarl asks, unsure of the Shaman's intent.

Salcazar just grins... however the Vudans do such a thing.

"I must retire for the evening," Salcazar says. "I suggest you do the same, pupil."

Azarl will just watch him go and be gloomy, sitting outside the Shaman's hut in the dark of night.

Are the other tribes of Vudes like ours? With a shaman and all?

They are similarly organized, yes. Yours is a particularly religious group, having a powerful shaman as your figurehead. Others do not, preferring to follow some brutish warrior-king or a politically-savvy thinker.

But they would have someone that keeps records for the tribes like my shaman does? Maybe?

Or I could try stealing them from my shaman.

You can only assume. You've not met many beyond the tribe of Kaal aside from the odd traveler. The clans keep to themselves.

You could.

How far away are the other clans? What is the nearest?

The clans are spread out all over the planet. The closest is the Nurk Clan, on the shores of your landmass. The Kaals are situated on the open plains.

Maybe they know what happened. Are they friendly to the Kaal clan?

None of the clans are what you would call friendly. Each prefers to stay out of the others' doings, unless they are one of the more aggressive clans. The Kaals and Nurks are not, and generally do not communicate.

What are the Nurks known for? How much does Azarl know about each of the clans? How many are there?

(I never really determined any of this so I am assuming you've come up with stuff)

There are many clans and even more sub-clans. You do not know the exact amount. The Shaman has taught you of the local clans mostly.

The Nurks are one of the few seafaring clans. Most Vudans abhor the world's seas, being large insects and preferring to stay on dry land. While your incredible constitution makes it very hard to drown you, none of you are great swimmers. Except, again, some of the Nurks.

How far of a journey is it to get there?

It will take you roughly a week if you travel by foot.

Does Azarl have to walk?

There are creatures in the fields that the Vudans use as mounts. It would be a matter of getting one under control.

That sounds like something Azarl can do. If not he will just walk. We don't have any domesticated mounts or whatever?

The Kaal clan keeps to itself. What does it need mounts for? They do not go anywhere.

It will be Survival to bring an animal under your control.