*ahem*
Boston, in 1800, was one of the world's busiest trading ports and by far one of the wealthiest. The city bustled with life and diversity as international trade was common. It functioned as an economic hub for the nascent US. Population: 25,000.
New York City in 1800?
Well, it's much too big to be a map but it would work out quite well.
Observe:
http://www.history-map.com/picture/004/1800s-City-York-New.htm
The population of New York City in 1800 was 65,000. Hardly a small city.
Florence Italy during ACII? It was supposed to be a post-plague city so the population was aroun d 30,000 to 50,000.
Based on this, yes, we can have maps like the ones in AC II.
We can have better maps, even...with taller buildings, more variety in the buildings, more variety in people, etc.
Meh, execution is generally more important, but I agree that a march toward the present is leaving the more interesting time periods in gameplay terms.
Though I wouldn't mind playing as Desmond, only because they could do some amazing things with a modern setting. It might also be the infusion of change the series needs, since they could introduce modern gadgets and weapons and such, while still retaining the feel of the assassin.
Originally posted by dadudemon
post is too long because you use too many unnecessary line breaks
The population isn't really the important part there, though. It's more the fact that early US cities were low and sprawling (hell, even now most are still that way), as well as lacking the historical sites that we're used to in the games.
Also, New York too big for a map? Did you play Brotherhood? Or anything beyond the start of AC2 since the only example you cite is Florence?
Anyway, appears this is official:
http://www.facebook.com/media/set/?set=a.10150594293448068.391304.6119163067&type=1
I'm still concerned that the next time period, mainly for the modern setting but still for 1800, will made all the free running more difficult. Just not sure how an assassin will be scaling these more modern buildings or cover the un-leapable gaps between them.
A minor thing that they'll work around, but still..
Also my US history sucks, id its going to be during the american revolution was there a location or city that was vital during it?
Originally posted by BloodRain
I'm still concerned that the next time period, mainly for the modern setting but still for 1800, will made all the free running more difficult. Just not sure how an assassin will be scaling these more modern buildings or cover the un-leapable gaps between them.A minor thing that they'll work around, but still..
Also my US history sucks, id its going to be during the american revolution was there a location or city that was vital during it?
Boston and New York were the biggest and probably most important cities at that time.
Originally posted by BloodRain
Also my US history sucks, id its going to be during the american revolution was there a location or city that was vital during it?
The coordinates given in The Da Vinci Disappearance, and confirmed to be the location of
Spoiler:in Revelations correspond to the village of Turin in upstate New York, north of Albany.
the Grand Temple
Originally posted by Peach
Also, New York too big for a map? Did you play Brotherhood? Or anything beyond the start of AC2 since the only example you cite is Florence?Anyway, appears this is official:
http://www.facebook.com/media/set/?set=a.10150594293448068.391304.6119163067&type=1
Have you been to any of those places in Brotherhood or Revelations??? Those maps in the games are significantly scaled down. I promise you that if you try to run across the rooftops of Constantinople in a single day, even back then, you would not be able to do it.
New York was huge back then. They would scale it down appropriately, making the buildings closer together. This could very easily be done. As others have said, climbing trees and cliffs and running through forests would be a nice shift from the places we've already been in.
Also, playing as a Native American with tomahawks and scalping people (you know it'll be in there) will be amazing and highly appeals to me.
And if you're reeeeeeally that worried about it, P, there could easily be missions in both Britain and France during this same time period. Natives from the America's went over to Europe to negotiate with the proper authorities (see Joseph Brant: best known American-Indian during the Revolution). There is literally SO MUCH that could be done with this game. I'm very happy with this.
Pictures of the cover art for the game.
Originally posted by General G
Have you been to any of those places in Brotherhood or Revelations??? Those maps in the games are significantly scaled down. I promise you that if you try to run across the rooftops of Constantinople in a single day, even back then, you would not be able to do it.New York was huge back then. They would scale it down appropriately, making the buildings closer together. This could very easily be done. As others have said, climbing trees and cliffs and running through forests would be a nice shift from the places we've already been in.
Also, playing as a Native American with tomahawks and scalping people (you know it'll be in there) will be amazing and highly appeals to me.
And if you're reeeeeeally that worried about it, P, there could easily be missions in both Britain and France during this same time period. Natives from the America's went over to Europe to negotiate with the proper authorities (see Joseph Brant: best known American-Indian during the Revolution). There is literally SO MUCH that could be done with this game. I'm very happy with this.
New York was most definitely not huge back then. Not even close. Maybe compared to other cities in the Colonial US, but certainly it was nothing compared to the cities we're used to playing in in the AC series. And as far as size? Even New York today isn't as big as Rome, though they're pretty close.
And no kidding it's not to scale, but they are also dead-on accurate. Have you ever compared AC maps to real life maps of those cities? They match up almost perfectly.
Originally posted by Ushgarak
A lot will depend on what year it is set in. If during the Revolutionary era, New York was pretty small and with a population below 15th century Florence. A lot changed in a short time post-Revolution.Scale won't be an issue; architectural dullness might be trickier.
Architectural dullness basically sums it up perfectly.
I'm hoping that, story-wise, it starts out several years before the war and leads up to that actually taking place; the cover art makes it clear that at least some of the game takes place during the war but I think that the short time period that the actual war was going on is just too short for the sort of story they like to do. I mean, AC2 took place over two decades.