USH'S STAR WARS GAME- CAMPAIGN II EPISODE VI (LIGHT SIDE)- Missing Links

Started by Rio Rio173 pages

Can I actually see Vera and Gallagher from where I am?

Rast will swap 10K for Marksman and try shooting down the hall at the droids by Denzral with Xeth with good shots.

Sorry, Jelena- yes it did and you pretty much covered everyone that turn.

3-2; initiative to you!

Aurel springs to life, advances down, destroys his target and now can see clear corridor ahead of him. He can also see, in the darkness beyond, the flicker of Vera's lightsabre as she cuts down a droid!

Denz is hacking away at droids near him. Rast tries to give covering fire, and three parry is a lot to deal with, but with Marksman in he is rolling a lot of dice with that rifle, and he just manages a kill on one of the upper halves! Xeth is less fortunate; the Parry of the distance shot in the darkness means he does not roll enough for a kill.

And so, the Jedi at the main battle split, with Roan and Sunda heading left, Jelena, Andro, Essalin and Argo heading right and...

... you guys just did it again, twice. A mass of droids is waiting for you around both corners.

Sunda makes a spectacular go of it, tapping Forward Guard and Twirl to dismember four droids, which is as much as everyone manages to the east.

(Andro- I didn't notice an instruction to swap out Cleave, I am afraid).

Then the droids fire. Roan is hit hard (though gets a bounce-kill), Sunda loses all his protection. The east siude gets more away with it but the firepower is coming over and over... and more droids are appearing.

The six droids round the corner and fire at Vera and co, though she bounce-kills one. Those at the northeast corner fire at Denz.

More droids appear!

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KAZAN COMMAND BUNKER, Start of Turn 13

Outer side west corridor middle

Clear

Outer west-side droid entry point, south of Northwest corner

Aurel (LS11) 3/6 [OGU CL CH] [BGu BG] (5F)

Outer northwest corner

Rast (G9) 1(1PR)/11 [OGu 1MM ES] [PS BL RI 10K] (Targeting Rifle)

Outer north-side droid entry point, east of Northwest corner

Kazan droids (G6) x1

Outer north connecting corridor

Clear

Inner west droid entry point and archway

Kazan droids (G6) x7

Droid head x1

Inner northwest corner

Roan (LS10) 1/37 [FocGu BG RF] [FGu OGu] (6F)

Sunda (LS11): 1/16 [FGu PS RF] [OGu CL] (4F)

Kazan droids (G6) x4

Droid upper half (G5) x2

Droid lower half (C5) x2

Droid head x1

Inner north t-junction (droid entry point)

Wentar (LS10) 3/3 [OGu BG RF] [BL FocGu] (7F)

Kazan droids (G6) x1

Droid legs (G6) x1

Inner northeast corner

Andro (LS11): 3/30 [OGu RI CL5] [FGu PS] (5F)

Jelena (LS9) 3/6 [OGu BG] [BGu] (7F)

Essalin (LS8): 3/9 [OGu] (6F)

Argo (LS8): 1 (2A)/8 [BGu] (4F)

Kazan droids (G6) x5

Droid upper half (G5) x2

Droid lower half (C5) x1

Droid head x1

Inner east droid entry point and archway

Kazan droids (G6) x8

Outer north t-junction, centre of outer northern corridor

Xeth (G8) 1(1PR)/3 [CC ES CQ] [BGu PS CH CQ] (6F) (Heavy Sonic Blaster)

Outer north-side Droid entry point, west of Northeast corner

Kazan droids (G6) x1

Droid upper half (G5) x1

Denz (LS9) 3/12 [OGu RF RI] (6F) (Heavy Blaster)

Outer northeast corner

Kazan droids (G6) x2

Outer east-side droid entry point, north of bulkhead

Kazan droids (G6) x1

Outer east-side bulkhead (base entrance)

Iffa (G7) 1(1PR)/18 [OGu CC ES] [CL RF] (6F) (Heavy Blaster)

Outer east-side droid entry point, south of bulkhead

Kazan droids (G6) x1

Outer southeast corner

Kazan droids (G6) x1

Outer south-side Droid entry point, west of southeast corner

Kazan droid (C6) x2

Outer south t-junction, centre of outer southern corridor

Kazan droids (G6) x1

Outer south connecting corridor

Bukhead

Outer south-side droid entry point, east of Southwest corner

Kazan droids (G6) x1

Droid head

Outer southwest corner

Kazan droids (G6) x5

Droid head x1

Outer west-side droid entry point, north of Southwest corner

Vera (LS11) 3(1A)/13 [OGu BL RF] (10F) [BGu CH CL]

Gallagher (LS9) 1(2A)/18 [BGu CL] (8F)

D'an (LS8) 1(2A)/19 [BGu] (7F)

Kazan droids (G6) x1

Droid head

Total droid kills: 45

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Jelena- you are not sensing any way down here at all.

"I'm not sure this is working out, Master!" yells Sunda.

Maybe we should open another one of those blast doors so that we can enter from another angle and help? Otherwise you guys need to get out of there.

Also Ush I think there is an overabundance of droids that weren't near me a second ago. Unless 7 just jumped out of the chute where I am.

Assuming I'm all clear and that was a flaw...

Swap Block for Cleave (since apparently that didn't happen last turn?). Tap Orthodox Guard and Reflection (but only Reflection if I get more than one bounce-kill).

Vera-Kin springs backward into the southwest corner after vivisecting her droid. She becomes a flurry of sabers as she takes apart a bunch of the droids that had pursued Gallagher and D'an to the corner.

Spend a Force point on Twirl to go with my Orthodox Guard tap. If I can do any overkilling with Cleave, I will.

Swap Marksman for 10K and blast down the droid a space east of Rast's spot with a bunch of shots.

Whoever wants to make the call should we open another bulk like Vera says or should we all try to pile into there?

And are we supposed to go down? Why don't we take the droid entry things?

I'll let that be Roan's call. Either way I'm going where I can be immediately helpful. Denzral can cut his way free.

Ush, can Xeth draw his grenade launcher and move south to Wentar?

If I can't move, I'll stick with the sonic gun and overkill the full droid by Wentar, moving south.

"Wentar!" Xeth shouts. "We're going in!"

I'm thinking its tactical retreating time...

Sorry, Vera. cut/paste error there! You aren't clear, though; there's a single droid. Now edited. It;s not adjacent to you, though, so you are free to move.

Roan, as before, you are cramped in on those droids so there will be bonus attacks on you for any unsafe disengaging.

Xeth, yes indeed you can do that.

Vera is correct that going in from both bulkheads forces the droids to split.

Rast- the droid entry things are grav chutes, so if you try to go down you just get propelled up.

Ush will I take bonus attacks from the droids in my area if I attempt to make a regular move to Roan's position?

Nope. Freshly emerged droids never start adjacent to you unless the area is completely packed.

I have to agree with Roan. We need to back up a bit and regroup. Maybe there's another way to go about this. And Rio, I had the same idea about taking the droid chutes, but Ush pointed out that that move would probably dump us into an even bigger mess of droids.
Has anyone considered going through the floor? If we uncover another mass of droids, they at least can't come through THAT hole, and we can find another.

Alright, Ush, move, put away the sonic gun, and whip out the grenade launcher.

I think splitting the droids is our best bet. Those inside need to stick it out until we can get in.

Aurel should come down the hall to meet me and kill droids and protect me while I cut into the bulkhead.

Gallagher is going to overkill the droid next to him to give Vera less heat.

And cutting through the floor sounds like our way out of this mess.

Jelena fights on, cutting down another droid by her and leaving its twitching remains for Essallin.

"We're too embroiled to flee!" Jelena shouts in response to Sunda. "We have to fight our way clear!"

She also informs the others that there is no way down that she can find.

"Agreed! But we have to regroup after we clear these out!" Andro shouts to the others, "Maybe we can MAKE a way down, like we did with the last wall!"

"That might be our only option!" Jelena shouts.

(Also- I don't know if Sunda can, but maybe Roan should Defensive Leap so he can get out of his mess and rejoin us so he's not facing so much firepower alone with Sunda)

(Don't forget your defensive Force powers! Andro has Ward (which saved him much hassle in Sienar's place) and that you can tap things!)

Oh, and swapping out Bodyguard!

"I'm going to try back up Roan, he and Sunda appear isolated," Wentar calls back.

Okay time to get tactical.

Swap Orthodox Guard out for Focused Guard.

If Roan and/or Sunda doesn't or is unable to disengage and move back to Inner north t-junction:

We get initiative; tap Focused Guard and Bodyguard (assuming they don't make any defensive taps), move up to Inner northwest corner (covering both Roan and Sunda with the BG/FocGu tap, focusing on one of the droids firing at Roan) finishing off one of the droid parts closest to us (Assuming they count as cramping up the space to prevent unmolested escape).

They get initiative; no taps, focus on a droid firing at me move up to Inner northwest corner and finishing off one of the droid parts closest to us (Assuming they count as cramping up the space to prevent unmolested escape).

If Roan and/or Sunda safely move back to Inner north t-junction:

We get initiative; tap Focused Guard and Bodyguard (assuming they don't make any defensive taps) covering both Roan and Sunda with the BG/FocGu tap, focusing on one of the droids firing at Roan Finish off the droid legs here.

They get initiative; no taps, focus on a droid firing at me and finish off the droid legs here.

-

I think that's everything, actions are subject to change depending on what Roan posts in the near future.

Originally posted by Alkaselzer
[BAurel should come down the hall to meet me and kill droids and protect me while I cut into the bulkhead.[/B]

I'm willing to do this, assuming Rio thinks he'll be okay on his own and/or able to move with us.

Actually yeah changing my action.

Rast is going to keep Marksman in and move south with Aurel and shoot at a droid down the hall by Vera.

Then we're agreed. Moving to rendezvous with Vera and Gallagher. When we get there I'll switch Bodyguard from Rio to Gallagher while he works on the bulkhead.