USH'S STAR WARS GAME- CAMPAIGN II EPISODE VI (LIGHT SIDE)- Missing Links

Started by Vera21173 pages

That would pretty much put Vera and Gallagher and Essallin down... but if it means we ultimately get out of here...

Other people's thoughts?

I can't really do much else at this point. Rast and Xeth should go back down so they can just shoot all the droids up when they try to climb down.

If Gallagher could pull back last turn and move back north this turn, use Coordination and trying not to get shot. He tells Essallin to come with him.

I wish I had Super Lifting to crush the corridor...

(Hey, is there something in this computer that will shut the droids themselves off?)

Nope- it's not actually a computer; you are messing with the controls of the grav shafts that propel them up. You assume the assembly plant etc. is deeper underground.

Would that strategy work, Ush? We all retreat downward and let the droids funnel in and take them out that way?

The droids have shown they stop walking into your fire eventually, so that would basically lead to you guys being trapped down there as they wait outside.

You could lure them in, recoup a bit, then come out guns blazing? We'll take out what we can in the mean time?

I just realized I missed the turn. My bad!

Last turn, Vera-Kin will have used Dash to race around the corner and finally perform her super tap of Reflection, Orthodox Guard and Cleave on the droids east of southwest corner (hopefully saving Gallagher some grief). Put a Twirl into the attack to attack all four droids there.

Then assuming all goes according to plan, bring in Block for Defense and attack a droid part.

And then maybe Gallagher and Essallin and Vera should just go all the way around and flank the droids up north.

(If there's another chute to shut down, Andro will move to do it.)

Sorry, was about to move on- but you can't Dash around a corner, Vera. This is important enough (and already one turn banked) for me to hold.

Andro- nope, no way down!

Sorry, I forgot that part.

If I used last turn to attack the droid in the southwest corner, tap Orthodox Guard and Reflection, could Gallagher and Essallin move and engage that group east of the southwest corner? If yes, they should do that (up to Andy of course).

And then this turn, I could move with them and engage, swap Orthodox Guard for Block, tap Block and Cleave and attack the droids there.

Does that work?

And then Xeth and Rast should pull back down if they can, or Xeth should retreat to our position with a Dash and a Defensive Leap and Rast can pull down into the tunnels.

Otherwise they will both be shot down in the next turn with how many droids are on them right now.

Thinking like a Master here and trying to keep everyone moving that still can.

That sounds like it could work! Could I even make it into cover at the corner from the northern group of droids?

Either way, Dash and Defensive Leap and Coordination, Xeth flips away from the huge group of droids toward Master Vera-Kin and the southwest corner. I have Alacrity so even in the dark this won't be too hard for Xeth.

Yeah I do not feel like being shot down yet. Rast will go back down the hatch and use Coordination if exposed to any fire. Use the hatch for cover, drop my gun down the hatch, bring in DW for 10K and tap it if the droids shoot before I can get down there.

I need to get some defensive powers after this...

Accounting for Vera's moves, Gallagher will move east and attack a droid. Then this turn, finish off the droid he attacked.

Swap out Cleave in case of refresh in first turn, then BGu in second turn. Assuming I don't go down.

Well, I am afraid Gallagher only gets as far as damaging one droid before all four blasting at him bring him down. THis means they are not shooting at Vera, so no point in her Reflection tap.

(You may possibly have thought that Reflection attracted attacks? I'm afraid not- Gallagher charging into the group made him the prime target).

It does mean Vera can do that trick this turn though, which leads to a bit of a droidpocalypse down there.

As Rast dives down the chute, the droids blaze away at Xeth, to no avail. He flips down to sotuhwest.

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KAZAN COMMAND BUNKER, Start of Turn 53

Maintenance North-East

Andro (LS11): 1/57 [OGu DW PS] [FGu RI CL] (1F)

Maintenance East

Jelena (LS9) 1/69 [OGu BG] [BGu] (6F)

Outer side west corridor middle

Rast (LS9) 3/57 [DW OGu BL] [PS SF[/i] MM 10K RI DW ES] (Targeting Rifle) (2F) (inside maintenance htch)

Outer west-side droid entry point, south of Northwest corner

Kazan droids (G6) x8

Outer northwest corner

Kazan droids (G6) x3

Outer north-side droid entry point, east of Northwest corner

Kazan droids (G6) x1

Outer north t-junction, centre of outer northern corridor

Kazan droids (G6) x1

Outer north-side Droid entry point, west of Northeast corner

Kazan droids (G6) x1

Outer northeast corner

Kazan droids (G6) x3

Outer east-side droid entry point, north of bulkhead

Kazan droids (G6) x1

Outer east-side bulkhead (base entrance)

Kazan droids (G6) x1

Outer east-side droid entry point, south of bulkhead

Clear

Outer southeast corner

Clear

Outer south-side Droid entry point, west of southeast corner

Clear

Outer south t-junction, centre of outer southern corridor

Clear

Outer south connecting corridor

Clear

Outer south-side droid entry point, east of Southwest corner

Essalin (LS8): 3/59 [OGu] (6F)

Vera (LS11) 1/38 [RF ]CL OGu] (9F) [BL CL BGu] CH (4F)

Droid upper half (G5) x1

Droid lower half (C5) x1

Outer southwest corner

Xeth (G8) 1(1PR)/58 [CC CQ ES] [CQ PS CH DW BGu] (4F) (Heavy Sonic Blaster)

Outer west-side droid entry point, north of Southwest corner

Clear

Total droid kills: 278

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With no more incoming droids, this is literally now just a matter of clearing the board!

If we get initiative, Xeth will move east along that south corridor and shoot up the droid parts next to Vera and Ess to free them up.

If they get initiative, Xeth drops his sonic blaster and switches to his saber and quickly moves east to cut down a droid part.

Swap Close Quarters Gunman for Charge. Tap Charge if they get initiative so that I move before they shoot.

(Jelena, Rast, we might as well join the other for a final stand. Everyone's in bad shape but Vera, but she can't clear the droids out alone. Unless someone can think of something useful to do down here in maintenance, let's head back up.)