USH'S STAR WARS GAME- CAMPAIGN II EPISODE VI (LIGHT SIDE)- Missing Links

Started by Craft173 pages

Hooo boy, that was a lot of recapping to make sure I didn't oversell my exp.

1. 5 exp, Wentar was present through out, contributed to finding and tracking Lennah and shared a few words with Saar.

2. 3 exp, Wentar helped pinpoint the location of the base, but sadly I dropped out part way through the big droid battle. (I can't even remember why, still feel awful about it though.)

3. 4 exp, Wentar ruined Xavier's ship, was on Robine but didn't contribute much outside of not finding a signal jammer and tracking the Dark Siders carnage through the upper levels.

A lowly 12 exp for Wentar, shall have to endeavor to do better next episode.

Ok I have re-tooled the xp for section 2- it's pretty similar. Edited above and re-posted here:

-

2. Secret Sith Base of Doom

The same participation score- 1 for turning up, another 1 for making a reasonable contribution throughout the section.

If you made a contribution towards discovering Darth Kazan's base, score an xp

If you made any contribution to the fight, score another 2 xp. If you dropped out you still score this so long as you did a reasonable amount before dropping. If you were still standing at the end of the fight, score another xp. This fight also ended successfully- despite you guys doing it the hard way by completing both objectives (stealing the data and shutting down the base) when only one was needed. That scores a bonus xp, but that one I am afraid you can't score if you dropped out from the fight (being downed is fine- only stopping playing removes the bonus)

I that case I think Wentar netted 4 exp for part two then, bringing his total to 13 exp.

I think I'm going
Part 1- 5
Part 2 -3 (sorry guys)
Part 3-5

For a total of 13 xp. I have no problem bumping that down if it seems too high. I know I wasn't exactly the best participant this time around.

With her xp, Jelena will buy Reflection for 12xp and bank the remaining 5xp.

Looks like it's buying time!

-

The time spent following Adelmo's path has helped widen Wentar's knowledge of the Galaxy, while his experiences with Saar have made him realise his instincts are sorely underdeveloped, resolving to improve them.

-

6 exp spent on raising Savoir-Faire from 2 up to 3.

6 exp spent on Master Intuition.

1 exp banked for next time.

Whew! Finally got a minute to go through this. My memory it total crap these days, and I can't go back through all this to dig every little detail of my involvement out, so I went through the XP tally conservatively. Mostly because I was here from beginning to end, and I (think I) remember tangling with Saar a bit, I believe I can reasonably claim 12XP.

6 xp to raise Fix-it to 4
6 xp to raise Observation to 4

Originally posted by Jazzman_78
Whew! Finally got a minute to go through this. My memory it total crap these days, and I can't go back through all this to dig every little detail of my involvement out, so I went through the XP tally conservatively. Mostly because I was here from beginning to end, and I (think I) remember tangling with Saar a bit, I believe I can reasonably claim 12XP.

6 xp to raise Fix-it to 4
6 xp to raise Observation to 4

I think it is 8 xp to raise a skill from 3 to 4

Yea, its double the result.

I didn't realize Andro had either of those skills so high!

I'm really not sure what to invest in for Xeth...

More skills! I find that's the best option when you're stuck for spending that or another blade schtick.

Originally posted by Newjak
I think it is 8 xp to raise a skill from 3 to 4

Oops, read it wrong. I'll go with:

8 XP to raise Fix-it to 4
4 XP to the bank.

Mr. Fix-It over there.

Okay, taking my cue from Wentar's in-character purchases. Xeth wasn't too happy with falling behind in the Dark Jedi chase and letting Wentar take all the glory. 9xp to buy Speed King and up his speed game.

I'll bank the leftover 6xp.

Haha yeah, that was really embarrassing. 😛

Damn, Andro. I don't think anyone has a non-combat skill at 4 besides you.

I feel like that's a call out.

6xp to buy Leaping (because how did I miss that) and 6xp to increase Combat to 3.

Originally posted by Jazzman_78
Whew! Finally got a minute to go through this. My memory it total crap these days, and I can't go back through all this to dig every little detail of my involvement out, so I went through the XP tally conservatively. Mostly because I was here from beginning to end, and I (think I) remember tangling with Saar a bit, I believe I can reasonably claim 12XP.

6 xp to raise Fix-it to 4
6 xp to raise Observation to 4

Can he fix-it?

(rolls dice)

Oh, apparently not....

[/roleplayingsummedup]

Originally posted by Ushgarak
Can he fix-it?

(rolls dice)

Oh, apparently not....

[/roleplayingsummedup]

lol

Yeah, I'll take the mulligan on that.

[/rpgolftermsarereal]

17xp for Vera-Kin to throw in. She'll buy 4xp to improve her Lying and 4xp to improve her Intimidation, and 6xp to Master Inner Calm. Hold on to the remaining 3xp.

Part of me wanted to go nuts on more schticks and combat skills but I think Vera-Kin showed how tough she is in that fight against the droids. Pretty deadly for an old lady.