USH'S STAR WARS GAME- CAMPAIGN II EPISODE VI (DARK SIDE)- Enemy
Epireus
Edna- you are awake. You wish you weren't.
You are suffering from a vicious migraine that pulses and beats inside your head. You've been having little headaches lately- you think you are taking a while to adjust to the atmosphere of this world. It's a high-pressure world; Epireus base is up a mountain where the atmosphere is more suitable but even so; there's something about this place that your biology is taking time to adjust to. You've not dared been down the mountain to the surrounding jungle yet, where the Epirean tribes dwell.
Boredom is gnawing at you also. Problem is, there's not much to do here. Days just go by- safe... but pointless. Every plan these people have is so slow, and you just have to wait and wait.
For someone reason your headache is much worse this morning; your vision almost swims as you haul yourself out of bed. You want to sleep more, but an irritating rattling sound from one of the nearby quarters makes it impossible.
Several others of you are in the base. Rand is at the control room, where he can monitor the base systems and external transmissions. All is quiet. No sign of Adelmo, or those pirates, or even any pursuers from Selene. Transmission wise, you are watching various comments on your assassination of the Emperor, which has made you guys outlaws-of-the-moment in the outer regions. You had a brief scare yesterday when you picked uo a Bureau signal about tracking Dark Siders, but you soon worked out the source was plotting a course nowhere near you. Some other poor sod on the wrong end of the neurowhips. Nope, all is fine here... so you can afford another glass of wine. You are only slightly disturbed by the odd transmission from Dak, who vents his anger at the world when you tell him you are still seeing a red light on his system.
Dak is on systems maintenance, and is checking out some faults that are showing on the fault checker. The thing with the fault checker is that it finds faults well enough, but if Doon had away of knowing how to fix them from the checker, he didn't leave an instruction manual around. It's also not portable; it is built into the central control panel so you keep having to call Rand. You've narrowed the problem down to the lighting controls- they've failed before- so you have been replacing parts. You've now run out of good parts, and are using second-hand spares. Yesterday you had to choose between the damaged circuit link that might not work properly or the wrong type of circuit link that might blow the system. You tried the damaged one, which promptly blew the system. You've not been in a good mood since. With enough work all day today, you might just get back to where you were at the start of yesterday, Gah. Relle runs past your ladder, from where you are poking around at ceiling electronics, perfectly content with the world. You add her to the hate list.
Relle is exercising, as she often does. The outer ring of the base makes a good running circuit- wide corridors and so on, though you had better get it done before evening comes because if Dak doesn't repair the lighting system it will be pretty dangerous running around in the dark, though maybe a good test of the Force. Your ears pick up the sounds of an argument, and you shift course to get closer to the source. That brings you by the workshop- that'll be Azarl and Xaviuer arguing again. Just as they were yesterday. Smiling more, you run on by.
Whilst J7''s head recites some spectacularly long lost language, the rest of his body is in bits all over a work surface. And, you are fairly sure Azarl, one of his servo motors is now inside Xavier's half-complete hover speeder. That man has no idea of organisation or boundaries- heck, he can't even agree with himself, let alone other people. From there, the argument has moved onto which one of you gets to use the only decent circuit scanner you have, essential for checking whether you have connected complicated circuits correctly. You had this argument yesterday about the micro cutter. The problem is, you guys have no way of settling things randomly. If you toss a coin, it's merely a question of HOW you cheat, not if. Do you use the Force to predict the result, or alter it? Xavier, meanwhile, is stuck with an internal monologue about whether it best suits him to keep friendly with Azarl so that it may benefit him in future, or forcing the issue to a sabre duel in order to assert his authority. If only your sabres could no delicate micro-cutting work, the argument yesterday would never have happened...
The rest of you are not on the base. Galder has been out talking with Firak, the tribal Epirean leader friendly to your rule. Many of your leading Epireans are still recovering from their injuries on Selene and you are worried about organised security. Gallador has been out and about in the jungles listening out for rumours about Ogros. Con has gone with him- though not always literally side by side- and any new players that are joining now are following Con's lead. He can explain to them what the deal is with Ogros. Rianna was out there killing randoms in the jungle for fun. So she said- actually, she's found the lack of contact in the jungle very handy for focussing on her developing force skills, but she's embarrassed to tell people that.
That's now changed- you all met up yesterday, Ogros has attacked and annihilated one of Firak's villages. He;s grown bold, but a strike makes him vulnerable. He's fled back into the jungle but he must be in the area, or at least a lot of his followers. This is a chance to pick up his trail, and no matter how dense the jungle is, it is not Force-proof. Galder, Gallador, Con and any new guys are leading an expedition of Epireans into the denser jungle. Rianna has been sent back to the areas around the mountain to raise more forces from the loyal tribespeople there; she is nearing the mountain.