Adventure games are dead...
Is that a bad thing?
I've been playing Under a Killing Moon out of nostalgia, because I used to love playing all kinds of adventure games, including the perser based version of Space Quest and even pure text games like Zork or Hitchhikers Guide.. But thinking about it, the "Gameplay" of an adventure game is usually tons of grinding.. Going through every pixel/area with a fine tooth comb, making sure you take everything that's not nailed down (And trying not to forget to save in case you do forget something and it breaks the game), and in the case of parser games you'll sometimes spend weeks simply fighting with the parser over phrasing a simple action.
All the fun of writing code, basically. 😈
I'm still enjoying my replay of UAKM, but I don't think I could ever go back to enjoying them like I used to... Times have changed, and the adventure game model simply isn't fun anymore. At least, not for me...