Reapers invade Warhammer 40K

Started by Oldenheimer19135 pages
Originally posted by ArtificialGlory
Someone who dies from a single, half-assed chainsword strike.

That's really just plot convenience. In fact, most of that trailer is plot convenience. I mean, would run too long if they did each death realistically and calculated how many hits it would take for each particular Eldar unit to kill a space marine or vice versa with the in-game variables and rules. Normal Farseers don't go down nearly that easily. Unless its a C.S. Goto story. Then their intensely gory, agonizing death is described in extreme detail until they finally die after about 200 pages. Only certain people will get that joke.

Originally posted by ScreamPaste
Links are not only acceptable, but videos are commonly used as debating evidence.

Not sure a non-canon video would be any good, though. 😛

Good to know, thank you for telling me.

John's armor has taken point-blank blasts from A2G missiles fired by jet fighters, and the armor wasn't pierced. In addition to that he's survived falling through the orbit of a planet and hitting the ground unscathed twice. His armor is stated to be all but invulnerable to UNSC small-arms fire, which includea sniper rifles that can pierce tanks.

Not sure why a .75 caliber round would be much of a threat to him.

A single strike from a chainsword would kill a farseer easily. Eldar are about as fragile as a human is. They rely on speed and finesse, not durability.

Now then, I've been off-topic long enough and feel its about time for me to talk about my feelings on reapers vs 40k.

Reapers Vs Imperium:

The Reapers would kill billions upon billions of Guardsmen. Then, the minute they look away and look back, there will be an exponentially more massive gathering of guardsmen standing on the bodies of the those who were slain. They'd just give up and leave at some point, realizing that it would take their whole 50,000 year sleep cycle to even think of obliterating all sentient life in the galaxy.

On a more serious note, the Imperium has thousands of ships, and each have enough incredible weaponry and are large enough that they could just slaughter the Reapers like no one's business. I mean most, if not all, Imperial vessels are equipped to bring down the hammer of destruction that is Exterminatus; the complete wiping out of all life on a planet in mere hours with an unbelievable barrage of firepower. Really, the only advantage the Reapers have are their numbers. Imperial vessels are rather spread out, only a few dispatched to each sector of the galaxy.

But, considering how the Reapers work, it seems to me like they all split up to start their total genocide and each individual Reaper would get their own little area to raze, thus ensuring no survivors. This would mean their numbers would definitely even out with the Imperium's because there would only be so many invading each sector. They'd put up a good fight, but they'd eventually get cut down the by the Imperium, but not without taking a shitload of Imperial ships down with them.

Were Imperial forces to infiltrate individual reapers and treat them Space Hulk style, they'd blow it wide open before it would be able to indoctrinate them. Husks and other Reaper infantry (I never played ME3- I have it but just haven't gotten around to playing- but I've read a tiny bit about the new Reaper lore. However, I don't know all the ground units they have.) wouldn't be much harder than the normal lot Space Marines have to deal with. Seeing how easy it is for Shepard to dispatch them with ME weapons, it'd probably be a breeze, honestly.

Reapers Vs Tyranids:

The Reapers would die. End of story. Why? Well, the Tyranids are either coming into the 40k galaxy because they already stripped it of all organic matter (a feat not even the Reapers are capable of in an effective manner) or they're running from even more formidable badasses in their own galaxy. The Tyranid fleets are so utterly massive that to show the Tyranids touching down in Dawn of War 2, there was just a massive hundred-mile wide pillar of oscillating tyranid bodies landing on the planet.

Through sheer numbers alone, their massive living ships would outnumber the Reapers a quadrillion to one (A rough guesstimate and probably an embellishment, but there's more Tyranids than anyone could possibly handle. Only reason they haven't totally invaded and obliterated the galaxy is because they're only testing the waters with their scouting parties (and because gw just doesn't want to leave the status quo and advance the story) but their main forces are still brooding outside the galaxy, waiting for the perfect time to make a full invasion and just annihilate everything.

Reapers Vs. Necrons:

The Necrons are arguably much more advanced than the Reapers. While the Reapers have an ancient goal of culling sentient life, the Necrons are equally ancient, but have immense control over physics and geometry. Their structures are known to be very small on the outside, but impossibly massive on the inside. In terms of building structure, they're basically on terms with Tardus from Dr. Who.

Their gauss weaponry is incredibly powerful as well. One of the most advanced armories in the 40k universe, save for maybe the Tau, though I'd personally rank them second to the Necrons. Their space ships are also some of the most formidable of any race. At least one of them has been the size of a planet. Imagine that for a second. A planet-sized spaceship with enough weaponry to wipe out all life in two systems in very little time. Going against that alone, the Reapers would be pretty disadvantaged. The odds are highly stacked against them, especially if -every- Necron tomb world across the galaxy woke up simultaneously and they all converged to fight the Reapers. Know what, scratch that, they'd have no chance at all if that last thing were to happen. No one would.

Last, the Necrons are backed up by gods. Not just percieved beliefs. Actual gods. Beings that lived on the surface of stars and devoured solar energy for sustenance since who knows how far back. They discovered them, learned how to communicate with them, and coaxed them to transfer their bodies to living metal skeletons and walk among them. These gods, called the C'tan, are immensely powerful. However, I've never really come across Necron lore, since I don't play that army in the Tabletop Game, and so do not know the specifics on their power. But if they're anything like the Chaos gods, they're definitely something to fear.

So yeah, there's my take on it.

Reapers vs. the Imperium isn't much of a fight. Now Imperium vs the Idiran Empire... now that was a good fight. I pleasured myself immensely to that fight.

Originally posted by Tzeentch._
John's armor has taken point-blank blasts from A2G missiles fired by jet fighters, and the armor wasn't pierced. In addition to that he's survived falling through the orbit of a planet and hitting the ground unscathed twice.

Not sure why a .75 caliber round eould be much of a threat to him.

Last time I checked, a direct rocket-launcher hit or point blank grenade explosion was an instant-kill. I go off the games, since Halo novels are a fun source of extra information, but not at all relevant to the in-game variables. Game novelists sometimes embellish the actions in their novels to the point of insanity (See: Matt Ward, king of lore-rape), but, if that happened in Halo 4, then my apologies, as I have not yet played it. And if it happened in a cutscene, well that's just plot convenience. Unless he had that bubble shield thing, or the lockdown move from Reach, I really doubt he'd have been able to realistically survive those missile impacts. As for the planet crashing, I just counted that as plot convenience as well. If you're telling me this guy can survive crashing to ground from low orbit, but when the guy falls off the side of a cliff and off the map, going down flailing to his death with a restart to last checkpoint, well it is absolutely, undeniably plot convenience and embellishment and nothing else.

Anyway, considering the self-propelled explosive rounds found in Bolters are in essence bullet-shaped rockets that aren't quite as effective as rockets proper, but still have enough power behind them to turn the extremely muscular members of the Ork race to a bloody mist on death, the high rate of fire is the part Chief would have to be scared about. Going off H3 damage rules, spartans could be killed in four pulls of the trigger by a Battle Rifle. Battle Rifles are nowhere near as brutally powerful as Bolters and are only semi-auto while Bolters are full-auto. Like I said in another post though, Spartans could definitely go head to head with Space Marines in unarmed combat; they've got similar armor, similar implants that render them post-human supersoldiers, and have both been trained from a young age to be the best of the best, the most elite living weapons ever crafted by Humanity.

But when it comes down to 40k or Halo as far as weaponry goes? 40k. Nothing besides maybe the Spartan Laser or even that new Incinerator Cannon; basically the number one insta-kill weapons in Halo can really hold a candle to the shitstorm of over-the-top guns and devices that 40k brings to the table. Halo is moderately realistic as far as its guns go. The thing is, though, that it takes place only a few centuries after today, whereas every race in 40k has literally had millenia to perfect the art of violent, bloody death and wanton destruction. There's just no comparing in that regard.

Originally posted by Tzeentch._
A single strike from a chainsword would kill a farseer .

No it wouldn't lol.

Farseers wear rune armor made from wraithbone. A single swing from a chainsword shouldn't have been able to bring down that Farseer as easily as it did.

Show me the Farseer being killed.

YouTube video


But when it comes down to 40k or Halo as far as weaponry goes? 40k. Nothing besides maybe the Spartan Laser or even that new Incinerator Cannon; basically the number one insta-kill weapons in Halo can really hold a candle to the shitstorm of over-the-top guns and devices that 40k brings to the table.[/B]

I'm not gonna make the argument further but i'm adding one halo "Lore" weapon that could likely beat anything in the 40k universe that is biological.

The halo array, Or "The Halo Rings"

"Halo doesn't kill Flood. It kills their food. Humans, Covenant, whatever. We're all equally edible. The only way to stop the Flood is to starve them to death. And that's exactly what Halo is designed to do: wipe the galaxy clean of all sentient life."
— Cortana

But i'm not gonna argue a lot, I think the imperium/whatever would likely destroy the reapers with the provided info.

Originally posted by FinalAnswer
No it wouldn't lol.

Farseers wear rune armor made from wraithbone. A single swing from a chainsword shouldn't have been able to bring down that Farseer as easily as it did.

Chanswords go through rune armor without too much difficulty. What fluff are you getting this from?

Originally posted by Oldenheimer1913
Last time I checked, a direct rocket-launcher hit or point blank grenade explosion was an instant-kill. I go off the games, since Halo novels are a fun source of extra information, but not at all relevant to the in-game variables. Game novelists sometimes embellish the actions in their novels to the point of insanity (See: Matt Ward, king of lore-rape), but, if that happened in Halo 4, then my apologies, as I have not yet played it. And if it happened in a cutscene, well that's just plot convenience. Unless he had that bubble shield thing, or the lockdown move from Reach, I really doubt he'd have been able to realistically survive those missile impacts. As for the planet crashing, I just counted that as plot convenience as well. If you're telling me this guy can survive crashing to ground from low orbit, but when the guy falls off the side of a cliff and off the map, going down flailing to his death with a restart to last checkpoint, well it is absolutely, undeniably plot convenience and embellishment and nothing else.

Anyway, considering the self-propelled explosive rounds found in Bolters are in essence bullet-shaped rockets that aren't quite as effective as rockets proper, but still have enough power behind them to turn the extremely muscular members of the Ork race to a bloody mist on death, the high rate of fire is the part Chief would have to be scared about. Going off H3 damage rules, spartans could be killed in four pulls of the trigger by a Battle Rifle. Battle Rifles are nowhere near as brutally powerful as Bolters and are only semi-auto while Bolters are full-auto. Like I said in another post though, Spartans could definitely go head to head with Space Marines in unarmed combat; they've got similar armor, similar implants that render them post-human supersoldiers, and have both been trained from a young age to be the best of the best, the most elite living weapons ever crafted by Humanity.

But when it comes down to 40k or Halo as far as weaponry goes? 40k. Nothing besides maybe the Spartan Laser or even that new Incinerator Cannon; basically the number one insta-kill weapons in Halo can really hold a candle to the shitstorm of over-the-top guns and devices that 40k brings to the table. Halo is moderately realistic as far as its guns go. The thing is, though, that it takes place only a few centuries after today, whereas every race in 40k has literally had millenia to perfect the art of violent, bloody death and wanton destruction. There's just no comparing in that regard.

I'm not sure why you would want to make this gameplay-centered. In 40K tabletop, terminators can be killed by guardsmen in melee combat. In Dawn of War, it takes dozens of rounds from a tactical marine squad to drop a single model from a Hormagaunt squad.

In any case, gameplay isn't considered canon here because game mechanics take precedence over lore for the sake of balance. Canon descriptions of the sniper rifle outright state that it can punch a hole through a tank. Multiplayer would be unplayable if the gun could actually do that, though.

Spartan armor is impervious to UNSC small-arms fire. Yet Halo MP wouldn't be much fun if everyone was near-invulnerable, would it?

Originally posted by Tzeentch._
Chanswords go through rune armor without too much difficulty. What fluff are you getting this from?

The fluff that says how wraithbone is harder then plasteel and adamantium.

And the one that says how rune armor is further enchanted to repel enemy strikes, even that of lascannons.

its enhanced with psychic shielding but the wraithbone part of the rune armor is just a breastplate

the chainsword hits the waist I believe which should be unarmored since the farseers wraithbone breastplate is just a breastplate which doesnt really cover the lower part of the body

that only leaves the psychic shielding and I would say that was a bit disrupted by how hard she was trying to kill the captain with her terrible warpcraft

still a bit unbelievable but im an eldar fanboy so yeah

Originally posted by Tzeentch._

I'm not sure why you would want to make this gameplay-centered. In 40K tabletop, terminators can be killed by guardsmen in melee combat. In Dawn of War, it takes dozens of rounds from a tactical marine squad to drop a single model from a Hormagaunt squad.

In any case, gameplay isn't considered canon here because game mechanics take precedence over lore for the sake of balance. Canon descriptions of the sniper rifle outright state that it can punch a hole through a tank. Multiplayer would be unplayable if the gun could actually do that, though.

Spartan armor is impervious to UNSC small-arms fire. Yet Halo MP wouldn't be much fun if everyone was near-invulnerable, would it?

You've made your point, but now that we're going off the lore rather than the game, allow me to do a complete 180 from my previous post and delve a bit further into the workings of the Adeptus Astartes.

Though it is contrary to an earlier point I made to mention, in the lore, Space Marines with a full Geneseed set (the Ultramarine and Dark Angel chapters in particular) do have some immense advantages over spartans. Spartans and Space Marines both get their bones upgraded through ossification of various substances, they both have highly enhanced muscle growth, they both get enhancements to sight and I think there are more physical similarities but I can't think of them.

What Spartans don't have, however, are a menagerie of extra organs that vastly improve their capabilities. First off, a second redundant heart. Not only does it allow Space Marines to survive if they happen to get shot in one of their hearts, but it also boosts blood flow and lets them survive in low-oxygen environments without a helmet. The last bit's not really too much of an improvement, but its still noteworthy. There's also another organ that further enhances the blood's capabilities of carrying oxygen around the body, which allows them to move somewhat faster than a Spartan. To further protect the heart, the enhancements to their skeletal structure also fuses their rib cage together into a single bulletproof shield of interlocked plates. They have another organ that allows wounds to instantly scar over and seal the wound as soon as these "Larraman cells" reach the site of the wound and come into contact with air. In vacuums, however, that might be a problem, I'm not entirely sure.

Then there's another organ that allows Space Marines to operate with no sleep for extended periods of time without suffering from sleep deprivation. It sequentially switches off and on various areas of the brain to simulate sleep on them and allow them to rest without needing the Marine to actually sleep. So they only require 4 hours of sleep at the absolute most, and can operate continuously for maybe two weeks without any sleep at all.

They have an additional stomach chamber which can quarantine poisonous or indigestible food and then neutralize the substance in order to make it safe for the Marine's normal stomach to take in. And then there's another organ that allows Space Marines to absorb the genetic material of whatever creature they eat. The organ then converts this into a set of memories and experiences that the Marine can then use to understand more about the environment and what the creature had been doing prior to its death. It improves their odds of survival on unknown worlds, essentially, though they're pretty well off even without it.

Then there's an additional lung that allows them to breathe in low-oxygen or poisoned atmospheres, as well as underwater. When this second lung set is activated, the normal lungs are closed off to prevent the aforementioned hazards from getting inside. Then their ears get replaced by a newer, superior but otherwise visually identical ear system which makes them immune to dizziness or motion sickness and allows them to filter out or enhance certain sounds.

Then there's an organ that allows space marines to undergo a state of suspended animation either consciously or in response to extreme bodily injury. They can survive in this suspended animation for years; one space marine was recorded to live for over 560 years in that state before being revived. The down side, however, is that they can't turn it off on their own, only chemical therapy or certain other methods can wake them up.

Then they get an organ which allows their sweat glands to secrete a substance that coats their entire bodies and tints their skin to survive high levels of UV radiation, also protecting against other types of radiation as well. Then there's a second kidney that allows them to filter their blood much faster than by default, rendering them immune to most poisons, at the cost of going unconscious in order to circulate the blood through the second kidney fast enough to rid it of the poison.

And then there's an organ that, like the one which darkens the skin, coats the skin in a substance that seals it up and gives it resistance to extreme heat and cold and even complete vacuums. Then there's another organ that enhances a Marine's sense of taste to allow him to identify most common chemicals and even track targets through taste.

They get another implant that allows them to directly interface with their power armor, but Spartans have that too. Still, its noteworthy due to the fact this implant is put directly beneath the skin of the torso in multiple sheets. It then hardens and, after a maturation period, has holes cut into its surface for various neural sensors and interface points to be fitted and used by the Marine's body.

The last organ they get (besides one more that is required to grow the rest, but is eventually harvested to be used in other marines) is a fun one. Its a set of glands in the lower lip that allows them to spit a highly corrosive and extremely deadly poison that can burn through metal if its given enough time. Note that almost all of these organ advantages I've listed are protections the space marines have when they are wearing no armor whatsoever.

And going onto the training of a Space Marine versus a Spartan, even though Spartans start training from age 6 and Space Marines start from 16-18, the Space Marines are usually recruited from the most unforgiving planets possible. Death worlds and Feral worlds are the preferred types of recruitment planets, as anyone who can survive in such conditions is already someone to be reckoned with; further refinement through high risk training only makes them even more formidable.

Besides the initial live experience, Space Marines train for combat four times a day (two practice battles and two firing exercises) every single day when they're not out on a mission. Not only that, but the only meal they're usually allowed to eat is what they kill during the first battle practice of the day. If they can't kill, they don't eat.

Then there's the issue of enemies: the worst thing that a Spartan has ever faced is the Flood, excluding those Prometheans from Halo 4 (Again, have not played it; I've no right to talk about it), which was a hive-mind-based parasite that could overtake any creature of sufficient biomass. They could learn from the memories of their hosts and use any bit of technology those hosts knew how to use. In addition to them, their common enemy throughout the series has always been the Covenant, an empire of religious zealots made up of a diverse group of many various alien races. However, the Covenant are truly just one army, rather than each individual race being counted as one.

However, the Space Marines regularly do battle with the Eldar, the Orks, the Tau Empire, the various forces of Chaos, the Necrons, the Dark Eldar and the Tyranids. All of these races individually vastly outgun and outman the Covenant, and then the Tyranids outgun and outman the Flood sheerly through bio-diversity and the immense scale of their race.

I'm not going to go into detail explaining each one of the mentioned races for the benefit of anyone on here that doesn't know them, but considering the Space Marines can hold their own against all of those incredibly dangerous enemies and that Master Chief is basically the only surviving Spartan left as of Halo 3, there is a big difference in the level of expertise between the two forces. Master Chief is the most exceptional Spartan in existence, but I'd say he's about on level with a veteran Space Marine, but against really high ranking ones, he'd probably have a bit more trouble against them due to how much more experience they have over a standard vet.

That's not even to mention the Adeptus Custodes, the Emperor's bodyguards (literally, lol) who could kick even the greatest Space Marine's ass if it ever came to that, or the Primarchs, who could in turn kick the asses of the greatest members of the Adeptus Custodes. All I'm talking about here are the regular Space Marines, and regardless of what anyone would like to think, they are extremely formidable.

I'd go into MJOLNIR armor and its permutations vs the various iterations of Space Marine armor, and maybe Halo weapons vs 40k weapons, but I've almost hit the character limit with this colossal post and don't want to start and end up running out of space.

Anywho, I'm not by any means a total expert on everything there is to know about the Spartans, but from what I did retain from the Halo lore and what I now know about 40k lore, I am pretty damned sure that Space Marines very much out-soldier most Spartans what with everything I've written above. But regardless of any replies that I get, I'm probably not going to reply back; having so few posts on this forum, I don't enjoy the fact that only one of them is on-topic to the thread. Its a pet-peeve of mine; unless there's something I absolutely need to respond to, this is going to be my last off-topic post for a while.

So I guess that's all. Sorry for the giant post. :<

I'm in skype with Tzeentch._, he said 'tl;dr', HE DOESN'T DESERVE YOUR ATTENTION.

I'm a 40K fan myself; I've got a pretty good idea of Space Marine strength. 😛

It's because of this knowledge of Space Marines and Spartans that I have the opinion that I have.

Which is that a bolter wouldn't really do anything to Spartan armor/shields. Their strength is comparable, Spartans have superior speed, and their armor has comparable durability.

Give a Spartan a weapon that could actually penetrate Marine armor and there's a very good chance he could kill a marine.

Psykers and the best of the best marines? Probably not. But I could see a Spartan going toe to toe with a random captain.

Yeah, this board is actually pretty full of 40k fans who know a lot about the universe.

I disagree with Tzeentch._ on some points, for example if you dropped 300 Master Chief's in Commorragh I doubt it'd go as well as it did when they dropped 300 Space Marines there.

Edit: Tzeentch and I also disagree on Spehss mehreen strength, I maintain they're class 100 based on their feats, he interprets them differently. shrug

Class 100 is a bit high end ish imho

I'd say at least Class 10 to Class 30 on average given 40K's lore inconsistency

wtf, all WH40K would have to do is let the orks run their rokks into reapers......GG

also, maybe, just maybe a spartan could go toe to toe with a space marine. NOT A CAPTAIN. a captain would destroy most any spartan, walk up, stab him, tear off his balls and eat them. you know..... the normal stuff.

Originally posted by Tzeentch._
I'm a 40K fan myself;

Prove this.

I've got a pretty good idea of Space Marine strength. 😛

Liar

It's because of this knowledge of Space Marines and Spartans that I have the opinion that I have.

You're a fanboy.

Which is that a bolter wouldn't really do anything to Spartan armor/shields.

Freefalling shut his armour down, and that is only about 569 kilojouls of kinetic energy at work.

The kinetic energy of the armor-piercing round fired by the assault guns of the ISU-152 tank is like fifty times that. Such a gun is not as powerful as a barrage bomb, which can level multiple city blocks and take out the shields of starships. But Power Armour can withstand it.

So durability is in favor of the Marine.

Their strength is comparable,

Titus forcing an Ork cannon to reverse and pushing a several hundred ton artillery shell disagree, as does an Astartes stopping a speeding tank and tossing it. Or a Space Wolf throwing a missile the size of a man with enough force to make it explode. Or Ragnar tearing the hatch off of a Leman Russ tank.

In Battle of the Fang, a single Space Wolf grabs, lifts, wrestles, and kills a four ton superbuffalo thing with his bare hands. He does this wearing a loincloth. It is his hobby. Compared to the Spartan, that can only lift 2,000 pounds outside of armour.

In the Ultramarines novels, an Ultramarine lifts a truck weighing seven tons.

Also, their fists can damage said armour that withstands barrage bombs and other dumb shit.

Crymoar fgt.

Spartans have superior speed,

Do they? Mach 3,000 attack speed feats disagree.

and their armor has comparable durability.

Already disproved.

Give a Spartan a weapon that could actually penetrate Marine armor and there's a very good chance he could kill a marine.

Afraid not fgt.

Psykers and the best of the best marines? Probably not. But I could see a Spartan going toe to toe with a random captain.

At best, they could take out a random Scout. If they got lucky.