KMC Writer's Workshop
I've noticed that a large number of the members in the comic book forum have aspirations to do creative writing either professionally or on the side. Because of this, I wanted to open a thread where we can post information related to being better character developers, arc-plotters, and over all storytellers.
The Hero's Journey
I want to start off with the concept of the Hero Cycle or The Hero's Journey. For those who want a much more solid understand of this concept, I highly recommend both The Writer's Journey by Christopher Vogler and the even bigger book that it was based on The Hero with a Thousand Faces by Joseph Campbell. I'd start with Vogler's simply because it is easier to understand, is modernized, and essentially gives you an overview of what to expect in Campbell's much more detailed book.
Much of the information I'm going to be posting here on this particular subject comes from Vogler's website itself (and not directly from the book). I might do minor edits, but it is best to assume it was written by Vogler.
http://www.thewritersjourney.com/
Vogler also wrote a "practical guide" (7 pages) to Campbell's book that later inspired him to write the book. That can be found here:
http://www.skeptictank.org/files//atheist2/hero.htm
"The Hero’s Journey" is a pattern of narrative that appears in drama, storytelling, myth, religious ritual, and psychological development. It describes the typical adventure of the archetype known as The Hero, the person who goes out and achieves great deeds on behalf of the group, tribe, or civilization. Now, the Heroes Journey is not a new concept. It has existed for a far longer time than either of the two authors above. Their contribution was in identifying, organizing, and naming the patterns that many stories seem to follow. They themselves recognize that you can mess with these patterns, or analytical tools, to construct an amazing story, but most stories and myths do follow these patterns - many times unintentionally. They just happen to be a great foundation to be able to tell your story in a more dynamic manner. Vogler, who has worked with Disney on many projects, points out that Disney utilizes these patterns to develop stories, fix plots, and establish character archetypes.
So lets get started on the actual content. To start us off we have the entire journey of the hero here on this graph. We will go point by point explaining each part of the voyage.
As shown in the graph above, the Hero's Journey is composed of 12 parts. Those 12 parts are split into what is called the Three Act Structure. The three act structure is used most often in screen writing for movies, but is also applicable to comic book writing.
As you can see each Act contains a series of sections in the Hero's Journey. The act simply unifies them under a theme particular to that section. The purpose of the act is to send the hero on a certain track with a specific goal or aim, and the climaxes (conclusion) of each act change the hero's direction, assigning a new goal.
side note: The second act is double the length of the other two and thus contains two climaxes - one at the midpoint of the story (the darkest, thematically, part of the story) and when the third act begins.
Now, this entire journey is populated by colorful characters. Many of them happen to fall into an archetype (or two, or more).
The Character Archetypes
Archetypes are recurring patterns of human behavior, symbolized by standard types of characters in movies and stories.
Hero
Central figures in stories. Everyone is the hero of his or her own myth.
Shadows
Villains and enemies, perhaps the enemy within. The dark side of the Force, the repressed possibilities of the hero, his or her potential for evil. Can be other kinds of repression, such as repressed grief, anger, frustration or creativity that is dangerous if it doesn’t have an outlet.
Mentor
The hero’s guide or guiding principles. Yoda, Merlin, a great coach or teacher.
Herald
One who brings the Call to Adventure. Could be a person or an event.
Threshold Guardians
The forces that stand in the way at important turning points, including jealous enemies, professional gatekeepers, or your own fears and doubts.
Shape-shifters
In stories, creatures like vampires or werewolves who change shape. In life, the shapeshifter represents change. The way other people (or our perceptions of them) keep changing. The opposite sex, the way people can be two-faced.
Tricksters
Clowns and mischief-makers, Bugs Bunny and Daffy Duck, Richard Pryor and Eddie Murphy. Our own mischievous subconscious, urging us to change.
Allies
Characters who help the hero through the change. Sidekicks, buddies, girlfriends who advise the hero through the transitions of life.
Now that we know all the players, let's get started on the journey!