The Elder Scolls Online
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'First of all, the game is relatively traditional MMO, with a hotbar, a third-person perspective, no real-time combat, player-versus-player, and character classes. However, the title will be fully voice-acted, with a story that apparently is planned to take about 120 hours to get through to the endgame. The 250-man team is also working diligently to ensure that many of the series trademarks are present, such as a sense of exploration and the constellation system.
For fans more interested in the way lore is being represented, it has been confirmed that Online is a prequel to all previously released games, and involves the machinations of the Daedric Prince Molag Bal, who steals all player character souls, allowing them to be reconstructed upon death without significant penalty. The continents of Skyrim, Morrowind, Summerset Isle, and Elseweyr will all be present, although future expansions will likely allow access to even more remote regions of Nirn. The players will be split into three factions of three races each, as follows:
-Ebonheart Pact: The Nords, Dunmer, and Argoninans
-Aldmeri Dominion: Altmer, Bosmer, and Khajit
-Daggerfall Covenant: Bretons, Redguard, and Orcs
Features confirmed to be absent from the game include dragons, romance, player housing, becoming a werewolf or vampire, and Skyrim‘s highly touted Radiant AI. Also of note is that there is “no aggro mechanic in the game.” Other details, such as the mechanics of sneaking, are still in development. The rest of the minor details that are currently known can be found here, while additional screens are available here.'
Looks like Bethesda is following Bioware in launching an MMO. Thoughts? Is this good? Shit? Will this stop Bethesda from making anymore single-player games like WoW did with Blizzard? Comment below.