Dead Space 3

Started by Impediment4 pages

The ending of DS3 was pretty good.

I like the "Moon" angle.

Originally posted by Impediment
Does anyone know what chapter the Peng Trophy is in?

Chapter 14 for the optional quest from what i've read.

Report: EA Cancels Dead Space 4, Future of Series in Doubt

[Original Story] Despite being in the early stages of development, Dead Space 4 has been cancelled following the disappointing sales of Dead Space 3

[Update] EA has responded to the rumours regarding the Dead Space series, with the following statement: "These rumours are patently false. While we have not released sales data for Dead Space 3, we are proud of the game and it continues to be an important IP to EA."

Did the game sell poorly or something? I thought Dead Space 3 was a pretty huge release.

It has the lowest sales of the series. Granted, it's only be out for a few weeks, but iirc a game is supposed to sell the most during the first two weeks.

It could have sold better then any of them though and made no difference though; EA stated during development they needed 3 to sell at least 5 millions copies or they'd consider canning the series. Or something to that effect.

Haven't finished the third game, Does it leave it open for another one?

YouTube video

Originally posted by Kazenji
Haven't finished the third game, Does it leave it open for another one?

It definitely does, yes.

I just finished awakened.

Spoiler:
Well that was messed up. Both Issac and Carver get killed and earth wiped out by 9 other brethren moons? That was a ****ed up ending. I guess I never expected Issac to have a happy ending, but the ending he originally had that left his survival open was preferable. He went through everything he went through, just do die in the end and have everything and everyone he knows and loves on earth killed too. Damn it. :/

On a more positive note, this DLC is how the entire game should have been. This was damn scary and disturbing. I loved the new cult and its leader. All the tension between Issac and Carver was fun too. I just wish they didn't kill off Issac like that. I feel like they did that just to make it even more messed up.

Originally posted by Arachnid1
I just finished awakened.

Spoiler:
Well that was messed up. Both Issac and Carver get killed and earth wiped out by 9 other brethren moons? That was a ****ed up ending. I guess I never expected Issac to have a happy ending, but the ending he originally had that left his survival open was preferable. He went through everything he went through, just do die in the end and have everything and everyone he knows and loves on earth killed too. Damn it. :/

On a more positive note, this DLC is how the entire game should have been. This was damn scary and disturbing. I loved the new cult and its leader. All the tension between Issac and Carver was fun too. I just wish they didn't kill off Issac like that. I feel like they did that just to make it even more messed up.

Spoiler:
It didn't show or say they died.

Also DLC was short but what the hell is up with the short length of it? Not worth $10

Originally posted by FinalAnswer
Spoiler:
It didn't show or say they died.

Also DLC was short but what the hell is up with the short length of it? Not worth $10

Spoiler:
I almost completely sure them crashing onto a brethren moon killed them. Especially since this is the last game that's supposed to have Issac in it. Also, the chapter title spells RIP, and I doubt it's talking about the Cult leader or unitologists. Everything point's to Issac having been killed.

And it was short, but I thought it was worth it because it was a return to form. It was nice to be scared by DS again. The rest of the game left a bad taste in my mouth, although I enjoyed the story.

Originally posted by Arachnid1
Spoiler:
I almost completely sure them crashing onto a brethren moon killed them. Especially since this is the last game that's supposed to have Issac in it. Also, the chapter title spells RIP, and I doubt it's talking about the Cult leader or unitologists. Everything point's to Issac having been killed.

And it was short, but I thought it was worth it because it was a return to form. It was nice to be scared by DS again. The rest of the game left a bad taste in my mouth, although I enjoyed the story.

Spoiler:
It didn't show them crashing, it just showed the moon appearing and the dementia kicking in again, before fading to black. I seriously doubt that they'd kill Isaac off in that manner. RIP could mean Earth, seeing how it's in the process of getting eaten. And where was it stated this is Isaac's last game?

Originally posted by FinalAnswer
Spoiler:
It didn't show them crashing, it just showed the moon appearing and the dementia kicking in again, before fading to black. I seriously doubt that they'd kill Isaac off in that manner. RIP could mean Earth, seeing how it's in the process of getting eaten. And where was it stated this is Isaac's last game?
Spoiler:

I remember reading an interview at some time before DS3 came out saying this wraps up Isaac's story and that this is supposed to be his last game.

And it didn't show them crashing, but it showed them to be in the process of it. The moon came out of nowhere and both of them threw their arms up like they got taken by surprise and were bracing themselves. After that, it cut out with that dementia effect. There's no way they didn't crash after that. It would be a cop out if they just put their arms down, steer away, and hyperdrived their butts out of there after. The chances of them being alive after that just seems really slim to me.

And RIP could be referring to earth, but I think it's also referring to Issac and Carver. As much as I would love for Isaac to be back as the protagonist in a future DS game, I don't think it's gonna happen.

Originally posted by Arachnid1
Spoiler:

I remember reading an interview at some time before DS3 came out saying this wraps up Isaac's story and that this is supposed to be his last game.

And it didn't show them crashing, but it showed them to be in the process of it. The moon came out of nowhere and both of them threw their arms up like they got taken by surprise and were bracing themselves. After that, it cut out with that dementia effect. There's no way they didn't crash after that. It would be a cop out if they just put their arms down, steer away, and hyperdrived their butts out of there after. The chances of them being alive after that just seems really slim to me.

And RIP could be referring to earth, but I think it's also referring to Issac and Carver. As much as I would love for Isaac to be back as the protagonist in a future DS game, I don't think it's gonna happen.

Spoiler:
Can't find anything saying it's Isaac's last game. I would think something like that would be a little more publicized.

If they wanted to kill Isaac and Carver, they would have done it outright, not leave it as ambiguous as it is. Hell, I remember when people thought Isaac died at the end of the first game. They're either going to release another DLC (This is EA we're talking about here) or they'll leave it as a cliffhanger for 4

This game was awful. Wow. So many huge missteps.

There was about 6 hours worth of content stretched out to around 15 hours. As a result the pacing suffered horribly. The first 4 hours were pretty decent and then the game quickly went to shit and lost any semblance of identity. This game is a monolithic example of how a longer game isn't always a better game.

The optional missions were crap. The only decent one was the one towards the beginning with the 'survivor' taunting you as you went. All the others were just 'go plunge the depths of this metallic series of hallways to get the payload of items at the end after fighting off waves of uninspired enemies'.

The game relied way too much on enemies spawning behind you during a fight to lazily try and induce tension. This can work if you do this every now and then, but doing this literally every fight just feels cheap and lazy and removed almost all tension that this method of design can create. It was a crutch used by an uninspired design team and often made the fights just feel like a chore.

Worst of all, the game suffers from a fundamental misunderstanding of what constitutes good horror. The game's philosophy throughout was consistently "oh, you think one enemy would be scary, well that must mean 40 enemies is 40 times more so." It's not, the opposite is true. Whenever I saw one enemy I just sighed because I knew that meant I'd be fighting waves of enemies for the next 5 minutes because that was one of the garbage ways they extended the game length artificially. All this achieves is a desensitization of the enemies you fight. They stop being scary, they stop creating tension, and they are just things to shoot at.

I hear people claiming that the philosophy this game took is acceptable because it was still intense. Vaguely true, but not acceptable as the game assigns itself in the pretense of being a horror game. The game is intense in the same way the campaigns of Call of Duty games are intense. The Call of Duty games are not scary. The difference is Call of Duty games have very tight and responsive controls, this game's controls were not very good. Fighting things just wasn't very fun. There was nothing scary about the way the game flowed. This was a mediocre action game and an awful horror game.

The plus sides - some decent puzzles and a couple parts had pretty solid atmosphere. Also the game looked nice. Also the story was sadly one of the high points, even though it wasn't very good.

Won't be playing anymore Dead Space games. They clearly have no idea what they're doing anymore.

Originally posted by BackFire
This game was awful. Wow. So many huge missteps.

There was about 6 hours worth of content stretched out to around 15 hours. As a result the pacing suffered horribly. The first 4 hours were pretty decent and then the game quickly went to shit and lost any semblance of identity. This game is a monolithic example of how a longer game isn't always a better game.

The optional missions were crap. The only decent one was the one towards the beginning with the 'survivor' taunting you as you went. All the others were just 'go plunge the depths of this metallic series of hallways to get the payload of items at the end after fighting off waves of uninspired enemies'.

The game relied way too much on enemies spawning behind you during a fight to lazily try and induce tension. This can work if you do this every now and then, but doing this literally every fight just feels cheap and lazy and removed almost all tension that this method of design can create. It was a crutch used by an uninspired design team and often made the fights just feel like a chore.

Worst of all, the game suffers from a fundamental misunderstanding of what constitutes good horror. The game's philosophy throughout was consistently "oh, you think one enemy would be scary, well that must mean 40 enemies is 40 times more so." It's not, the opposite is true. Whenever I saw one enemy I just sighed because I knew that meant I'd be fighting waves of enemies for the next 5 minutes because that was one of the garbage ways they extended the game length artificially. All this achieves is a desensitization of the enemies you fight. They stop being scary, they stop creating tension, and they are just things to shoot at.

I hear people claiming that the philosophy this game took is acceptable because it was still intense. Vaguely true, but not acceptable as the game assigns itself in the pretense of being a horror game. The game is intense in the same way the campaigns of Call of Duty games are intense. The Call of Duty games are not scary. The difference is Call of Duty games have very tight and responsive controls, this game's controls were not very good. Fighting things just wasn't very fun. There was nothing scary about the way the game flowed. This was a mediocre action game and an awful horror game.

The plus sides - some decent puzzles and a couple parts had pretty solid atmosphere. Also the game looked nice. Also the story was sadly one of the high points, even though it wasn't very good.

Won't be playing anymore Dead Space games. They clearly have no idea what they're doing anymore.

I agree with pretty much all this, but you should consider trying the Awakened DLC. I liked it more than Dead Space 2, but less than Dead Space 1. Awakened is what Dead Space is all about.

The optional side missions in DS3 were definitely weak sauce, however I like the game overall. Not great, by any means, but definitely not bad.

Co-op is fun, but I prefer solo play.

My biggest gripe is the flawed weapons crafting system. I hate it, to be honest. I've played the game multiple times with just the plasma cutter and pulse rifle. Great combo, IMO.