Originally posted by Newjak
What did they do to Fusion Rifles. To be honest I always though Fusion Rifles were the most unbalanced gun in the entire game. Not saying they were outrageously so but I definitely felt a good Fusion Rifle user was damn near unbeatable in most short mid range to close range fights. It's laughable how far away they could one shot people at times imo.I'm a little weary of the shotgun range nerf though. They were already the gun with the shortest kill range in the game. Once you get out of that close range area at all their effectiveness in a fight drops considerably.
I am glad to see Scout Rifles getting a bump. I can see why the stability for the auto rifle and range would get nerfed some. If you had a good stable auto rifle it had enough range in most cases to be an auto scout rifle.
They didn't nerf Fusion Rifles perse, but they nerfed specific ones like the Pocket Infinity(exotic) and the raid one. Pocket got a clip decrease perk change to faster reload. Apparently the shots were cut in half(not too sure about that) and the Vex(raid) got the damage drop and got a critical buff, albeit a slight one from 1.25 to 1.50.
I also thought Fusion Rifles were unbalanced. Like they either sucked hard or were too good(like the 2 that got hit with the nerf hammer) The Vex was single handedly the best gun; outclassing even the Suros Regime(Most fun gun ever) I was worried Fusion Rifles would usurp the throne from Autos once Shotguns and Autos got nerfed(since they kind of dance between the range those two excel at) but it seems Bungie was aware of what could have happened and performed a pre-emptive nerf.
Shotguns are tricky. I don't think they were unbalanced or overpowered, but rather the maps and gameplay mechanics favor them a little too much(like Auto Rifles) The range was fine IMHO. It is a FKN Shotgun, ya know? They should have either added a stopping power ability or perk that slowed people down if you shot them when they sprint towards you like they did in Gears of War to counter the Godlike Gnasher, and or nerf the effectiveness of slide. It ain't the shotties, it is the mobility of the chars combined with small maps that make them dominate.
Originally posted by dadudemon
I'm doing better in multiplayer.I think melee should 1-hit kill people. Also, is there a "double stab" ability for Hunters? I think I saw someone very quickly slash me twice and then I died.
I still run the Fusioin Rifle+Auto-Rifle combo. Seems effective.
You just want Destiny to be CoD 2.0 bro. Melees are fine. There are gun and/or armor perks that increase the speed of melees.