The Order of Magick - Role Play
Before the rise of the Order of Magick, all magick users were widely regarded with fear across the kingdom of Algara. Often treated like madmen, or worse, animals, wizards would band together in secret, passing down their knowledge from generation to generation. But no matter how unobtrusive they may try to be, magick users everywhere were hunted down, and publicly tortured and executed, often in the most grotesque ways imaginable.
That was of course, before the Great War. A vast kingdom from across the sea tried to conquer all of Algara. They would have succeeded, too, if not for the heroism of several great wizards. Those who studied their arts in total secrecy to avoid persecution suddenly revealed themselves, and almost single handedly forced the invaders back to the sea, bringing peace to the kingdom. Ever since, Wizards everywhere were treated with admiration and reverence, and the king himself, Balthier II, approved of the creation of a society where all magick users could come together and share their knowledge, and as one, answer the call, should they ever be needed to protect the kingdom again. Thus, the Order of Magick was born.
Castle Eldraza. Some time after its founding, the Order of Magick used their hard won wealth and influence to claim the great fortress and its surrounding lands and villages, all for the purpose of giving the Order a place to study, practice and teach in peace. Even though wizards were far better accepted by the people than before, they were still treated with fear by many, and so the peace brought by Eldraza’s high walls was a blessing to all wizards, who could now share their knowledge and magicks without fear of persecution.
Many times over the centuries, a great threat would rise up to threaten all of Algara, and the Order would respond by sending their best and brightest to quell the danger. However, their most important mission by far was to search out young wizards to train. The death toll for wizards sent on missions for the crown was exceptional, and it was vital that the next generation of magick users were found and given the proper training, lest the Order die out altogether. Fortunately, young wizards are always easy to find. The birth of one’s magick is never subtle, and after the second or third explosion, even the most stubborn and superstitious parents willingly give their child to the Order to train.
At first, young wizards never get to see the inside of Castle Eldraza. Instead, they are housed in the nearby town of the same name, and taught the basics of magick. When wizards come of age, they spend the remainder of their studying life inside the castle itself, where they can draw upon the vast libraries for knowledge, and practice in the courtyards under the careful supervision of their teachers. When their schooling is complete, a wizard can choose his own path. Some decide to stay in the castle to learn more. Others move into the surrounding towns, and become part of the ever growing community of wizards. Others still go exploring, traveling around the kingdom to learn more about the world around them. However, more often than not, it is the graduates who are chosen by the Order to go on missions for the kingdom. Younger, fitter and more eager than the elders who taught them, magick graduates take the plunge into danger, going on mission after mission until they too feel the weight of age settle upon them, and they retire to teach the next generation. And so life in the Order goes on…
Alexander Kalhazred III, better known as Kal, one of the newest graduates of the Order, was fuming. He moved through the corridors of Castle Eldraza like a storm cloud, and glaring at all who looked at him with crimson eyes, his ever present cane hitting the ground with an unnecessarily loud thunk! Those who knew Kal were aware of his uncommon displays of rage, for they were always memorable, despite, or perhaps because of their rarity. This time, Kal was angry with the council of elders who presided over his most recent debate, and most especially, he was angry with his opponent, a verbal fountain of traditionalist nonsense more than twice Kal’s age, named Belmont, who refused to let the younger wizard get a single word out before slandering his theories and arguments.
Debates were a common occurrence in the Order. The most respected and learned wizards would often discuss things of great interest, drawings crowds as large or even larger than those seen in the stands of dueling arenas. This debate was not of immense importance. Belmont had challenged one of Kal’s theses (which deserved a medal, as far as Kal was concerned), calling it 'controversial meddling of basic forces.' To his credit, Kal had kept calm throughout the debate; even though he could see the council had already made up its mind to favor Belmont. He presented his arguments as best as he could, but after the old fool repeated for the third time 'why can’t a fireball just be a fireball?' he finally lost his temper. The young graduate conjured a fireball above his hand the size of a man’s head, and after several seconds’ concentration, condensed the ball and turned it into an intense beam of energy, which shot across the room, hitting a torch attached to the far wall. Rather than igniting the torch, however, the whole thing disintegrated, bracket and all, falling to the floor as a pile of ash and smoke. Without another word, Kal had left the room, ignoring the cries of surprise and 'how rude!'
Kal turned a corner, leaving the castle and stepping out into one of the many training grounds, looking for a quiet place to meditate, or more likely, let off steam. It was probably a good thing he was being sent away on a mission the very next day. He didn’t think hearing the rumors about how the one of the most distinguished new graduates of his generation had made a fool of himself in front of a council would please him any more than the debate itself had. Without realizing it, Kal had found himself standing outside one of the smaller dueling rings, an elevated circular patch of sand with a wooden border. The rules of this arena were simple - Knock your opponent out of the ring using as few spells as possible. “Why did my troubled mind lead me here?” he wondered aloud, a sarcastic smile appearing on his face.