Pretty gruesome detail there, matey. Going to need a re-read and a good think before I respond. Wish I was as good as I used to be in my hey day... Getting old now though (at least in KMC terms).
Spoiler:
Yes, hur hur, zaaambiiiiiz. And yes, probably zombie bites, but for now lets just create an interesting reactive environment.
Name:Maltilda Parkinson
Age:26
Nationality:British/English
Team: Delta (only available unless people are willing to play secondary characters)
Weaponry: Astra A-80 pistol, Frag Grenades, Swiss Army knife, c4
Speciality: (Explosives, Coms, Computers, Sniper, Engineer ect) Sneaking, vigilant
Appearance:Light shoulder length brown hair, around 5 ft 6, pale grey eyes
Home Country:England
Motivation:
Equipment: (Your speciality will help to decide your equipment) Ammo, Rations, throwing knives, night vision goggles.
Special Item: Tactical Hazmat Suit
Location: Facility Freight Area before second freight lift down into the facility proper.
Biography: ((Optional))
Originally posted by CharlieNinjitsuVigilant is not really a speciality. What do you mean by it? Spotter maybe?
Name:Maltilda Parkinson
Age:26
Nationality:British/English
Team: Delta (only available unless people are willing to play secondary characters)
Weaponry: Astra A-80 pistol, Frag Grenades, Swiss Army knife, c4
Speciality: (Explosives, Coms, Computers, Sniper, Engineer ect) Sneaking, vigilant
Appearance:Light shoulder length brown hair, around 5 ft 6, pale grey eyes
Home Country:England
Motivation:
Equipment: (Your speciality will help to decide your equipment) Ammo, Rations, throwing knives, night vision goggles.
Special Item: Tactical Hazmat Suit
Location: Facility Freight Area before second freight lift down into the facility proper.
Biography: ((Optional))
Thats the objective, I guess it could be left open to interpretation and common sense, but the literal meaning would be having us destroy the bodies. We're probably going to have to secure a flame thrower from the facilities armoury.
I'd like us to under-play the advancedness of the suits, because we are probably used to doing things the old fashioned way, and in addition, if you rely too much on your suit, I will be keeping track for reasons I will likely reveal later... probably through my own characterisation.
In any case, have some more manual play involved, don;t have the suit do things automatically like tagging targets, untill you manually do so and it corresponds and auto tags frm that point.