Originally posted by -Pr-Depending where the bite is (ie. how long it takes the bacteria from the bite to enter the blood stream, the amount of blood he looses from the bite, etc.), it could be incapacitating... Especially if he were to get bit early on in a wave.
A scratch won't make him turn instantly though. A bite won't either. Frank just has to win before he turns.
Also remember that the zombies are quite strong. On Hershel's farm one zombie tore Dale's entire abdomen open with ease... So there's that to think about.
Originally posted by the ninjakHe has to avoid infection/death during each wave. He auto-heals at the start of each new wave.
Oh nice work Pr. Punisher clears this mess. I thought he had to avoid infection.
Originally posted by Galan007
Depending where the bite is (ie. how long it takes the bacteria from the bite to enter the blood stream, the amount of blood he looses from the bite, etc.), it could be incapacitating... Especially if he were to get bit early on in a wave.Also remember that the zombies are quite strong. On Hershel's farm one zombie tore Dale's entire abdomen open with ease... So there's that to think about.
He has to avoid infection/death during each wave. He auto-heals at the start of each new wave.
Maybe...
Originally posted by the ninjakHe'd only lose if the infection sustained from the bite incapacitated him to some extent (ie. he cracks a 110 degree fever that makes him start acting loopy, and/or transforms into a zombie... Or bleeds out.) As long as he can clear a wave before one of the above happens, then the bite doesn't matter.
Well if he has to avoid infection. He loses at Wave 8.
Then whats the point of the avoiding infection thing? I realize it doesn't exist in the OP anyways.
He wins. No matter what. He took chunks out of Daken with his teeth! He doesn't go down without absolute loss of life.
He'll kill these things even if he had blood gushing from his body and a few arteries left.
And with a riot suit. It's just too easy. Wave 8 is the only challenge. And with a field the size of the prison yard less than 200 wont be a problem.
If Frank gets bit on, say, the side of his neck (which happens to be where your carotid artery is), he better hope to god that there are only a few zombies left. Otherwise he will bleed out before he even has a chance to try and stop the bleeding.
For instance, if Frank sustains an arterial injury, and there are still 150 zombies left, he's pretty much phucked. Frank is badass, but he's still a human being, whose 'container' only holds so much blood.
A healthy Frank is that good, yes.
I'm just spitballing about what would happen if he sustained a mortal injury while dozens of zombies still lived.
Originally posted by the ninjakNot at first. However, he is free to study its layout as the waves progress.
Question is does he have knowledge of the prison?
If you gave him just the field and he couldn't get into the prison. I see him dying regardless of armor.
But the fact that you gave him the prison as well and his only limit being the fence perimeter. Gives Frank alot of advantage spots and corridors to have fun with.
To play guessing game with how he handles particular rooms inside the prison is simply guesswork.
Originally posted by ParmaniacNo doubt his comic book stamina keeps him going longer than a RL human.
Not sure the real world physiology thing works here, Frank has taken punishment that should have killed him dozens of times.
Take the injuries he sustained when Sentry was after him. Frank took a barb to the kidney, then maneuvered in such a way that the wound split open even more, and despite the blood loss, was still able to keep going for quite a while before passing out.
I'm just saying that if one of his major arteries is bit in half, he better end the wave quick, or stop the bleeding quick... Because he doesn't have long.
Originally posted by the ninjakEh, that's not what I was saying at all. srsly
To play guessing game with how he handles particular rooms inside the prison is simply guesswork.
Originally posted by Galan007
Eh, that's not what I was saying at all. srsly
My point was the layout of the prison. It's guesswork.
If Frank can lead the zombies into a corridor and slam shut a gate. He can block them off and stab them from a distance.
If the Prison entrance leads to a sealed room he can be trapped and the zombies will overwhelm him as they pour in.
Zombies in TWD like to move in swarms or herds when in large clusters.
The open field is a deathtrap from Wave 7 onwards. Because the zombies are pouring in from one singular spot. And not scattered around the environment.
Eventually Frank will need to enter the prison if he is to stand a chance. And the prison is unknown as to its layout.