SevenShackles
Missa pro defunctis
Originally posted by Omega Vision
Do you have any idea of the scale of the Geth's fleet? Because individual System Lords had hundreds of ships, and there were over a dozen System Lords at any given time, with the top dogs (Ba'al, Cronus, Ra, Sokar, Anubis, Apophis, Heru'ur) having more than the average number. After the fall of the Goa'uld, the Free Jaffa Nation was able to send ten Ha'taks to attempt to stop the incursion of the Ori Fleet, and this was done reluctantly, implying that they sent a token force. Keep in mind that this is after massive numbers of the ships were destroyed by infighting and the Replicator invasion.
Not sure of exact numbers but They share a hive mind of sorts and once their bodies are destroyed they simply upload into a new one with all knowledge/exp up till the death of their last body preserved and shared amongst the collective.
They also have sub types and high hacking/interfacing capability.
Sub-types
Over time, the geth have evolved into numerous sub-forms, ranging from the diminutive but highly agile Geth Hoppers, to the gigantic, lumbering Geth Armatures. All of these platforms are shielded and capable of regenerating their kinetic barriers. The geth also utilize turrets and drones (rocket, assault, recon and repair drones, specifically). It isn't clear whether these are also AIs, in the same way Geth Armatures are not just tanks but platforms for geth programs themselves, or simply controlled by the geth.
Geth subtypes include:Geth Armature - Anti-personnel light walkers capable of launching geth siege pulses. Also possesses machine-guns, heavy armour and shields.
Geth Colossus - Geth heavy walkers capable of launching devastating siege pulse attacks and machine gun attacks. Extremely strong armour and shields.
Geth Destroyer - Equipped with Geth Pulse Shotguns and strong shielding. Specialised for close quarters combat, have the ability to charge, melee, and can utilize Carnage. They can also be equipped with flamethrowers or rocket launchers.
Geth Dreadnought - Flagships of the geth fleets. They are both larger and better equipped than their organic counterparts, utilizing longer, more powerful main guns and more energy-intensive ultraviolent lasers for their point defense systems.
Geth Dropship - Geth frigates that also serve as troop transports and close air support. Extremely resilient against ground vehicle fire, though fairly vulnerable to fire from other frigates and cruisers.
Geth Hopper - Cyberwarfare and ambush platforms, capable of sabotage, overload, and radar jamming. Attacks using the geth sniper beam. Lightly shielded.
Geth Hunter - Stealth troops armed with shotguns and shielding. They possess tactical cloaking devices.
Geth Juggernaut - Similar to Geth Primes. Equipped with Geth Pulse Rifles and able to launch distortion rockets. Heavily shielded and very resilient.
Geth Prime - Elite geth units equipped with heavy weaponry. They possess very strong shields, heavy armor, tech abilities and are extremely resilient. They also improve combat skills of nearby geth and are capable of jamming radar.
Geth Pyro - Geth units that are highly dangerous in close quarters. Equipped with flamethrowers, shielding and heavy armor. Very slow and harmless at distance, but highly resilient and deadly in close range.
Geth Rocket Trooper - Anti-armor/anti-air infantry. Equipped with rocket launchers and shielding.
Geth Shock Trooper - Advanced Geth Troopers armed with the Geth Pulse Rifle, Geth Barriers, and Carnage.
Geth Sniper - Armed with Geth Sniper Rifles and shielding. Capable of using assassination, specialised for long-range combat. Capable of jamming radar.
Geth Trooper - Standard geth troops equipped with Geth Pulse Rifles, Geth Barriers, and capable of recharging shields via the Geth Shield Boost ability.
History Edit
And more on their military
Military EditThe key element of geth warfare is surprise. Their sudden and unexpected return from beyond the Veil after three centuries was typical. Shepard describes the geth as perfect ambushers—"they don't move, they don't make noise, they don't even breathe." Their freedom from the need to eat or sleep allows the geth to leave dormant garrison units in ambush at key positions, and the fact they don't feel pain allows them to drop units directly onto the battlefield from high altitudes. Geth can even be packed tightly into crates and left in storage, shutting down their power sources to stay undetected. A tactic particularly favoured by the geth is to set "distress signals" and then ambush the rescuers; they also turned the freighter MSV Cornucopia into a drifting trap.
In combat, geth units show little sense of self-preservation. Because geth programs can share memories and files with extreme ease, the experiences of individual geth programs are not lost when a platform is destroyed and archived versions of programs can be downloaded into new bodies. As geth programs are functionally immortal, they place little value on platforms and will expend thousands of units to take an enemy position, which was commonly experienced by the quarians during the Morning War. For this reason, geth are willing to engage in seemingly-suicidal actions like boarding a ship, engineering it to crash, and then remaining on board to ensure the ship goes down.
Heretic geth use psychological warfare on the battlefield with dragon's teeth, a Reaper implement. These implements pierce the bodies of dead soldiers, turning muscle tissue into synthetic material, creating a zombie-like monster called a Husk. This severely lowers morale, as their enemy now has to kill fallen comrades.
When geth shut down, they fry their memory cores as a defensive measure, which is probably why geth haven't been successfully captured for study. However, Tali'Zorah nar Rayya was able to retrieve some of the data cache from a deactivated geth, using her quarian tech expertise and quick decisiveness.
Geth weapons and armor are of extremely high quality but are difficult to find—a Geth Armory license allows Shepard to buy them. Their weapons are pulse based. These weapons are among the most powerful in the game and ideal for Shepard's team.
Despite preferring stealth and cutting edge technology to neutralize their enemies, the geth are extremely numerous, and are well capable of building a much larger force than they have. They have massive fleets and the largest infantry corps in the galaxy.
Typical geth groundside deployment was done by physically - and literally - dropping geth platforms either straight from orbit or from dropships, without using any velocity-reduction method. Thanks to the software nature of the geth, physical platforms are merely vessels to them, so geth deployment can do away with the likes of drop pods, space on dropships can be maximally utilized by storing platforms and armatures in their compact forms, procedures like landing approach and the need of relatively safe drop zones for deployment - thus, geth plaforms either deployed via geth dropship while it was doing a strafing run, or drop direct from orbit, slam smack right into the thickest of the battles and get into the fight before dust from the impact even settled.
Best size estimates on a single geth fleet (the one around Charoum to be specific) range from 5,000 to 10,000 ships with unknown armament. These fleets include dreadnoughts, dropships, cruisers, and fighters. Since the geth are not limited by the demands for rest, wages, or autonomy that organic workforces require, they are limited only by time and raw materials in what they can construct, allowing for the creation of such massive fleets. In addition, the geth are not restricted by the Treaty of Farixen and other Citadel regulations in building their ships. Geth dreadnoughts can exceed the size of Alliance dreadnoughts by as much as 30%, and utilize more expensive and energy-demanding ultraviolet antiship lasers as opposed to the cheaper infrared antiship lasers employed by most organic built ships.
I put in bold the only number tally of a single geth fleet I saw when I gave it a quick read threw. You can ignore the mentions of reaper tech as normal non heretic geth wouldn't use it. (as far as I know)