Originally posted by -Pr-
Huh? The more combos you do and the more variation you use in combat, the quicker you gain xp and you get flat out more of it, which gets you upgrades more quickly.
Then they should make it less repetitive.
Check this out: I got extremely bored after 10 minutes from the combat system in Arkham City. It only took 10 minutes before I was done with it.
And what I'm talking about is making your character OP: overpowered. If I'm going to spend hours playing the equivalent of a hack and slash (but poorly implemented), I want something out of it. "Getting the upgrades faster" just doesn't cut it in these games for me. It doesn't feel any faster and the upgrades don't make you feel OP.
Originally posted by -Pr-
This is more true in City and Origins than it was in Asylum, sure, but the combat is only repetitive, imo, if you let it be.I was farming XP the other day, so I could grab that next upgrade I wanted. How? By going in to random mobs and kicking the shit out of them using as much variation as I could.
or did I misunderstand?
Actually, no, this makes sense. I think you really do get it. That's repetitive to you, right? You may not be as impatient as me but surely you thought, "ugh...when is this done...triangle triangle triangle..."