red dead
mass effect...,maybe
skyrim
left 4 dead
that's about it, really.
i really on't know why you people seem insistant on naming games like super meat boy or limbo. they don't do anything that features this gens capabilities. I'm not saying they're not good games because they are, but just because you like them doesn't mean they couldn't have been made have been made in the 16 bit era.
I give credit to Mass Effect 2 for being a sum of impressive parts, nothing more, nothing less. Impressive graphics, soundtrack, storyline, gameplay, but I feel that it doesn't do anything particularly impressive in any one area and that it doesn't do anything particularly new. I know people will praise it for the storyline, but I don't feel it truly stands out as having a world class storyline, especially when judged outside the medium. The gameplay is polished but most people would agree that it's not on the level of say, a Gears of War, within its genre. Good graphics but I don't think the world looked breathtaking and I wasn't blown away by the soundtrack either.
I just feel that there have been other games out there this generation that have had far more to offer, particularly if you take a look inside the indie market as well as the mainstream.
For the record I don't think it's nearly as overrated as the other games I mentioned.
I don't know, underwhelming I guess? I'm not saying the game doesn't have its good points, I just feel if I compared it to say, the Portal games, you have no contest really as on one hand you have these games that are incredibly innovative and offer really fresh experiences and on the other hand you have a pretty standard experience, polished certainly, but I personally wasn't wowed by it.
And if we are talking just story and characters, imo the Zero Escape games were easily the best of the generation.
Originally posted by Digi
Backfire's initial list is good. I haven't played all of them, but tend to lean toward games that introduced something new or raised the bar in ways that others will be emulating for years. Portal meets this criteria. As does the Mass Effect series with their storytelling.Some of the others are just refinements on earlier success...for example, Skyrim, for all its awesomeness, is just a refinement of the earlier Elder Scrolls games. New map, better graphics, more polished...but essentially nothing I wasn't doing in Daggerfall more than a decade ago. It belongs on a "best" list, but doesn't quite hold the same place in my mind as the truly innovative games.
I'm not sure you can say that Mass Effect is all that different from Skyrim in that sense actually. Neither were in any way truly innovative in their design, but stand out for being bigger, better versions of the same basic kind of game that their developers had been making for years. Mass Effect is not in any way innovative in the sense that something like Portal is.
Originally posted by Ben "cA" Risa
I give credit to Mass Effect 2 for being a sum of impressive parts, nothing more, nothing less. Impressive graphics, soundtrack, storyline, gameplay, but I feel that it doesn't do anything particularly impressive in any one area and that it doesn't do anything particularly new. I know people will praise it for the storyline, but I don't feel it truly stands out as having a world class storyline, especially when judged outside the medium. The gameplay is polished but most people would agree that it's not on the level of say, a Gears of War, within its genre. Good graphics but I don't think the world looked breathtaking and I wasn't blown away by the soundtrack either.I just feel that there have been other games out there this generation that have had far more to offer, particularly if you take a look inside the indie market as well as the mainstream.
For the record I don't think it's nearly as overrated as the other games I mentioned.
Outside of the storyline thing, which no one praises, this pretty much sums up my feelings on Zelda games. 💃
The difference with Zelda is that the games typically have more of an emphasis on puzzles which by their nature offer a different intellectual experience with every different puzzle, and the same can be said with the emphasis the games place on exploration and how it uses level design to make exploring each new world a fresh experience. The games also typically feature a number of innovative gameplay elements with each installment that people typically ignore when criticizing the games.
Originally posted by Ben "cA" Risa
I'm not sure you can say that Mass Effect is all that different from Skyrim in that sense actually. Neither were in any way truly innovative in their design, but stand out for being bigger, better versions of the same basic kind of game that their developers had been making for years. Mass Effect is not in any way innovative in the sense that something like Portal is.
Innovation is more than a new mechanic (i.e. portal gun).
Also, yes, sure, ME and Skyrim are pretty similar in many ways...
....somehow.
😕
"innovative in their design"
Mass Effect can only be considered innovative in such manners as taking choice-based storytelling to new heights, which it did not through innovative design but by simply putting "more" into the game.
Mass Effect and Skyrim are absolutely similar in that regard, as Skyrim itself took an existing formula to new heights simply by making it a bigger and better version of anything that had come before it, just like Mass Effect.
You made the distinction between the two games in that regard when there really isn't one.
Neither of them are innovative in the same sense as something like Portal or Braid is.
Innovation is not the sole marker for brilliance. Also true for story. ME2 does a lot of things fantastically even if you don't think those aspects were great.
Originally posted by NemeBro
Oh hey it's Darth Ray Park.
I think it may be Nebaris instead. You can tell by his throbbing innovation-boner.
Also I agree with him about 999: Nine Hours, Nine Persons, Nine Doors. ****ing mindblowing game.