Hardly. I mean, they could be considered more epic and atmospheric and that was largely the feeling that the game was going for but they didn't really have the genius design that some of Metal Gear's bosses had. Metal Gear has consistently had incredible boss battles and the very best of them are miles beyond any of its competition. I mean, even random battles like the one with Fatman who I brought up the other day was an incredibly well designed boss battle. I can't see a game topping the likes of the Psycho Mantis or The End battle for an extremely long time, if ever. Like, the Psycho Mantis battle might literally not ever be surpassed.
Yeah Neph, I dare you to to say it to him when he runs back home to the safe, protective arms of his peers 313
What about those secrets that you can only stumble on by accident or by reading about it online. And I dont mean easter eggs and the like, more things that are at least somewhat necessary for the game.
Final bosses always seem to suck the most. It makes sense when you think about it....how many people complete the game? Make all the good shit at the start.
Bosses don't have to be quirky to be good. I always felt the bosses in RE4 were the best. All of them are different, some are quirky and some are just straight dog fight but they are top quality. It's like the lead up to a boss fight is just as important as the actually fight.
There is nothing more sinister than having this long walk up something to fight a boss and you know it's coming. RE4 did this perfectly.
I guess I don't like having a boss for the sake of having one.