Outdated/Annoying gaming mechanics?

Started by Nephthys3 pages
Originally posted by Ben "cA" Risa
Metal Gear has without a shadow of a doubt the best boss battles in videogame history

Shadow of the Colossus?

Hell yeah..... 👆

Hardly. I mean, they could be considered more epic and atmospheric and that was largely the feeling that the game was going for but they didn't really have the genius design that some of Metal Gear's bosses had. Metal Gear has consistently had incredible boss battles and the very best of them are miles beyond any of its competition. I mean, even random battles like the one with Fatman who I brought up the other day was an incredibly well designed boss battle. I can't see a game topping the likes of the Psycho Mantis or The End battle for an extremely long time, if ever. Like, the Psycho Mantis battle might literally not ever be surpassed.

Wow, what a fanboy.

I dare you to say that to me in the Star Wars Versus Forums among my peers and fellow gangbangers, who will not take kindly to you gently mocking me like this.

I would but it would be totally off-topic to talk about MGS in the SWV forum.

Speaking of topic, I suggest you get back to it :backseat-modding:

I feel this image most appropriately represents the effect my little dare has had over Nephthys:

Yeah Neph, I dare you to to say it to him when he runs back home to the safe, protective arms of his peers 313

What about those secrets that you can only stumble on by accident or by reading about it online. And I dont mean easter eggs and the like, more things that are at least somewhat necessary for the game.

Got an example?

I replayed the original Legend of Zelda recently actually and that's a pretty good example. To access a couple of the dungeons you have to burn a random bush in the overworld (there are literally hundreds) and I'm pretty sure you can only really discover it in-game through trial and error.

Reminds of some of the old NES games Angry video game has reviewed, Alot of the stuff you can only work out by trail & error.

Poor Nephthys relies on trial and error to do pretty much anything!hysterical

This really shouldn't turn in to another MGS thread. The boss battles are good, though.

Yeah.

It's not a mechanic but I always find it funny when players go after snipers. I'm playing BF3 and this tank is trying to shoot me from 200 or more feet. They blew up because they forget to look for much closer engies and tanks.

YouTube video

Bosses with tons of invincible frames
i understand he's/she is the boss. just have him/her have
Block & dodged just as much as me
Not just waive off my strikes

Speaking of bosses, I hate how boss fights bring in regular enemies or how you don't know your attacks are doing anything.

Originally posted by Smasandian
Speaking of bosses, I hate how boss fights bring in regular enemies or how you don't know your attacks are doing anything.

Or how there's a weak point and its not so obvious to you, they made so hard to work it out.

I think bosses as a concept should still be in games; I just don't think it's done well nearly enough.

Psycho Mantis from MGS (among others), Mister Freeze and Ra's in Arkham City, that Asari chick from LOTSB in ME2 wasn't bad.

If we're talking about just final bosses, then maybe.

Final bosses always seem to suck the most. It makes sense when you think about it....how many people complete the game? Make all the good shit at the start.

Bosses don't have to be quirky to be good. I always felt the bosses in RE4 were the best. All of them are different, some are quirky and some are just straight dog fight but they are top quality. It's like the lead up to a boss fight is just as important as the actually fight.

There is nothing more sinister than having this long walk up something to fight a boss and you know it's coming. RE4 did this perfectly.

I guess I don't like having a boss for the sake of having one.