Originally posted by carver9wha?
As soon as the fight starts, he will punch Abomination and as soon as he dies, the explosion from the punch will still be on the battlefield...as soon as the other person hit the battlefield, they'll turn into dust from the residual from Hulk first punch on Abomination.He clears this.
Originally posted by carver9
As soon as the fight starts, he will punch Abomination and as soon as he dies, the explosion from the punch will still be on the battlefield...as soon as the other person hit the battlefield, they'll turn into dust from the residual from Hulk first punch on Abomination.He clears this.
xomfg
Hang on WWH is in there (and your order's totally messed up).
HOTM IS just Green Scar unleashed. So, if WWH Green Scar is fighting himself, they will both be "HOTM" as Hulk will have no reason to hold back.
So, either he clears it (limiting "WWH" to only performing at levels below World Breaker"😉 or he stalemates eternally as "WWH" keeps pace with him for power and amping.
Originally posted by armedforbattleyeah, just noticed this. Im too lazy to ponder the implications, but I dont think it changes much. Most of them are useless and would die from being in hulk's vicinities.
Remember guys when he gets to round 10 he's not fighting just validus...
He's fighting Abomination, Thing, Colossus, Solomon Grundy, Rulk, DoS Doomsday, Juggernaut, WWH, Current Mangog & ValidusAnd that's right after fighting alllll of them from round 9.
Originally posted by armedforbattledoes the team get to use sheep?
Remember guys when he gets to round 10 he's not fighting just validus...
He's fighting Abomination, Thing, Colossus, Solomon Grundy, Rulk, DoS Doomsday, Juggernaut, WWH, Current Mangog & ValidusAnd that's right after fighting alllll of them from round 9.