Curryman's New-Amalgam Tourney!
[b]Curryman's Meta-Amalgam Tournament[/b]
Step 1; Drafting
Choose any 3 characters from High Meta or below.
Body: You choose the body of a character.
Mind: You put the mind of a character in said body.
Powers: You endow said person with a power-set.
Simply put; Body + Mind + Power = Your Amalgam
Step 2; Power Limitations
Make sure that your character does not violate any of these rules/limitations
- No death-moves, this means attacks that by their very nature are completely unavoidable and un-defendable against.
- No offensive matter manipulation (ie. Can not be used directly on the battlefield/opponents)
- No multiplying (ie. Multiple Man, dupli-kate, multi-paul).
- Power Absorption/Copying/Amplification is not allowed beyond the obvious benefits on your amalgamation.
- No going past 99% of light-speed
- No time manipulation
- No complete/inherent invulnerability
- No inherent immortality (Characters who are banned from death's domain, destined to live, etc)
- Regeneration within reason. Your character can not be functionally immortal due to an extremely powerful regeneration. (Ie. Survive being turned into go, completely destroyed, etc)
- No body-swapping; as I feel this goes against the purpose of an amalgam tourney.
- Changes made to the tier list after this date will not count towards the tourney.
- Telepathy/TK that is learned will fall under mind. “Gifted” will fall under Powers.
- Magic will fall into the mind-category assuming it does not rely on a original character's body.
Step 3; Personalize it
Look at the characters you've drafted and terrible yet wonderful amalgamation of them.
Think of a name for your creation.
Find a theme song for your creation.
Step 4; Strategy Limitations
These are restrictions in which you'll be fighting
- 30 seconds prep-time
- Prep-time is strictly 30 seconds to choose your gear, nothing can be created
- The amalgamated characters' resources have been conveniently pooled
- Only basic knowledge of opponents (participants are subject to mind-wipes)
- You can not prepare spells in the prep-time
- You can only use spells shown in the comics
- No memory retention (ie, knowledge of previous fights in-tourney)
- 1 independent construction; Can not go above high-meta, must be created in-battle.
- Battleground is surrounded by an enormous forcefield, if you go through one side then you reappear at the other. Combatants are not aware of this
- No loopholes; I, the host, will decide what is within the rules and what is not
- Feats from after the draft finishes will not be eligible
Draft Information:
- Drafting starts June 27th 8:00 AM GMT+0. British standard
- Characters will be drafted one at a time
- First come first serve
- Specify what part of the amalgam you draft your character for
- If your character is rejected, you have to pick again
- You might be forced to redraft if someone makes a valid case against a character when the drafts are posted
Information of battles will arrive later, depending on the number of participants and judges. Ideally I'd like 7 days to a fight and then 3-4 days to judge.
Participants sign up here or in the thread!
Judges PM me!
Please ask if you have any questions/need clarifications. [/B][/QUOTE]