Intersections between planes/quadric surfaces/vector functions

Started by Zampanó2 pages

Originally posted by throwawaysrs
^that's precisely what it is, lol.

I'm trying to get the whole sock thing sorted out, it's a long story. Please don't report me; the mods are aware of my existence.

I think I figured out plane-plane and quadric-quadric intersections, but if Astner or someone would like to clarify for me...


Well plane-plane interactions are going to produce lines.

So, there is going to be some line that satisfies both equations at once. Converting to Cartesian coordinates usually worked for me because I was good with fractions and hate trig.

Spherical is also useful, though? I mean, like, the thing you are learning about was probably taught to you just a couple days ago. Read your notes and go to class!

Why did you call my king?

Nothing dont hurt urself. Back to the topic on hand if 2 + 2 = 4 add t to 4 and u will get 4t, what did u expect me to solve the equation? Besides who does math online in their spair time. I wonder whos bright idea was to create math in the first place after all its just a theory based on someone elses theories that might not even be true. Imagine one person told a lie who then made another person believe it and then the lie spead.

Originally posted by rudester
2 + 2 = 4 add t to 4 and u will get 4t,

No you get 4 + t and t would be equal to 0.

"don't hurt urself"