Originally posted by BackFireInnovative how?
It didn't. The Last of Us was far more innovative than GTA 5.
The gameplay isn't unique, it is a slightly more polished Uncharted. It is frankly little different than Tomb Raider.
I won't comment on the story, I'll be fair and judge what I've seen, but to be blunt, based on the developer's previous work, I doubt it is anything to write home about.
Originally posted by NemeBro
Innovative how?The gameplay isn't unique, it is a slightly more polished Uncharted. It is frankly little different than Tomb Raider.
I won't comment on the story, I'll be fair and judge what I've seen, but to be blunt, based on the developer's previous work, I doubt it is anything to write home about.
It innovates by successfully merging three completely disparate gameplay styles into one seamless experience - with each individual aspect better than most games who are comprised purely of that style.
It also innovates by having some long stretches of very quiet moments that allow for a greater sense of immersion into the world and reflection into the implications that the game lays out for the player. Also allowing for greater and deeper character development.
It's really nothing like Tomb Raider or Uncharted in any meaningful way. Sure it has a few similarities - similar graphical styles, third person cover based shooting, a couple set piece moments. But it offers a very different and more somber and meditative experience. Comparing it to Uncharted is like comparing Halo and Half Life.
Also its narrative is one of the most artful, thoughtful and powerful ever told in a game.
Originally posted by BackFire
It innovates by successfully merging three completely disparate gameplay styles into one seamless experience - with each individual aspect better than most games who are comprised purely of that style.
Which are?
It also innovates by having some long stretches of very quiet moments that allow for a greater sense of immersion into the world and reflection into the implications that the game lays out for the player. Also allowing for greater and deeper character development.
Okay, I'm going to have to ask for clarification: When you say long stretches of very quiet moments, do you mean in gameplay? Within the cutscenes? A mixture of both?
It's really nothing like Tomb Raider or Uncharted in any meaningful way. Sure it has a few similarities - similar graphical styles, third person cover based shooting, a couple set piece moments. But it offers a very different and more somber and meditative experience. Comparing it to Uncharted is like comparing Halo and Half Life.
Halo and Half Life is a very valid comparison actually. The similarities between the games are many, probably because Halo tried to build off things Half Life established. The key difference between both is that Halo's take on the alien invasion plotline is bombastic and space opera-esque, focused more on nonstop action with a few cutscenes to speed along the narrative (Halo 2 IMO probably handled the series' narrative the best), Half Life's setting and story are very minimalistic and more grounded, with no cutscenes, and the story being told through the setting you explore and walk around. But one can't get around the fact that they play pretty ****ing similarly, lol.
Also its narrative is one of the most artful, thoughtful and powerful ever told in a game.
It is a shame that, IMHO, it failed at arguably the most essential endeavor of storytelling; grabbing me early on.
Originally posted by NemeBro
Which are?
Action Adventure, Survival Horror, and quiet exploration.
Originally posted by NemeBro
Okay, I'm going to have to ask for clarification: When you say long stretches of very quiet moments, do you mean in gameplay? Within the cutscenes? A mixture of both?
I was talking about gameplay. Some of the game's most memorable moments - one in particular comes to mind - are during these long stretches, sometimes as long as 15 minutes, where you're just walking around; no combat, no environmental puzzles, but just being absorbed in the world and listening to dialogue between Joel and Ellie and being immersed in the mood and atmosphere that the game masterfully creates.
Originally posted by NemeBro
Halo and Half Life is a very valid comparison actually. The similarities between the games are many, probably because Halo tried to build off things Half Life established. The key difference between both is that Halo's take on the alien invasion plotline is bombastic and space opera-esque, focused more on nonstop action with a few cutscenes to speed along the narrative (Halo 2 IMO probably handled the series' narrative the best), Half Life's setting and story are very minimalistic and more grounded, with no cutscenes, and the story being told through the setting you explore and walk around. But one can't get around the fact that they play pretty ****ing similarly, lol.
Sorry, I think you're just completely wrong here. There is an overwhelming amount of differences between the two series. Some of which you mention (I'd say those differences alone are important enough to disqualify the comparison from being very meaningful) but others also include Half Life being more interested in environmental storytelling, atmosphere and exploration. Also the tone of each series is totally different - Half Life having the more lonesome and depressing, and I'd say simply better, atmosphere, where as Halo is pure shallow popcorn style fare. Also of course Half Life has various puzzles and more obvious innovations, such as the Gravity gun. Also the way they each handle the main character is completely different. The supporting characters, too.
The only things they really share are that they are both "shooters" and they both involve aliens. That's not enough for a very compelling comparison, to me.
Originally posted by NemeBro
It is a shame that, IMHO, it failed at arguably the most essential endeavor of storytelling; grabbing me early on.
Well, I completely disagree here. Obviously something like this is purely subjective, but I found the beginning to be one of the most gripping introductions I've ever played in a video game. If you didn't like it, fair enough, though.
GTA V didn't deserve Game of the Year.
GTA V had sales and nothing more. The game is a driving/flying/boating/etc simulator with quests that any random yahoo can play. Popularity wins again.
The Last of Us is a true masterpiece with a level of depth, emotion, and character development of the like which I have NEVER seen in a video game.
Originally posted by NemeBroOh, don't take that too seriously. Just said it to say it, not to bug anyone feelings.
You seem pretty upset.Why does me not liking a videogame force you to insult me?
Originally posted by Impediment
GTA V didn't deserve Game of the Year.GTA V had sales and nothing more. The game is a driving/flying/boating/etc simulator with quests that any random yahoo can play. Popularity wins again.
The Last of Us is a true masterpiece with a level of depth, emotion, and character development of the like which I have NEVER seen in a video game.
Originally posted by BackFire+1 to you two
It innovates by successfully merging three completely disparate gameplay styles into one seamless experience - with each individual aspect better than most games who are comprised purely of that style.It also innovates by having some long stretches of very quiet moments that allow for a greater sense of immersion into the world and reflection into the implications that the game lays out for the player. Also allowing for greater and deeper character development.
It's really nothing like Tomb Raider or Uncharted in any meaningful way. Sure it has a few similarities - similar graphical styles, third person cover based shooting, a couple set piece moments. But it offers a very different and more somber and meditative experience. Comparing it to Uncharted is like comparing Halo and Half Life.
Also its narrative is one of the most artful, thoughtful and powerful ever told in a game.
TLoU completely outdid GTAV.
The Last of Us is SOOO Overrated and so is GTA5, all the Last of Us is, is a Game version of the Walking Dead SHOW with more corroded fish coral face and horribly deformed zombies, and the zombie people you face look like the developers of the game tried to copy Halo's brilliant deformed Flood Formula to make them look scarier and creepier, nothing new, they ripped of Halo and it's to Overrated, also AC4 story wise was not better than Arkham Origins
Originally posted by Nemesis XI haven't played SMW 3D, but I have heard outstanding things about it from people who have.
From what I've seen of Super Mario 3D World, I think that deserves GOTY. I agree Last of Us is great and GTAV is pretty fun but they're, IMO, a tad bit overhyped.
Originally posted by RedX18521. The flood is 100% fictitious parasitic alien life form. The enemies in TLoU are normal people being controlled by a fungus. This fungus is based off a real life fungus that only effects insects (at the moment). The idea the TLoU had was that the fungus evolved to effect humans (check the 'in popular culture' section of that page). No one on the Naughty Dog came to work with the intention of putting Halo enemies (who aren't very original enemies themselves) in their game.
pretty sure they were, i mean it looks like there going for the same looks, overall both are over hyped band wagon games, and AC4 did not deserve best story, Arkham Origins did
2. TLoU was the first in its series. It generated its own hype completely (like Titanfall and Watch Dogs), instead of riding off the hype of the game that came before it like GTAV or AO (which wasn't even that great of a game, and got completely outdone by AC4 in every way including story). It made a well-deserved name for itself and deserved GOTY from its story alone, never mind all the other amazing concepts that came together to make it perfect.