Could the Wii U be Nintendo's last console?

Started by Smasandian3 pages

I guess I should of said not a lot of mature rated games.

But it didn't have a lot. Everybody says "oh it had RE4, RE0 and REmake!" but that's only three games.

As a whole, GC was entirely disappointing. You can look back and reminiscence about the games people played on it but during that generation, GC had barely anything to play.

Wouldn't surprise me if Nintendo transitions fully to handhelds in the future. WiiU could still turn around, though. A new Zelda game or a successor to Mario Galaxy and a lot of people will buy it at that point.

Originally posted by Smasandian
I guess I should of said not a lot of mature rated games.

But it didn't have a lot. Everybody says "oh it had RE4, RE0 and REmake!" but that's only three games.

As a whole, GC was entirely disappointing. You can look back and reminiscence about the games people played on it but during that generation, GC had barely anything to play.


Geist and Eternal Darkness were mature GC exclusives also, not just the Resident Evil stuff.

Compared to the PS2 or something at the time of course it didn't have that much to play, but still had some number of solid titles on its own merit.

The only real problem I think Nintendo is having is they're not shaking off the misconception that their consoles are for children. shrug

Originally posted by BackFire
Wouldn't surprise me if Nintendo transitions fully to handhelds in the future. WiiU could still turn around, though. A new Zelda game or a successor to Mario Galaxy and a lot of people will buy it at that point.

Super Mario 3D World is as good as a successor to Mario Ga;axy.

Originally posted by ScreamPaste
The only real problem I think Nintendo is having is they're not shaking off the misconception that their consoles are for children. shrug

That was the issue with the GameCube.

Don't get me wrong, I had a lot of fun with some of the titles on the GC (RE4 being one of my favourite experiences) but it was disappointing console.

That's because Nintendo focused too much in power and specs on the Game Cube. Specs are a way to make your consoles too expensive without a real pay off when it comes to money... Which doesn't mean you can go around selling Tigers consoles.

I think that HD is costing Nintendo a lot of developing time in their own titles, this is going to hurt the Wii U in addition to the problem with 3rd party developers.

I'd argue that the "kiddy console look" is a non-factor when it comes to sales, it certainly doesn't give you much press, but in the end it's the games that allow you to shine in the console market.

Originally posted by Astor Ebligis
Super Mario 3D World is as good as a successor to Mario Ga;axy.

It's not being advertised as such, though.

Originally posted by Bentley
That's because Nintendo focused too much in power and specs on the Game Cube. Specs are a way to make your consoles too expensive without a real pay off when it comes to money... Which doesn't mean you can go around selling Tigers consoles.

I think that HD is costing Nintendo a lot of developing time in their own titles, this is going to hurt the Wii U in addition to the problem with 3rd party developers.

I'd argue that the "kiddy console look" is a non-factor when it comes to sales, it certainly doesn't give you much press, but in the end it's the games that allow you to shine in the console market.

The question I would ask in relation to that theory, is, why are these problems that only Nintendo faces? Both Microsoft and Sony had libraries that were massively more expansive than Nintendo's last-gen, yet their consoles and all the software on them were also much more powerful.

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As long as Nintendo's flagship franchises remain Mario and friends, they will never get rid of the conception that it's a console for kids. Nintendo's 1st-party franchises, with the exception of Metroid, are all super kid-friendly happy-go-lucky whatevers. Their big money-maker was a bunch of shitty Wii-mote gimmick games like Wii-Dance Beyonce Edition and Wii-Fitness. The first thing you see when you turn the console on is your kiddy-cartoony Wii-Avatar person.

Leave the Nintendo realm and you find yourself face to face with Mass Effect, Metal Gear Solid, Halo, God of War, Last of Us, Gears of War, Uncharted, Bioshock... all the manly shit.

Mario versus Kratos, Mario versus Kratos. Hmm... which one's going to appeal to the adrenaline-junky action-gamer more...

If Nintendo wants to tap into the "mature gamer" market, it needs to invest in mature games. And not just multi-platform games like CoD. It needs its own mature-game franchises.

... for you douches out there who are thinking it, yes, I know that technically "violence, bitches and curse words" does not = mature.

What happened to the WiiU getting Bayonetta 2. That might push there sale up a bit if it works out. With that said I'm disappointed in Nintendo right now. I mean they have a full year on both Sony and Microsoft to put out titles for their game library and still ended up coming short. That's kind of sad really.

But hey at least there's Pokémon right?

The sales figures of the Wii U last month (which should have been the highest selling point of the year) was abysmal.

I read somewhere that Nintendo plans to drop the Q1 figures by as much as 70%; that's around 4+ mil units.

Yeah, it's almost impossible for them to find any leverage in the console gaming industry in their current state. Not at this point.

In order for them to compete against the future PS and XBOX iterations, they need to:
a) use a competitive graphics chip
b) improve multimedia and online features
c) ADD THIRD PARTY SUPPORT

Nintendo can't compete with Sony and Microsoft on their terms (especially cause their terms don't even make any money and are just subsidized), but on the other hand the gaming market of "casual" gamers they found with the Wii is being swallowed whole by mobile devices. So they have a bit of a conundrum hardware wise.

Originally posted by Tzeentch
The question I would ask in relation to that theory, is, why are these problems that only Nintendo faces? Both Microsoft and Sony had libraries that were massively more expansive than Nintendo's last-gen, yet their consoles and all the software on them were also much more powerful.

I'd argue that the PS3 actually had quite a lot of troubles at launch because they were a technically superior machine that costed more and had no games. With time and their competitors dropping the ball, they more than made up to it, but to say that technology on itself gives you any sure advantage is a misrepresentation.

Nintendo investing in technology poses some extra problems now, since the PS and Xboxes are running in the same architecture. Even if Nintendo had a more powerful machine the time and money needed to master it would be discouraging for most game companies.

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Calling for Nintendo to have more mature licenses it's still running under the assumption that their console is going to be mostly about 1st party titles. The Big N cannot hold a gaming system with just their production without heavily diversifying their investments -Nintendo could make a lot of money if they published big hits on Non-Nintendo platforms more often-. They need 3rd party support. If they have 3rd parties, those parties can make those quality "mature" games that the Nintendo systems lack.

In my opinion this is a more reasonable take on the mature games than expecting Nintendo to launch a mature license and be incredibly successful.

And yes, Nintendo needs to invest on their online capabilities.

The problem with the PS3 was the BlueRay costing too much at the time.

Originally posted by Bardock42
Nintendo can't compete with Sony and Microsoft on their terms (especially cause their terms don't even make any money and are just subsidized), but on the other hand the gaming market of "casual" gamers they found with the Wii is being swallowed whole by mobile devices. So they have a bit of a conundrum hardware wise.

You have a point there.

Methinks the majority of the casual gamers now prefer portable consoles like smartphones, pads, or handhelds.

It's a win-win for the developers and the gamers; Google and Apple support 3rd party developers unlike Nintendo.
Developers spend less and earn more in that ecosystem. Thus, the developers create apps for smartphones instead of focusing on consoles.
In turn, the casual gamers spend less for more games.

About Nintendo improving their online features/capabilities, couldn't agree more. Wish they'd be more consistent in the games they decide to give online. Tired of them still releasing games every now and then where there's only local co-op or some shit. This isn't the 80's/90's anymore. What if you don't have someone in your area who would play that game with you?

Some of their games would've no doubt sold more if they had online. Hell, plenty of their previously released games on the 3DS like Star Fox 64 (even if it is just a re-release) would've been phenomenal with online, whether it be versus or co-op.

Originally posted by AsbestosFlaygon
The sales figures of the Wii U last month (which should have been the highest selling point of the year) was abysmal.

I read somewhere that Nintendo plans to drop the Q1 figures by as much as 70%; that's around 4+ mil units.

Yeah, it's almost impossible for them to find any leverage in the console gaming industry in their current state. Not at this point.

In order for them to compete against the future PS and XBOX iterations, they need to:
a) use a competitive graphics chip
b) improve multimedia and online features
c) ADD THIRD PARTY SUPPORT

All the reports for the December NPD say the Wii U had its best month yet.