Originally posted by Arachnid1
I've heard that from other people. Its understandable.For me, I wish more multiplayer games would take this approach. I like the fact that they completely left behind single player to add to the multiplayer experience. I'd like my multiplayer games to be completely multiplayer, just like I prefer my single play games to be completely single player.
I don't care if they do or don't but for $60 I expect both.
For $30, yeah, a pure MP game is fine.
But there can be games that do both very well. The original Call of Duty's are a prime example.
Originally posted by Zack Fair
PC. Supposedly Xbox One had lots of problems with the closed beta as well.
I got my code the night the servers went down but once I got started playing I have never had any problems. Smasandian is right. Now that its an open beta is probably whats causing these problems. Ton of people getting online to play it now when they were previously couldn't.
I've spent a good couple of hours watching open beta gameplay footage of this.
It really does just look like Call of Duty... even when you jump into a mech, it still looks like Call of Duty, except now you one-shot everyone that isn't in a mech, but the mechanics still seem to be the same regardless. Run around the map in a circle, kill enough people to get a killstreak mech, then kill more people with your killstreakmech until it dies. Then start the cycle all over again.
It seems like the game doesn't have a whole lot to offer once the appeal of running around in a mech wears off, and I can't see that appeal lasting very long, as the mechs don't really seem to feel like you're driving a mech. Compared to MechWarrior Online, or even Hawken, controlling a mech in this game feels exactly like you're on foot, but just bigger.
I gotta say, what's the driving appeal here?
It plays a bit like CoD. It's a twitch shooter but it's different.
Mechs are not like killstreak awards. Getting a mech doesn't mean instant win and everybody gets one eventually. They move differently than running around and while it might not feel like a "mech", it still plays differently.
Do I think it's going to last? No idea but the game is very fun to play and it's ****ing hectic. I still feel the game should have a SP campaign.
The mechs are exactly like killstreak rewards, lol. Sure, everyone gets one eventually, but the timer is vastly decreased by getting kills, so it performs the exact same function as a killstreak reward.
Dunno. Haven't gotten a chance to play it yet myself, but unless something comes up that I haven't already seen in the ~90 minutes of gameplay I've watched, it doesn't have enough content to warrent a purchase. Maybe a gamefly rental.
Nope. Mechs are not like killstreak awards at all. Killstreak awards are passive and instant death (pretty much).
In Titanfall, mechs take skill to master. You can't just run in and start shooting. Another mech will kill you or 2-3 guys will take you down with missile launchers. While the time counter does go down, it's not doesn't go down by a lot. From the matches I have played, maybe 1 or 2 guys get a mech 10-15 seconds before everybody else. As well, unless you spawn in the mech, you can easily not get into one if you drop it and get killed before you can run up to it.
I agree though, I don't know if Titanfall is worth the purchase at 60 bucks. Look at CoD, you get 4-5 SP campaign, a full fledged MP and some sort of special mode like zombies or spec ops. I don't even know what is coming with Titanfall aside from the MP.
**** the servers and **** EA. I know Betas are bound to expose shit like this, but this is ridiculous. Haven't been able to play a single game. I'm now thinking I'm going to skip this game.
Originally posted by TzeentchWhy not just find somewhere to play it?
I've spent a good couple of hours watching open beta gameplay footage of this.It really does just look like Call of Duty... even when you jump into a mech, it still looks like Call of Duty, except now you one-shot everyone that isn't in a mech, but the mechanics still seem to be the same regardless. Run around the map in a circle, kill enough people to get a
killstreakmech, then kill more people with yourkillstreakmech until it dies. Then start the cycle all over again.It seems like the game doesn't have a whole lot to offer once the appeal of running around in a mech wears off, and I can't see that appeal lasting very long, as the mechs don't really seem to feel like you're driving a mech. Compared to MechWarrior Online, or even Hawken, controlling a mech in this game feels exactly like you're on foot, but just bigger.
I gotta say, what's the driving appeal here?
You shouldn't be surprised that the servers are having problems in beta. That's kind of the point of a beta like this.
Of course, this is EA, the company that completely shit the bed with BF4's servers, so I wouldn't be surprised if they end up screwing up Titanfall's release as well.
Probably just because EA is such a small company and they don't really have the money to support a decent number of servers.
Originally posted by Smasandian
Hahah, yeah.I played both platforms. I must say I like the Xbox One version better than the PC. It seems to me that the FPS is kind of low on the PC version (I didn't mess with the settings too much though) and controlling the mech feels better with a controller.
What gamer doesn't immediately mess with the settings?