Lords of the Fallen (2014)
We've got yet another amazing action RPG incoming! This game has a lot of comparisons being made to Dark Souls and Zelda. That entire gameplay section looked outstanding. Consider me interested.
On the Dark Souls comparisons, battles will prove tricky, with nine weapon pools to choose from spread across three classes. Melee is the heart of combat, and boasts a range of combos that must be mastered to fell demonic enemies with ease. Some attacks offer brief windows of invulnerability that must be used to increase your survival, as well as blocking and dodge rolls. Just like From Software’s series, attack patterns must be memorised and brutal foes must be slain against all seemingly impossible odds.Gop conceded that Lords of the Fallen is a difficult game, and stressed, “It’s not a franchise,” so the game’s world and lore needs to be memorable, just as its combat must be fluid. First impressions – as they say – are everything. He explained, “Lords of the fallen is a game that is not a game about – and I don’t want to get this wrong because we do have storyline, we do have characters, NPCs and quest – but this is not a game where you would like to take out 100 hours of storyline and a thousand side-quests. This is a game about you crossing the gap, and the difference and distance between being a random noob at the beginning, and skilled pro player at the end. This crafting of your skill is what this is about, and I thought Dark Souls was exactly about the same thing.”