lol didn't think the post was going to be this big. Anyways I was thinking to begin with we could just all share our general ideas for the guild and what our early moves should be.
I think for now our priorities should be:
1. As always, recruiting members, and meaningful recruitments and quality members as much as possible.
2. Keeping existing members' interest; for one I think it's important that we start organising some guild events regularly right away (even if it's as simple as something like a planned FP group to begin with), and think of ways of getting our members more chatty/more activity for the guild log.
3. Getting the guild website up and running. Will be much easier to coordinate activities and will make the guild look more professional.
I was thinking it'd be a good idea to have a fairly decentralised power structure, otherwise it'd be pretty time consuming and a lot of work for just one or a few people to run an entire guild. So to that end, I had a few ideas:
1. As we've already done with Renegade's and my guild, I think we should be open to merging with different guilds. So, as with Infinitium and Antediluvian, the idea is that we'd share members and all be connected via the guild website. Obviously we already have our main Imp and Rep guilds but if we were to, for example, merge with an RP guild, then if someone were looking for an RP guild, we could have them join that, and then if they were using a character that they weren't RPing with, or at some point weren't interested in RPing, they could then transfer over to the main guild (on whichever side). You could do the same with end game PVP guilds, or any other specialised kind of guild. We could also try to have some of our own members build the specialised guilds from scratch (I know mine has a bunch of people interested in RPing that might be interested in making it for instance). Either way, the idea is to sort of become this giant conglomerate of guilds, and to have a guild for every single type of player, so that no matter what any potential recruit was interested in, we'd have a specific guild for them, and they could switch between guilds depending on their interests at the time, and still all be connected to the whole (which will be represented by the website). And as each guild will have its own unique leader, it won't really require any extra effort, and yet it'd give the guild much greater potential to expand.
2. I think it'd be a good idea for each guild to have multiple leaders. As of right now, as well as myself, Infinitium has 3 Co-GMs, there's another guy who I might be interested in joining us that I haven't seen online in quite a while, and then PR who's Co-GM at both guilds (as are Renegade and I at our respective guilds). So right now that's 7 at Infinitium and 3 at Antediluvian. Anyway I think it'd be a good idea again to simply split the workload. As long as everybody's motivated (and could maybe dedicate at least an hour or two per week to help with the running of the guild), and with a good few people leading each guild, it really shouldn't be that time consuming for each leader at all, and we should still be able to get a lot of things happening. Plus I think it'd be good to have multiple authority figures.
3. I was thinking of having this system where we sort of have, mini-guilds within each guild. The basic idea is that whenever a member invites someone else to the guild, they form a sort of mini-guild, where each member becomes responsible for every member that they bring into the guild, and they become a sort of team, and the same applies to each new recruit when they invite someone, so you'd basically end up with these series of guilds within guilds within each guild. Would again make running the guild a lot easier, as it would spread responsibility down the power structure, and I think it'd be quite a cool environment to have all these different sort of "teams" within the guild. The system would also of course have to be optional, as not everyone would be interested in having to be responsible for each person they invite, in which case they simply wouldn't invite people to the guild which would obviously be a bad thing.
4. I also think we should have other authority type figures in the guild. So as a general idea, each guild would have the following ranks: recruit, member, lieutenant, officer, GM. I think it'd be a good idea to keep new members as recruits until it's clear that they're getting properly involved in the guild, i.e. signed up at the website, communicate using the guild chat, participate in events etc at which point they become members. Then I think Lts could maybe be, anyone who's created a Guild team within the guild. Which basically leaves Officers, which I think could be reserved for people who have assigned roles within the guild. This way, a lot of the work that goes into running the guild should extend to a lot of the members as well, so it'd really only be the recruits/members who wouldn't be running the guild at all.
Another thing I think would be really cool for the guild to have, though this would probably be pretty long term, is that when it comes to what can make an MMORPG so fun and addictive and really keep your interest, are the numerous elements that sort of add a sense of never ending replayability to the game. Things like daily quests, achievements, season events etc. So why not incorporate those very things into the structure of the guild? In other words, we could have our own guild quests (regular one time quests and daily/weekly repeatables), guild achievements, we could have assigned guild roles and jobs, seasonal guild events, and they could all earn guild members our own guild currency (not really sure what it would be used for yet). We could have special weekly or even daily quests that can only be turned in by one member and it's whoever finishes the quest first that gets to turn it in and get the guild points. I think it'd make the guild a lot more fun and keep members really interested and competitive, and we could also partially tailor the quests and such around things we want our guild to achieve or do more of (a simple quest could be to invite a member into the guild and form your own guild team for example).
And another thing I was thinking, was that if we ever wanted to start doing RP events or even form our own RP guild, I think that both a forum and the game itself offer unique advantages. Obviously with the forum based RP there's more freedom to use our imaginations and we can have our own game system. But with the game itself, we have this awesome platform to utilise for RPing, this already fully designed and realised world with its own game mechanics and different environments. So why not combine the two into one giant campaign? We could use the forum if we wanted to explore planets or any location not in the game, and write with more detail, and of course we can use it more flexibly with our time. Then we could plan specific events where we use the game world, for example we could have us all fight a world boss as part of a campaign we were doing on the forum, and we could even integrate the game's own story into our own, and try and have them run alongside each other. I think there's a lot of potential to do a really cool RP if you integrate the forum with the game.
Hell, with an RP campaign like that and our own guild quests/achievements/currency etc., it would almost be like our guild was providing a game of its own, and with our decentralised power structure, with different guilds working together, teams within guilds, guild jobs and roles, Co-GMs and other authority figures within the guild, if we plan this properly it shouldn't even be very time consuming.