Originally posted by Smasandian
I still enjoyed it. A lot actually. I don't get caught up by what designers say. Development isn't set in stone. Sometimes something doesn't work out and needs to be removed.As long as the game is good, that's all I really care about.
When I was a chef and was planning menus, there is a fair bit of times where I tell somebody I'm doing something. I test it out and it's shit so I do different things. Same thing can happen with games.
I guess the problem is that people say way too many things before the game gets released.
I honestly don't think that's a fair excuse. ME3's faults can't be put down to "we ran out of time", when it's obvious they made conscious decisions to change certain things.
Hudson flat out lied to us. I enjoyed the shit out of several levels in ME3. Some of them were, to use your own words, epic. The game just has failings too, and I think in the end they make the game suffer to an extent.
What could have been a masterpiece became instead just a very good game.
Originally posted by Based
But this has always been a BioWare complaint. Dialogue, okay first time they dropped the ball there but it's somewhat redeemable in the very end when you talk to your squad before the final battle. That gives me chills EVERY time.This wasn't an issue of appealing to "casuals." They were probably rushed because it's EA but BioWare truly doesn't believe in aspects of other RPGs.
They don't believe in exploration or big worlds. They don't believe in side quests because that will distract you from the one thing BioWare believes they invented: story. To them exploring, or doing other quests is no big deal compared to their "epic narratives!" Which were at times epic but they are definitely losing steam.
As technology progresses and they look to improve their games there should be a correlation with more open, unique and fresh worlds. We've had an inverse effect. ME1 at least attempted exploration then it got scrapped in ME2 and ME3 was an even bigger joke. You can't even go back to some planets...
DAO had a decent world but DA2...****ing horrendous. I'm so glad Skyrim kicked BioWare's ass and humbled them on their "winning" formula. Now they're forced to look at what they're doing and implement some of what made Skyrim good.
I ranted more than I intended but BioWare didn't suddenly just suck at making RPGs with ME3, they've gradually been doing it for awhile.
they did dumb the game down quite a bit, though. They did improve the gun customisation and selection from 2, which is great, but Mass Effect is first and foremost about the story and the characters.
ME2 was perfectly fine as regards side missions, and honestly, I consider ME2 to be a much better game than Skyrim.
That's just me though.