Ridley_Prime
Smug icon slayer
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Really don't know where he's coming from on this being one of the shortest Halo campaigns when for me, it was one of the longest (heroic/legendary), up there with Halo 2. Maybe some of the missions themselves could've been longer but it's still like, what? 12 missions not counting the 3 non-combat ones? And knocking the ending for having a cliffhanger as though others like Halo 2 didn't have one? lol
He's definitely not wrong though about the majority of them being with Spartan Locke, while less than a handful are with Chief... Recycling the Warden Eternal boss fights (who are a pain on legendary, needless to say) was kinda meh too, but the Warden did seem kinda fresh at first, far as promethean enemies go.
Spoiler:
A boss fight with Chief or Locke depending on who you're playing as could've been great too though, I suppose.
The REQ system I've been mixed on, though glad he addressed the bullshit microtransactions part of it, as expected, along with the misleading of the story, although I still liked it for what it was.
Oh, and agree on the Breakout mode @ ares.