Shadow Warrior
Platforms: PC (reviewed), Xbox One, PS4 (Xbox one and ps4 versions drop in September this year)
Release Date PC: September 26 2013. Xbox One & Ps4 September 2014
Genre: Fps/1st person hack n slash
Shadow Warrior is a game that slipped under most people's radar it came out without a lot of hype behind it, and was made by an indie studio without many games and published by the folks who were behind Hotline Miami. Really it only got the attention of people who played the original game and not much more. If you passed this up last year, you really should go buy it as it was my game of the year for 2013 and definitely my favorite within the first person genres.
Minor Spoilers ahead
Story: The game follows an Assassin/Gang enforcer named Lo Wang who has a job to get some sword for his boss, through a simple business trade if possible and through force if not. When the deal falls through it quickly turns to a fight with him versus the entire temple, ending up with him captured and more details about the sword revealed. He breaks free of his captors and ends up bonded with a demon named Hoji as the two travel across Earth and the spirit plane to collect the rest of the sword and stop a demonic invasion/get back to his boss.
From a pure narrative standpoint Shadow Warrior is mostly mediocre a mostly standard the world is under attack so the hero must fight his way through and save it/restore things. There are a few shining exceptions though each time you are about to face a boss you have to destroy a golem that contains their memory in order to warp to them. When you do you are shown a beautifully drawn graphic novel sequence detailing the bosses origin, they are narrated well and very well written while being just the right length and spread out far enough to not overstay their welcome. Another good point is that it doesn't bog you down with needless scenes and exposition like many other games with similar plots, you learn what you need to know as you need it and it never slows down your progress or action.
The true strength of the story however are the characters. Lo Wang and Hoji are some of the best characters of recent years. With Lo Wang a comic book and action movie obsessed anti hero who spends half the game making up one liners on the spot, and even stopping to do things he feels make him seem cool like shaving his head. There are even points in the games where he sings You've got the touch, and Eye of the tiger. He's an all around funny dude, who likes making jokes about his own name and feeling like a badass.
Hoji is basically a troll, spending half the game mocking Lo Wang and tricking him into setting himself up for jokes as well as poking fun at genre conventions in the kind of story they are in. He spends alot of time shit talking the enemies as well, and both him and Wang really are able to convey the sort of things gamers feel at a tough boss or when they pull off an epic move with plenty of cursing and thrashing the competition. That said he can be really sinister as well as dramatic when need be, and the final scene with him may be on the greatest monologues in gaming.
The other demon bosses are all very well voice acted and have very distinct personalities portrayed both in their actions and the graphic novel styled origin stories, which are always narrated by them. Despite never being with them for all that long you get a really feel for their character as well as who they were before, and why they are how they are currently. It really helps flesh out the setting a lot even if you don't truly get to see them often. There are a few human characters as well such as some twin female assassins and your boss, each of them is interesting in their own right and has some good dialogue/scenes where they play off of Lo Wang but I feel they could have benefited from a little more direct screen time or at least an origin in the same way the bosses got.
Over all I'd say an average story with great characters and some of the best dialogue in gaming, making the times not fighting well worth it.
Visuals: The Visuals are sort of a mixed bag, mostly because the human models aren't all that great and the few times you see Lo Wang's whole body it not always being that clear. They are an indie studio so I won't be too harsh on them, but it does stand out since the Environments are sometimes gorgeous with a nice colorful array of locales and diverse textures making every area feel very unique and well designed. The effects and animations are top notch, from the great looking Tarantino styled blood sprays to the very real feeling enemy movements. You can shoot and slice off limbs and the enemies react accordingly, the tougher enemies slowly show damage as you wear them down, and the bosses show light looking through from the bullets holes you put in their armor as you fire (or if you use the bow you can literally cover them with arrows). Great Effects, environments, and animations held slightly back by dated models.