Originally posted by NemeBro
Martin also isn't actually working on this game at all, lol.His personal assistant is as a "story consultant", which is fine, but I don't have high hopes for the writing being as gripping as the fat man himself's.
I read all the books before you did. I likely know much more about the setting than you. I don't need you to sell them to me.
Oh, that wasn't meant to come off as condescending or offensive. I know you read the books before me and know more about them until I catch up. I remember you were one of the people I talked to about them before I started last February. That wasn't meant to convince you of the books. It was meant to convince you of the game. Those were all feelings you've probably felt at some point during your reading, like I did more recently. That was to give you something relate to how I'm trying to approach this game.
Of course, the reasoning falls a bit flat if GRRM has nothing to do with the game. I remember reading a long while back when this was announced that he was making the story for it. I guess that was wrong. :/
Could be. Shame that the game isn't taking place during something inherently interesting though. Like the Civil War maybe. Or being an Ironborn raider. In fact, for a setting as diverse and interesting as GoT, I'd go as far as to say that the ideal course of action would be to have multiple viewpoints.
Eh, I may be biased since I'm rooting for Stannis to claim the throne, and the Boltons are my favorite villains. Seeing them clash without knowing the outcome is kind of exciting for me. Since I'm not yet finished with A Ball of Beasts, I don't know if their war happens before the end, so I don't know the outcome. I only found out from the book 3 days ago that Stannis is planning on claiming the North by marching on the Dreadfort, so I'm not sure if you already know the outcome of that (please, don't tell me lol).
Also, agreed with multiple view points. This game would greatly benefit from it. I'm actually assuming there will be, and this is just one chapter, or part of all the chapters. They did multiple view points in 400 days, so they definitely have a bit of experience with it. Hopefully they learned a ton from the experience of developing that DLC.
They're not even the best at storytelling in gaming. I've played both seasons of The Walking Dead and started The Wolf Among Us. Sure, Walking Dead (Particularly season 1) is a perfectly good feelsy storyline with lots of emotional moments and shit (Although to be honest the story is also fairly intellectually bankrupt, possibly because any themes are carried over from the series it is based off of). Kenny is best character, Lee and Clementine are also golden. Want to know what it doesn't have?Interesting gameplay. Frankly it's more or less an interactive movie. It has little in common with a proper adventure game because every solution for a problem is so blatantly obvious that there's no challenge involved (Unless you consider missing a QTE challenge). It's an inherently inferior gameplay model that just exists to bring you from one plot point to the next.
The story's presentation is itself flawed. For a game that claims the story adapts to your choices it is frankly bad at doing so. If you have to make a choice between two characters dying, the one you choose to live almost never amounts to shit in the long run. They then proceed to die after doing not much of anything, usually an episode later. This is especially bad in season 2, but I won't spoil you.
Compare to Wrex who can die in Mass Effect 1, yet if he lives he continues to do cool plot relevant shit throughout the rest of the series.
Mass Effect is better in almost every way is what I am saying. 👆
Also, seriously, I don't need a definition of "A Song of Ice and Fire" (The actual title btw). I've read the books.
A story doesn't need to have a deep plot for it to be interesting well written. One thing I've noticed is that TWD Season 1 has basically the same exact story as TLoU (which was praised left and right for its story). Its just a middle aged man who lost his family to a zombie apocalypse and developed a father/daughter relationship with a random little girl he picks up through his journey (who he also ends up sacrificing everything for). TWD ended up winning game of the year for its story in 2012, and TLoU came close but was knocked out by GTAV in 2013. Silent Hill 2 had the same simple, but great storyline style and it stuck with people for over a decade.
Agreed on the false sense of "choice" the games have. That wears a bit thin. ME is similar though. Even if Wrex dies in ME1, another Krogan takes his place and does the exact same thing. Him surviving ME1 doesn't have any real impact on the story or the ending. I do agree that ME handles it better, but not by much. The only game I've played to legitimately live up to the 'your choices affect story' tagline is Heavy Rain.
As for interesting gameplay, I'm biased here too. I grew up with Indigo Prophecy and loved Heavy Rain to death (same people who made IP), so I have a love for the interactive movie/game style. IMO, they can portray more emotion and have a more interesting way of presenting the story. Then again, I also loved all the cutscenes in MGS4. My mentality on these kind of things isn't something that's widely held, so it may be a strange opinion.
And again, that was to explain how I'm trying to approach the game. 👆
Originally posted by FinalAnswer
Inferior.
Originally posted by NemeBro
Know what, take some of that post with a grain of salt, particularly me bashing its themes. I'm just really salty over season 2 of The Walking Dead.
That is definitely not what I wanted to hear. These posts are kind of worrying.